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Subject: Dumb newbie Bryce questions.


Toomuchtime ( ) posted Fri, 24 November 2006 at 6:56 PM · edited Fri, 10 January 2025 at 9:42 PM

I've been struggling with Bryce 6 for a couple of weeks now. It's not the most intuitive of programs.
I've bought most of the Bryce content from Daz,  and have installed it using their installer, but can't for the life of me figure out how to access it. I try the help option, but for whatever reason, it is not working. I know about the materials and how to access the "edit" area, but I can't find any of the new stuff I've loaded. Very frustrating.

Secondly, is the only way you can rotate an object or move it right/left/back/forward by using the "A" option and typing in where you want it to go? Again, very frustrating. I'm sure it's a wonderful program, just a little less than user friendly.

Thanks for any and all help.
I'm  lost in Bryceland.


rickymaveety ( ) posted Fri, 24 November 2006 at 7:15 PM

I can't address all of your questions, but I can tackle a few.

There are several different ways to move an object in Bryce.  One way is to click on it to select it, and then just drag it to the position you want it to be in.

Then, you can also go to the Edit menu (the one next to create .. not the one next to File) and use the move and rotate controls  (the rotate control is a cube with three circles around it -- each represents one axis of rotation), the move control is a cube with three double pointed arrows coming out of it - again, each one represents one axis of movement.

Then, as you noted, you can fine tune in attributes.

I am not certain how the DAZ installer works with Bryce content, so I can't give you any help in that direction.  I tend to just import DAZ models as I would any other type of model, and texture them parametrically using the textures provided for each model.

That's probably of no help to you whatsoever.

Could be worse, could be raining.


Toomuchtime ( ) posted Fri, 24 November 2006 at 7:43 PM

Thanks, Ricky. The Daz installer doesn';t give you the option of removing the object yourself.
::sigh:::
Thanks for your help!

One other problem I have. When a larger object is in front of another smaller object, I can't select it without moving the other from in front of it.. Is there a drop down menu somewhere that allows you to select one obj. over the other?

Thanks again.


rickymaveety ( ) posted Fri, 24 November 2006 at 8:15 PM

Yes, just put the cursor over both object, and hit your control key as you click.  You should get a drop down menu with all of the objects under your cursor at that moment.  Then, just select the one you want.

Could be worse, could be raining.


Toomuchtime ( ) posted Fri, 24 November 2006 at 8:58 PM

Ahhh...The pesky control  key!
Thanks loads, Ricky!


rickymaveety ( ) posted Fri, 24 November 2006 at 10:40 PM

Now, what do you mean about the "DAZ installer doesn't give you the option of removing the object yourself".  

All you need to know is where that object got installed.  Really, in some ways, you don't even need to know that.  Just set up your object in DAZ and texture it as you would like.  Then go to Export and export the object as an obj file.  Keep an eye on where you export it.  I keep a file folder especially for my exports from DAZ.

Now, bo into Bryce and import it.  It should come in with all of it's textures.  You can also use the buttons that allow you to switch between Bryce and DAZ, but to be quite honest, I'm not fond of them and don't much use them.  Part of the problem (for me), is that I never can remember which of the two programs I have to start first to get that interlink to work.

One thing I would suggest doing, just as an experiment, is to do a really simple scene with just a sphere or two and see what happens when you click on something with the control key, or the alt key, or both.   There are a number of shortcuts that can be really helpful.

Could be worse, could be raining.


Toomuchtime ( ) posted Fri, 24 November 2006 at 11:45 PM

The Daz Installer automatically sends the files to their appropriate destination. It is an executable file. You have no choice as to where you want it to go other than Bryce/Poser//Daz. I would love to be able to open then up and rename certain files to fit my own interests like you can with "Runtime"
folders from Rosity.

I've never directed them to any file other than those suggested. It might be worth a try to send them to a pre selected file. I hadn't considered that.
Thanks for the helpful tips!


croowe ( ) posted Sat, 25 November 2006 at 11:23 AM

Another way of selecting objects, groups or meshes is to click on the small upside down triangle at the bottum right hand corner of your interface. A menu will appear with which will let you select by either groups, or individual meshes or objects. Alternatively, if it is a native bryce object you wish to select( terrain, sphere, ground or sky plane, meta balls etc) along the bottum toolbar there are tiny icons of each of these items. Simply click on one of those and a list will appear of all of these items you have in your scene. There is an option to select all of the any given item or they can be selected 1,2,3 at a time by shift clicking each one you want. This shift clicking works no matter where or what items, objects, or groups you want to select.


pakled ( ) posted Sat, 25 November 2006 at 12:05 PM

and you can download textures by the thousands (I have..;), obps, etc. There's a lot of material you can bring into Bryce, so hold on, it gets better..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Erlik ( ) posted Sat, 25 November 2006 at 12:37 PM

Quote - I've bought most of the Bryce content from Daz,  and have installed it using their installer, but can't for the life of me figure out how to access it.

It appears you haven't noticed the note at the end of the installation where it says, "take note of the location where the files were installed". Unlike props and figures in Poser, the Bryce content doesn't appear automatically in program. What you have to do depends. If you bought objects in OBP format, you have to import them into Bryce. Open Bryce, click on the little arrow beside the word Create on the top of the screen. The object library will open. You'll see various categories. If one of them is what you want, fine. Just navigate to that category and click on Import. A file location dialog box will open. Now, the content was probably "installed" in Program Files -> DAZ, or Program Files -> DAZ -> Bryce 6. And it will most probably be in a folder named after the object or its creator. Open that folder, click on the object and then on Open. And object will appear in the category you chose. If you want it in a new category, just click on the small plus sign to add a new category, type the name of the category and click on the checkmark and then import the object into that category. If it's a scene, you have to go to File -> Open and locate it the same way. Also, it's most probably somewhere in the DAZ folder.

-- erlik


TheBryster ( ) posted Sat, 25 November 2006 at 2:37 PM
Forum Moderator

You might want to look for a file called 'content' in your B6 directory. Sometimes stuff gets installed there.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


rickymaveety ( ) posted Sat, 25 November 2006 at 3:26 PM

Same thing with the DAZ Studio stuff.  A lot of it gets installed into the content directory of that program.

What I do, is in my My Documents directory, I have a Bryce folder.  Under my Bryce folder I have "Bryce Projects" and "Models".  Whenever I pose something or set up a DAZ model, I export it into the Bryce Models folder.  

I also have a separate "Textures" folder in there.  I made copies of all of the textures in my D|S content directory and set them up as PSP images (with layers).  That way, every DAZ parametric texture I have, I can instantly change (color, bump ... whatever) by using my PSP image and saving it as a new jpg.

It is also easier for me to find the textures I want when it comes time for me to apply them to the DAZ models in Bryce.  I know that everything is in my Textures folder or one of it's subfolders (like, for example, I have a subfolder for my House Mouse skins and clothing.

Meanwhile, back at the farm, my original textures are safe and sound in the Bryce and/or DAZ content directories.

I have found that most or all of the textures that come over with the models are way too specular and don't have enough bump.  They come out looking like plastic.  So, I much prefer doing my texturing in Bryce.

Could be worse, could be raining.


Erlik ( ) posted Sat, 25 November 2006 at 3:51 PM

Quote - I have found that most or all of the textures that come over with the models are way too specular and don't have enough bump. They come out looking like plastic. So, I much prefer doing my texturing in Bryce.

It's a problem/bug with the Studio-to-Bryce texture translation. Studio has some parameters Bryce doesn't have and does some things in a different way so Bryce cannot understand what's Studio saying. :-) For instance, what Studio sends as Specular value is actually what Bryce has under Specular Halo. That's why the Specular value is always way too high. The seventy that comes over as Specular value for human skin is about right for the Specular Halo RGB value of 190,190,190. Or what comes over to Bryce as Bump is actually the limit of displacement in Studio. And that's why Bump is always too small. Plus there's the bug with the transparency and bump maps which don't get put into their appropriate windows.

-- erlik


rickymaveety ( ) posted Sat, 25 November 2006 at 3:56 PM

Bug or not, it's good to be aware of the problem.  I think especially for newbies who might think that they are doing something wrong, and not realizing that it's a limitation of the programs and not their fault.

Heck ... it took me freekin forever before I realized that the Ambient value set by default in Bryce was waaaaaay too high.  My scenes fairly glowed with ambient before I understood that you've got to turn it down on your own.

Could be worse, could be raining.


Bea ( ) posted Sat, 25 November 2006 at 7:02 PM

I actualy don't have any problem with most of the textures that come over from DAZ Studio to bryce - though those that use diffusion for colour are more difficult. 
I don't really know why a lot of bryce stuff is installed into the contents folder - though the readme that comes with every DAZ installation does at least tell you where things have been installed and what to do to make them work in Bryce.


Toomuchtime ( ) posted Sat, 25 November 2006 at 8:12 PM

Another newbie question.... (duh)
Where do I find the brushes I bought and installed from Daz?
Bryce is hard for someone unfamilia with it to navigate.
Thanks to all who have been so helpful!


rickymaveety ( ) posted Sat, 25 November 2006 at 8:44 PM

Hmmm ... well, that depends on where you installed them.  If you saved the zip or exe file (rather than running it from the download area), I would suggest running it again, but this time keep an eye on where they are installing.

Could be worse, could be raining.


Toomuchtime ( ) posted Sat, 25 November 2006 at 8:53 PM

I know where they are. There are 100 brushes I purchased as part of a package.
They are a BRP.file. I click on them and windows says it does not recognize the file.
I'm sure they are in some way accessible, but I sure don't know how to access them.
Thanks again.


rickymaveety ( ) posted Sat, 25 November 2006 at 8:57 PM

A BRP file??  Hmmmm, that's a new one on me.  I will look into this and get back to you ... unless someone else posts and answer sooner.

Could be worse, could be raining.


rickymaveety ( ) posted Sat, 25 November 2006 at 9:02 PM

Oh .... OK .... they are brush "presets", so you are going to look for them, if would think, in your terrain editor.

So, first you create a terrain, and then you click on the "E", which opens up your terrain editor.  You use your brushes there.

Could be worse, could be raining.


TheBryster ( ) posted Sat, 25 November 2006 at 9:05 PM
Forum Moderator

Simple! Open Bryce 6.  Create a terrain (the mountain thingy) Select and click on the 'E' icon.
This will open the terrain editor. Go to the BRUSH icon on the left hand icon tower. This will open the Brush selector catalogue.
Look forthe import button at the bottom of the catalogue and browse to the location of your new brushes - your .BRP files. Select the file/brush/es you want to import and they should appear in the selection boxes of your catalogue.
Select the new brush you want and away you go!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Toomuchtime ( ) posted Sat, 25 November 2006 at 9:47 PM

Thanks! You've all been really helpful. This'll make my battles with Bryce much easier and someday I might win one, lol.

Again, thanks.


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