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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 12 6:12 pm)



Subject: Animating the Millenium Dragon in Daz Studio for Bryce6?


FranOnTheEdge ( ) posted Sun, 26 November 2006 at 1:37 PM · edited Thu, 13 February 2025 at 10:33 AM

I have found the timeline in Daz Studio - even though it's barely mentioned in the manual.

I can change the dragon's wing position and body pose, just fine, and save the poses, (even discovered that you need to use Merge to get the pose thus saved to apply to your selected figure...phew!)

What though is going wrong?  
When I played the animation thus created, I found that Daz Studio was including my camera changes (the ones I used to actually see around the dragon while posing it) - even when they were not on the keyframes I kept (- I only got as far as trying 3 keyframes) and Daz was displaying these camera positions all through the animation, making the view gyrate around wildly - help???

Were the camera changes perhaps not being deleted even though I deleted the key frames where they had been?

Plus when I took the animation into my previously created Bryce6 animation (with sea, planet rising and sky)  it arrives looking a bit odd, like a load of grouped individual objects, not one dragon, plus it's widely out of position, so much so, that the Bryce camera is actually inside the dragon... help?

Please please, don't tell me to do it in Poser5, I can't control the positioning controls in Poser, like I can in Daz...

But please please, please, can someone help me with this?  I need to use this short animation for an opening title sequence for the short film I am creating here in college.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RHaseltine ( ) posted Sun, 26 November 2006 at 2:24 PM

The keyframes apply only to the selected items, so if you didn't have the current camera selected deleting the keyframes won't help. You can use the perspective view instead of a camera - its changes aren't recorded, so it won't jump around.


FranOnTheEdge ( ) posted Sun, 26 November 2006 at 2:51 PM · edited Sun, 26 November 2006 at 2:54 PM

Ah, right.  I'll try that, thanks.

Um, so why does the dragon arrive in Bryce6 looking so odd, without any position numbers in the boxes under "Atributes"?

When I just changed the position of the dragon in Daz it looked normal when I got it back to Bryce - apart from destroying all my work on it's position up till then that is.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RHaseltine ( ) posted Mon, 27 November 2006 at 7:38 AM

I'm not sure - I haven't used the import animation feature of Bryce 6 yet (I don't really do animations). Part of the problem is that Bryce doesn't remember changes made to the imported DAZ content after going back to D|S and reimporting - if you select teh dragon, in Frame 1, and Cop matrix, then go to D|S, then back to Bryce and pAste matrix you should avoid that part of the problem.


FranOnTheEdge ( ) posted Mon, 27 November 2006 at 10:44 AM

What is Cop matrix?  And where is it?  I've not heard of that before.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RHaseltine ( ) posted Mon, 27 November 2006 at 1:56 PM

Ack - Copy matrix, I meant to type. It's in the Edit menu, it copies the position, scale and rotation settings for the selected item.


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