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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
She's only taller if you don't scale her body down. If you do scale her body down you'll notice that actually she's quite a bit shorter than V3.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
is my eyes messing with me, she (v4) has no nipples, lol she is a droid...
David J Harmon
davidjharmon.com
Quote - She's only taller if you don't scale her body down. If you do scale her body down you'll notice that actually she's quite a bit shorter than V3.
True... and have you ever noticed... if you scale all your figures to a yscale setting of 0%... they all end up the same size...
"You don't have to be mad to use Poser... but it helps"
Thanks for that comparison. Boy, V4 looks so much more feminine in shape though. V3 really does look like a football player next to her!!
---Wolff On The Prowl---
Content Advisory! This message contains nudity
This is what Skondris wrote at Daz: "Victoria has received an incredible make-over. Created from a completely redesigned Unimesh, Victoria 4.0 delivers natural, true-to-life contours and proportions. Improved joints, enhanced anatomical accuracy, and increased texture map resolution are just part of the package. " She does have more polygons there and looks like there could be a proper crease with the morph package, which I don't have yet.
Thanks for the comparisons Shadow_Fyre. From what I've seen she does seem to be an improvement over V3. I can't wait to play with her face using the brush-like morphing tools in Poser 7. I think overall we should be able to create a more realistic figure. I'm also glad she has better legs in the base figure.
"V4 is actually lower poly than V3, without loosing any detail, 66,024 Polys"
If true, that would be very good news.
Don´t get me wrong, I´m not doubting you, but in that wire V4´s thighs are definitely higher rez than V3´s ???
Did DAZ remove polys from her head to achieve the overall lower polycount ?
omg even taller! >:( Expression example looks pretty good but those eyes still look wrong to me.
It may look like she is heavier in polys but V3's face was a subD splice. Mega polys there. V4 with its new mesh could easily absorb all those extra polys into the body and come in lighter.
She looks like a winner to me. Default is just the "book cover". The mesh is a huge jump forward.
What's up with the fingernails? Separate mesh?
Quote - "V4 is actually lower poly than V3, without loosing any detail, 66,024 Polys"
If true, that would be very good news.
Don´t get me wrong, I´m not doubting you, but in that wire V4´s thighs are definitely higher rez than V3´s ???Did DAZ remove polys from her head to achieve the overall lower polycount ?
Yep its true, and I have no idea of the actuall statistics of where the polycount is higher and where its lower, I just know that they went to a huge amount of effort to sculpt V4 in the most efficiant manner possible, while still allowing a full range of morphs.
Just for comparison, what is V3's polycount?
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Well this is something I hadn't heard about, from the readme file for the morphs:
[ top ] The term "Morphforms" comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the "include morphs" option selected in order for the values to be recorded as part of the pose*.
*NOTE:
DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.
DAZ|Studio users also have the added benefit of the "Morphforms to Transforms" script available on the DAZ website, which will "bake" the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the "Poser Format Exporter" script, also available on the DAZ website, enables DAZ|Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.
Quote - Crotch shot.
So... she's still FGM'd, but this time there might be polys in the right place for a morph maker to make something...
I have a few almost flame wars going on this topic by the way...
See here:
forum.daz3d.com/viewtopic.php
And here:
www.contentparadise.com/forums/contentparadise/index.php
Might be better to not repeat it here... unless a new thread starts solely to discuss the issue and how to address / fix it.
Sydney does not suffer from digital-FGM, according to Content Paradise staff. The thumbnails with the proof are too old to see though - they expired from the server already. But she comes out on the 11th when Poser 7 is available to pre-order download people (on a que- they start processing the que on the 11th, so it might take a few days for me to get as I ordered late).
Hopefully the polys in that crotch shot will be enough to repair Vicky 4.
Truth has no value without backing by unfounded belief.
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I can't find the morphs? I bought them, downloaded, installed them, but where I would expect inj/rem poses for "All V4 morphs" I only see ordinary poses...
edit: um, duh, they appear to be built into the figure now when she's loaded (rather convenient actually, at least for me) and they are NICELY TREED now.
"It may look like she is heavier in polys but V3's face was a subD splice. Mega polys there. V4 with its new mesh could easily absorb all those extra polys into the body and come in lighter."
I always had the feeling that V3RR's head rendered (almost) as nicely as standard V3, but her body lacked detail.
Looks like V4 actually is the best of both worlds: Even more body detail than V3, but her head is similar or even more efficient as V3RR.
Hmm, that's an afwul lot of vertices in her crotch to play with.
I guess Signore Arduino right now is very, very happy.
:thumbupboth:
Quote - Joe, according to the promos posted by DAZ, she's higher-res than V3, but comes with a low-res version.
No, actually, there's only one resolution. But when DAZ|Studio 1.5 is released with support for sub-d meshes, you'll be able to pose a low-resolution figure, then render the higher-resolution mesh.
Quote - If she came with free textures, I just haven't found them yet.
The maps are in the RuntimeTexturesDAZCharactersMilwomanV4 folder. If you plan to do close-up renders, you might want to buy at least the standard-res textures, because these are fairly low-res.
You'll find a MAT somewhere in one of the DAZ's Victoria 4 pose subfolders. Or at least, it's there in Posers 5-6. The P4 library can't show subfolders.
They weren't kidding when they list Poser 6 in the software requirements. The MAT uses advanced P6 shaders. The bump maps are even hooked up properly to the bump channel. And the dials are already grouped neatly.
Quote - Did DAZ remove polys from her head to achieve the overall lower polycount ?
Her head (including upper jaw, lower jaw, and all tongue parts) is approximately 13000-14000 polys lower than V3's.
Quote - How are the body part groupings? Do the seams lines cut across the breasts?
:m_confused2:
The chest is all one piece now, like Posette.
Quote - Just for comparison, what is V3's polycount?
V3: 74510
V4: 66024
V4 makes use of Poser 5/6 material settings and was designed to be used in Poser 6 (P5 will announce the error, ""This file has a newer version number than expected." when V4 is loaded). V4 uses alternate specular and alternate diffuse settings with math functions and edge blending.
V4 also uses dial grouping, but not in a very thorough fashion. Partial poses and injection morphs are in separate groupings. Expression morphs aren't broken out the way EFrontier figures are where eye, nose, and mouth morphs are grouped in separate sections.
Hmm, so far I am pretty pleased, the grouping of morphs all by itself is a really nice change, and morphforms look pretty useful, although I wish they had included finger length. I guess I will begin converting my meager collection of work over to V4.
... uh, the tongue has 6 joints O_O
that has a bit of potential for abuse!
Quote - > Quote - How are the body part groupings? Do the seams lines cut across the breasts?
:m_confused2:
The chest is all one piece now, like Posette.
Ick...
The one thing the Daz figures had going for them was how the breasts would move with the shoulder - now we're back to 1999?
Truth has no value without backing by unfounded belief.
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