Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
Just one persons oppinion of course. The belly looks extremely nice. The breasts and (what can be seen of) thighs also look very nice. The buttocks look ok in profile, but are too pinched in on their outer edges for my taste, when seen from the back view. The back looks flat and poorly defined, I would like to see the spine recessed between two strong muscle bands,the shoulder blades don't look quite right, and the back in general looks to flat and featireless (perhaps it's just the lighting). OK, so there were a few negatives there, but she already looks a mile better than Victoria. If you can get the mesh to bend well I think you are on a winner. How about showing us a wire frame view, and a bigger image? Good luck. I'm already drooling over this new beauty!
I like the stomach. Very realistic looking. The breasts are very unique looking. One of my favorite shapes, in fact. (Like a girlfriend's from years ago. LOL) The scapula of the shoulders needs definition. The shoulder blades in poser figures are notoriously lacking in realism.
The buttocks look more...masculine, than feminine in the back-view. The spinal trough should be broader at the waist. Some dimples on either side of the base, might not be a bad idea as details go, maybe.
Fantastic work, so far. You seem to be on a kick-ass path so far. Keep on it!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
maybe you want to keep the base mesh as smooth as possible and add muscularity, hip bones and the likes later as morphs. it's hell to morph those details away when you don't want them. the breasts are quite nice, i'd have them less 'pointy' and the sternum more narrow. just my penny... Q:"How about showing us a wire frame view, and a bigger image?" i second that;) A.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Never hurts having an extra loop in there :). BTW, I notice that you've modelled the breasts 'natural'... which is a good shape for nekidness, but it might make sense to have the 'default' figure be bra/clothing ready and use that shape as one of the morphs.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Look out for the area just below the breasts.
It does not show in all previews but you could get a mesh or a shadow problem there.
Also, please, do NOT subdevide her.
Keep the model workable. = Moderate poly count, and NOT high poly count.
We are being overflooded with zillion point figures lately.
Just my 2 cents (others will shoot me for this) LOL
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Hee..Droopy Ass ?? Whats wrong with THAT ? Me, personally..I'd like to have a basic female figure that looks like a REAL LIFE, AVERAGE human female..not the over-mammaried bimbos that are plastered all over the fashion papers and such like :)) Give me droopy ass, saggy/natural boobs and slightly over-tummied :))
In the oval of the head, the eyes bisect the median line of the vertical axis. Looks like you need to add about 20% to 30% to the verticle scale of the brow, You might want to slim the mandible a bit, too, but that last is an opinion.
Looking good!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Wow. @@ THAT ROCKS! Very cool! Much better than Michael! You're still going too low into the southern hemisphere with the eyes, though. The eyes are the equator of the face. ^^
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Just my opinion...
The breasts appear a bit too pointy from the overhead view and something's going on with the thighs. In your previous images, the nearer thigh looks half the size of the farther thight. I realize this is partially due to the angle the image is at, but the farther one still looks awfully large to my eye. Others may disagree.
Mike
Hello eagaeus,
Thanks for your input. You're correct on the breasts. I'm thinking of leaving them that way until I finish the morphs. I'm going to try and rig them with either a bone or a body handle. The legs are being modelled with the feet turned out. I'm hoping this will correct the leg bending problems so many poser figures have. So yes it is the camera angle causing an optical illusion. Thanks again.
Cheers,
Patorak
Content Advisory! This message contains nudity
Thanks, I do value your opinion. As far as the buttocks, I think we have two options; morphs or geom swap. Would that work though? The back? I got to tell you right now I'm in a fight with it, and that for sure. It's the age old form vs function. I started edglooping last night and lost some detail. Here's what I've got.
Cheers,
Patorak
I guess I'll stick my nose in again with my observations, haagen-das is nice alright, but to me it looks like her back has been indulging while her front worked out some. I like her front a lot but at this stage the back looks like it belongs to an older unfitter person - kind of a split personality. Heh. I think the work in this is terrific, and know that we tend to get so involved in the intricacies that it's hard to see the overall effect. This is where fresh eyes may help, which is obviously why you asked for comments.
But they are only comments of course and you must please yourself in the end. It's not at all unheard of to have fat go to the backside and have perky boobies and a toned tummy.
The male face is full of character but I agree the eye needs to be placed lower as illustrated by tekmonk. Great stuff Patorak, look forward to more as you progress.
Cheers!
Masha
There are three problem joint areas with poser characters, IMHO. 1) the Shoulders. 2)hips/Buttocks and 3) the Knees.
One thing to investigate is 'double-jointed' knees. Have has a new figure at hondara-city, a Japanese site, with a "Knee-bone"! Tuyoko's knee is one of the most radical and coolest ideas I've seen this year for more realistic movement of the human leg in poser!
As anyone who knows poser and knows something about anatomy knows--The FEMURs are NOT straight! They have a little curve to them, then at the knee they have a large cylinder joint, and at the hip they have a bed ending in a ball-and-socket joint.
With one leg bone going from hip to knee joint, when etreme bends (110+ degrees of bend) are applied to knees, the bend looks from unnatural, to hideous, to just weirdly strange.
Have's knee is not perfect straight on, and bent, but looks wonderous from the side and needs sone investigating. I'll look at some other figures and see if anything radical turns up about anyone else's rigging might be useful as far as shoulders and hips go.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Hi JOELGAINE,
Thank you for the information. I agree totally about the problem areas. I think one thing we need to keep in mind is that we will have creases, it's just a matter of how and where we want them. We can control it though with the mesh, rigging and morphs.
With the mesh; I'm modelling it with the feet and knees turned out, the arms rotated, the polys flowing with the muscles, pinch points set to tendons, and double edgelooping each group. Later I'll rig it in lightwave bend each joint slightly, adjust the mesh, then send it to poser.
With the rigging; The double jointed knee is great news. I'm wondering if we could do the same, and maybe even the shoulder blades and breasts as well. One thing I was thinking about is if we could set the genitals as the hip then the hip as the first child bone. Is it possible and will it give the hip more movement? Also what if we put in buffer bones too?
With the morphs; I'm thinking muscle exspantion and contraction with JCM's
In the meantime thanks again, I really appreciate it.
Cheers,
Patorak
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Content Advisory! This message contains nudity
Here's my project I started yesterday, a new poser female figure. She's based on Simone from 3dsk. Comments welcomed.
Cheers,
Patorak
P.S. I'll start back up on the remapping of Jessi to take V3's textures, this weekend.