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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: WIP New Poser Female (Warning Nudity) Comments welcome


patorak ( ) posted Wed, 27 December 2006 at 11:02 PM · edited Sun, 01 December 2024 at 8:56 PM

Content Advisory! This message contains nudity

file_363844.jpg

Hello Everyone,

Here's my project I started yesterday,  a new poser female figure.  She's based on Simone from 3dsk.  Comments welcomed.

Cheers,
Patorak

P.S. I'll start back up on the remapping of Jessi to take V3's textures,  this weekend.



lesbentley ( ) posted Thu, 28 December 2006 at 12:10 AM · edited Thu, 28 December 2006 at 12:22 AM

Just one persons oppinion of course. The belly looks extremely nice. The breasts and (what can be seen of) thighs also look very nice. The buttocks look ok in profile, but are too pinched in on their outer edges for my taste, when seen from the back view. The back looks flat and poorly defined, I would like to see the spine recessed between two strong muscle bands,the shoulder blades don't look quite right, and the back in general looks to flat and featireless (perhaps it's just the lighting). OK, so there were a few negatives there, but she already looks a mile better than Victoria. If you can get the mesh to bend well I think you are on a winner. How about showing us a wire frame view, and a bigger image? Good luck. I'm already drooling over this new beauty!


JOELGLAINE ( ) posted Thu, 28 December 2006 at 12:27 AM

I like the stomach.  Very realistic looking.  The breasts are very unique looking.  One of my favorite shapes, in fact.  (Like a girlfriend's from years ago. LOL) The scapula  of the shoulders needs definition.  The shoulder blades in poser figures are notoriously lacking in realism.

The buttocks look more...masculine, than feminine in the back-view.  The spinal trough should be broader at the waist.  Some dimples on either side of the base, might not be a bad idea as details go, maybe.

Fantastic work, so far.  You seem to be on a kick-ass path so far.  Keep on it!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


tekmonk ( ) posted Thu, 28 December 2006 at 12:45 AM

Content Advisory! This message contains nudity

file_363851.jpg

- My .2 c, hope it helps.


Mogwa ( ) posted Thu, 28 December 2006 at 12:46 AM

The muscles beneath the skin give an excellent effect of real dynamic mass. This looks to be really promising. Well done.

 


amacord ( ) posted Thu, 28 December 2006 at 4:08 AM

maybe you want to keep the base mesh as smooth as possible and add muscularity, hip bones and the likes later as morphs. it's hell to morph those details away when you don't want them. the breasts are quite nice, i'd have them less 'pointy' and the sternum more narrow. just my penny... Q:"How about showing us a wire frame view, and a bigger image?" i second that;) A.


patorak ( ) posted Fri, 29 December 2006 at 8:07 AM

Content Advisory! This message contains nudity

file_363954.jpg

Day four,  I've added a few details to her back,  edglooped  the hips and thighs,  and started towards the knees and the head.  I think i'm going to try and rig what I have so far to check the bending.   All comments welcomed and appreciated.

Cheers,
Patorak



patorak ( ) posted Fri, 29 December 2006 at 8:08 AM

Content Advisory! This message contains nudity

file_363955.jpg

Here's the front



patorak ( ) posted Fri, 29 December 2006 at 8:14 AM

Content Advisory! This message contains nudity

file_363956.jpg

Here's the wireframe back.



patorak ( ) posted Fri, 29 December 2006 at 8:15 AM

Content Advisory! This message contains nudity

file_363957.jpg

Here's the wireframe front.



patorak ( ) posted Fri, 29 December 2006 at 8:18 AM

Thanks everyone for the comments and please keep them coming.  BTW she stands at 7232 polys so far.

Cheers,
Patorak



Spanki ( ) posted Fri, 29 December 2006 at 9:07 AM

file_363964.jpg

Nice improvements and nice looking topology so far.  Here's a few suggestions... move the line indicated by white arrows up a bit to make room for (new) red line below.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


akibabe ( ) posted Fri, 29 December 2006 at 9:36 AM

cool:D looking forward to seeing the final result:D cant have enought poser gals:Pthe more, the merrier:P  hehe-


cedarwolf ( ) posted Fri, 29 December 2006 at 10:17 AM

This is very interesting to those of us who have wondered about creating new figures and what all goes into it.  Bookmarked for educational purposes (porpoises??)


patorak ( ) posted Fri, 29 December 2006 at 11:38 AM

file_363973.jpg

Thanks Spanki,

That just gave me the definition I was looking for in the abdomen.  Take a look.

Cheers,
Patorak



Spanki ( ) posted Fri, 29 December 2006 at 11:49 AM

Never hurts having an extra loop in there :).  BTW, I notice that you've modelled the breasts 'natural'... which is a good shape for nekidness, but it might make sense to have the 'default' figure be bra/clothing ready and use that shape as one of the morphs.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


JOELGLAINE ( ) posted Fri, 29 December 2006 at 1:21 PM

Great job so far!  That back is kick butt. LOLZ Can't wait to see more!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


PapaBlueMarlin ( ) posted Fri, 29 December 2006 at 3:07 PM

Get job...let us know how it's going :)



masha ( ) posted Fri, 29 December 2006 at 6:44 PM

The new buttocks look too long and and low-slung to me which gives her a droopy-ass look.

This is purely a non-technical observation.

What a great job you are doing!



vilters ( ) posted Fri, 29 December 2006 at 7:01 PM

Look out for the area just below the breasts.
It does not show in all previews but you could get a mesh or a shadow problem there.
Also, please, do NOT subdevide her.
Keep the model workable. = Moderate poly count, and NOT high poly count.
We are being overflooded with zillion point figures lately.

Just my 2 cents (others will shoot me for this) LOL

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


patorak ( ) posted Fri, 29 December 2006 at 7:25 PM

Hello vilters,

You're right about the breasts I've seen it on V3.  I'm hoping by keeping them uplifted and small it will prevent that.  I just don't know how the shadows will  do on the morphs.

Cheers,
Patorak



patorak ( ) posted Fri, 29 December 2006 at 7:34 PM

Hello masha,

About the droopy ass,   hagen-das  ice- cream is to blame.

Cheers,
Patorak
 



freyfaxi ( ) posted Fri, 29 December 2006 at 7:58 PM

Hee..Droopy Ass ?? Whats wrong with THAT ? Me, personally..I'd like to have a basic female  figure that looks like a REAL LIFE, AVERAGE human female..not the over-mammaried bimbos that are plastered all over the fashion papers and such like :)) Give me droopy ass, saggy/natural boobs and slightly over-tummied :))


lam2 ( ) posted Fri, 29 December 2006 at 8:10 PM

patorak, wonderful modeling job! 
It looks really great.


PapaBlueMarlin ( ) posted Fri, 29 December 2006 at 8:17 PM

Is there a head to go along with the body?



patorak ( ) posted Fri, 29 December 2006 at 8:27 PM

Hello freyfaxi,

Thank you!  Over-mammaried bimbos,  you know, raising two daughters,  I have fought and fought that fashion image.  I've always looked at as an insult to the human form. 

BTW I wonder how everyone will like the cellulite and stretch marks on the texture?

Cheers,
Patorak



patorak ( ) posted Fri, 29 December 2006 at 8:39 PM

file_364010.jpg

Hello PapaBlueMarlin,

Yes, here is the prototype.

Cheers,
Patorak



JOELGLAINE ( ) posted Fri, 29 December 2006 at 10:34 PM

In the oval of the head, the eyes bisect the median line  of the vertical axis.  Looks like you need to add about 20% to 30% to the verticle scale of the brow,  You might want to slim the mandible a bit, too, but that last is an opinion.

Looking good!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


patorak ( ) posted Fri, 29 December 2006 at 11:07 PM

Thanks,  I'll try it,  just in case though i've started framing a second head.

Cheers,
Patorak



patorak ( ) posted Fri, 29 December 2006 at 11:36 PM

file_364026.jpg

Here's the head frame,  is this where I'm off on the brow.   tell me what you think.



Faery_Light ( ) posted Fri, 29 December 2006 at 11:37 PM

This is looking great! As for the "droopy A**, well it is more realistic. My butt droops and did a bit even when I was younger. Not all females have high, firm bottoms. LOL.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


patorak ( ) posted Fri, 29 December 2006 at 11:48 PM

Hello BluEcho,

Thanks!  I appreciate your support.  You know maybe we should do a real male too(hmmm).

Cheers'
Patorak



patorak ( ) posted Sat, 30 December 2006 at 12:22 AM

file_364032.jpg

How's this for a real man's head



JOELGLAINE ( ) posted Sat, 30 December 2006 at 4:36 AM

Wow.  @@  THAT ROCKS!  Very cool!  Much better than Michael!  You're still going too low into the southern hemisphere with the eyes, though.  The eyes are the equator of the face. ^^

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


tekmonk ( ) posted Sat, 30 December 2006 at 7:05 AM

file_364049.jpg

Quick touchup showng my .2 c.

Great work so far... I love how he actually looks like a male and not androgynous.


Gongyla ( ) posted Sat, 30 December 2006 at 8:00 AM

I'm afraid you're heading for problems with the shoulders/armpits.



patorak ( ) posted Sat, 30 December 2006 at 10:16 AM

file_364058.jpg

Hello Gongyla,

Thanks for the heads up.  Could you show me the trouble spots?  Right now I'm edglooping the chest and I'll be headed in that direction soon.

Cheers,
Patorak



patorak ( ) posted Sat, 30 December 2006 at 10:18 AM

file_364059.jpg

Here's the top view.



egaeus ( ) posted Sat, 30 December 2006 at 12:24 PM

Just my opinion...

The breasts appear a bit too pointy from the overhead view and something's going on with the thighs.  In your previous images, the nearer thigh looks half the size of the farther thight.  I realize this is partially due to the angle the image is at, but the farther one still looks awfully large to my eye.  Others may disagree.

Mike


patorak ( ) posted Sat, 30 December 2006 at 12:48 PM

Hello eagaeus,

Thanks for your input.  You're correct on the breasts.  I'm thinking of leaving them that way until I finish the morphs.  I'm going to try and rig them with either a bone or a body handle.  The legs are being modelled with the feet turned out.  I'm hoping this will correct the leg bending problems so many poser figures have.  So yes it is the camera angle causing an optical illusion.  Thanks again.

Cheers,
Patorak



lesbentley ( ) posted Sat, 30 December 2006 at 1:46 PM · edited Sat, 30 December 2006 at 1:57 PM

Content Advisory! This message contains nudity

file_364073.jpg

Your doing a great job! I supose it's inevitable that a lot of personal preffrences are going to be expressed here, and I'm no exception. I must dissagree with the idea of changing the breasts, to me they are perfect, and it would be a crime to change them! The back looks much improved, though personally I would like to see the spine depression/muscle ridges extend higher. To me the buttocks are still the Achilles heel of this otherwise wonderful body. As stated by others they look too long and droopy (Victoria also suffers from the droopy butt syndrome). I also think that the dimples, whilst a niced idea, are way overdone. I have included some comparison images. On the right is Victoria 1. Note the long buttocks. She has a recessed spine which starts to be extroverted high between the sholder blades. Nice muscle ridges to the sides of the spine, but they tend to end too abruptly. Middle is standard P4 Nude Woman. Quite nice buttocks, not as long as V1. Recessed spine reaching quite high, no muscle ridges, no extraversion between sholder blades, but spine blends more naturally into the hip. Buttocks have nice subtle dimples, but dimples possably too high. Left is a P4 Nude Woman with some morphs by me. Hip and thighs are deeper and wider, buttocks more prominent (obviously I think this is an improvemrnt). Thats my tuppence worth for now. Obviously it's what you like that's really important in the end. You can't please everyone, so you might as well please yourself.


patorak ( ) posted Sat, 30 December 2006 at 3:06 PM

file_364079.jpg

Hello lesbently,

Thanks,  I do value your opinion.  As far as the buttocks,  I think we have two options;  morphs or geom swap.  Would that work though?  The back?  I got to tell you right now I'm in a fight with it,  and that for sure.  It's the age old form vs function.  I started edglooping last night and lost some detail.  Here's what I've got. 

Cheers,
Patorak



PapaBlueMarlin ( ) posted Sat, 30 December 2006 at 6:30 PM

Your male's face is definitely more masculine than Michael's.



patorak ( ) posted Sat, 30 December 2006 at 6:42 PM

Thanks!  The reference was " Drawing the Head & Figure "  by Jack Hamm.



masha ( ) posted Sat, 30 December 2006 at 6:53 PM

I guess  I'll stick my nose in again with my observations, haagen-das is nice alright, but to me it looks like her back has been indulging while her front worked out some.  I like her front a lot but at this stage the back looks like it belongs to an older unfitter person - kind of a split personality. Heh.  I think the work in this is terrific,  and know that  we tend to get so involved in the intricacies that it's hard to see  the overall effect. This is where fresh eyes may help, which is obviously why you asked for comments.

But they are only comments of course and you must please yourself in the end. It's not  at all unheard of to have fat go to the backside and have  perky boobies  and a toned tummy.

The male face is full of character but I agree the eye needs to be placed lower as illustrated by tekmonk.  Great stuff Patorak, look forward to more as you progress.

Cheers!
Masha



patorak ( ) posted Sat, 30 December 2006 at 7:50 PM

Thanks again and duly noted.  BTW I've added a truss to the frame,  this wil allow for morphing or geom swapping of the buttocks.

Cheers,
Patorak



JOELGLAINE ( ) posted Sat, 30 December 2006 at 11:17 PM

There are three  problem joint areas with poser characters, IMHO. 1) the Shoulders. 2)hips/Buttocks  and 3) the Knees.

One thing to investigate is 'double-jointed' knees. Have has a new figure at hondara-city, a Japanese site, with a "Knee-bone"! Tuyoko's knee is one of the most radical and coolest ideas I've seen this year for more realistic movement of the human leg in poser!

As anyone who knows poser and knows something about anatomy knows--The FEMURs are NOT straight!  They have a little curve to them, then at the knee they have a large cylinder joint, and at the hip they have a bed ending in a ball-and-socket joint.

With one leg bone going from hip to knee joint, when etreme bends (110+ degrees of bend) are applied to knees, the bend looks from unnatural, to hideous, to just weirdly strange. 

Have's knee is not perfect straight on, and bent, but looks wonderous from the side and needs sone investigating.  I'll look at some other figures and see if anything radical turns up about anyone else's rigging might be useful as far as shoulders and hips go.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


patorak ( ) posted Sun, 31 December 2006 at 12:40 AM

Hi JOELGAINE,

Thank you for the information.  I agree totally about the problem areas.  I think one thing we need to keep in mind is that we will have creases,  it's just a matter of how and where we want them.  We can control it though with the mesh,  rigging and morphs.

With the mesh;  I'm modelling it with the feet and knees turned out,  the arms rotated,  the polys flowing with the muscles,  pinch points set to tendons, and double edgelooping each group.  Later I'll rig it in lightwave bend each joint slightly,  adjust the mesh,  then send it to poser.

With the rigging;  The double jointed knee is great news.  I'm wondering if we could do the same,  and maybe even the shoulder blades and breasts as well.  One thing I was thinking about is if we could set the genitals as the hip then the hip as the first child bone.  Is it possible and will it give the hip more movement?  Also what if we put in buffer bones too? 

With the morphs;  I'm thinking muscle exspantion and contraction with JCM's

In the meantime thanks again,  I really appreciate it.
Cheers,
Patorak
 



patorak ( ) posted Sun, 31 December 2006 at 9:51 PM

file_364202.jpg

Hello Everyone,

Here is Jane's first bend test.



patorak ( ) posted Sun, 31 December 2006 at 9:52 PM

file_364203.jpg

Here is the back

Cheers,
Patorak



operaguy ( ) posted Sun, 31 December 2006 at 11:22 PM

what about the classic Poser figure problem...the spindly arms with bad folding inside the elbow, and the inward-curving upper arm?


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