Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I was just watching a 3d children's program on TV. When I came into Renderosity and seen your work. I have to say you made the better show. I can talk about how good it is visually blah blah blah. but the biggest point was that I got into the story and the characters came to life.
Good job all around.
Too bad I do not have the time to read everyone's posts on the topic. I tend to hate large forums with millions of people. lol, too much to keep track of.
Very nice work! One of these days I'll get to see the whole thing. =)
Good work, man! I saw your post back in July, but I forgot to give you my congrats at the time. I'm actually working on a couple of Star Trek fan fiction ideas myself, but I don't think I'll go as far as to animate it. Way too complicated for me! ;) I am planning on rendering select scenes, though. (You're a better man than me. :) )
Tvining, that's terrific work, and what impressed me as much as your Poser work was the obvious care, thought and effort that you took to storyboard the thing before you started 3D production. That's very polished scene and camera management, and what seems so far like a great script! I'm a rank amateur by comparison, but the reason for my special interest is that I have been working since July on a 7-minute superhero cartoon (albeit with high detail), and that I'm using the same set of tools: Poser on a Mac Pro Quad, exporting the frames as TIFFs and then doing the finishing in Final Cut Pro (and Soundtrack), with Photoshop to handle some image and post-work. I have the an almost identical audio setup as well. I used Frameforge 3D to do the storyboarding, which I highly recommend if you don't already use it and can spring for it. I tried to use Poser's own movie and animation functions for the video, but my figures were too complex and the preview scene and motion checks, not to mention final rendering, were taking way too long. Plus, Poser 6 is still clunky at video animation. So I went the TIFF-images-for-frames route and I can even export in HD from Final Cut if I want. This also works well because I'm only using 12 frames per second. On the other hand, I could REALLY use Poser 7, with its universal binary code for Mac and lots of other goodies for animators (including multiple undoes!) RIGHT NOW! Good luck. I've learned a lot from watching your first segment and your explanations. I'll be sure to check in regularly and to share "Sudden Sam and His Superfriends" when it's done. SS
I just watched the first part today, and apart from repeating all the praise everyone has provided, I just wanted to say how impressed I was with the job you didn on the facial expressions.... they truly came alive, like everyone else said...
but the best part for me was that i got totally involved into the story... for some minutes I forgot I watching 3D polygons in action and whatnot, and connected emotionally with the characters... which is what movies are supposed to do!!
so millions on congratulations and please keep up the good work... just one question thought, because I've never worked animations in Poser: you didn't animate anything in Poser, as a matter or fact?? you did the mouth movements with Mimic, but all the movements, animations were done in C4D?
I'd really appreciate some light onto the matter
Thanks, all! I look forward to "Sudden Sam", Skeetshooter. Sandmarine: my workflow was a little complicated by the fact that I'm working on a Mac and rendering in Cinema 4D using an old OS9 plugin that has never been updated (Kuroyume's InterposerPro is very good, tho, and I highly recommend it if you have Cinema4D), so my basic workflow for animating characters (Daz V3 and M3) was: 1. Record voice using a decent microphone (M-Audio Nova mic, Mobile Pre preamp, Apple Soundtrack); 2. Create mouth/head moves in Mimic; 3. Open Mimic file in Poser 5 (Poser 6 gave me problems with the old C4D plugin); 4. Animate character body movements/adjust head movements (head turns, blinking, etc.); 5. Boot into OS9, open Poser file into Cinema 4D environment and render it to TIFF files; 6. Go back to OSX, create .mov file from TIFFs, save; 7. Import .mov file into Final Cut Pro, edit into animation; 8. Add voice file/sound effects. Other programs used: Photoshop, Illustrator. Hope that helps!--Tim
ahhhhhhhhhh, I finally got it: you do animate in Poser, but then you grab the Pz3 files with all the animation in cinema 4D, and then render in C4D...
so are all the space backgrounds done in poser, or are they C4D?? and stuff like the zero gravity movements, is that also Poser animation??
thanks for all the guidance
Well this movie is fantastic, I really like the way you captured the personalitys and emmotions of the characters and that you put alot of planning into your annimations and story boarding.
I would love to learn how to do this from you i have no idea how to get multiple animations in one figure going, I suspect it must be done with python scripting but then i may be wrong about that.
You think you can put a tutorial together to help some of us learn the animation pallet?
This is tremendously good work. I've been following it for a while and only now posted something. I am sure this will be an amazing piece of work, as you have nailed the most important part, and that is the story, and characterisation. While it is very likely you will come across technical hitches, do not let these faze you.
I have been playing with poser for a while, and I would not have the patience and determination you have shown with this work. You can have the best hardware, the best software, but in the end theya re all tools. I have seen (and made) countless animations, some of them great looking, but that's all they are "animations" this is a story and that's what makes it memorable.
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-'I curse the day my curiosity led me to investigate the strange
stain inside
the atomic acelerator chamber'-
The Nuked Bug
Regarding the tutorial request, Gr. Geep has some excellent ones available - on Animation, the interface and the graph editor. Do a search for his name here in the forum because he's posted them freely over the years. He's got all of his tutorials available on CD for a low fee and that can be obtained from his web site. I beleive the URL is: http://myweb.cableone.net/geep/ If that's not correct, he's got links to it in his sig in his postings.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Slightly OT, but... sandmarine, go to maxon's site (www.maxon.net) and download the free demo - C4D has a very shallow learning curve, compared to other 3D modellers.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I just got Cinema4D, so I'm trying to see how steep is the learning curve... so far, I can really see how much faster is render Poser stuff than even Poser itself... so it's a really nice bonus to everything else it does...
I'll probably be showing up at the C4D forum with some newbie questions sometime soon :)
Thanks, all. Sandmarine, Cinema 4D is a modeler/animation software, but my character animation is all done in Poser. The transfer to Cinema 4D I now do in two ways: 1) I use the old OS9 plugin to import Poser animated characters into sets/locations built in Cinema 4D, 2) I use Kuroyume's plugin to animate imported Poser figures in Cinema 4D. If you're on a PC, Reiss Studios makes a Poser/C4D plugin as well. Basically, the C4D is the sets, Poser the actors. The other advantage of C4D is that it renders a LOT faster than Poser.
--Tim
Sandmarine, Cinema 4D is a bit intimidating at first, but once you get the hang of it, it's pretty cool. If I can suggest, a really good way to jumpstart working with it would be going to www.lynda.com, which has online video training for C4D v 9.5 and v10 (it also has training for Poser 7). If you can spare another $25 after getting C4D, you can get a month's access, which should be plenty of time to view the videos. I've used them, and have found them very clear and instructive.
Kuroyume's plugin is commercial--$150 (I guess there's no free lunch!) but it's a very good and very stable plugin, and the creator is constantly upgrading its capabilities. It's still missing a few elements, like IK and Point At (both of which I use a lot) but he is working on them and should have them soon.
Good luck!--Tim
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Thanks, all! Glad you liked it.
David, the jumpsuit is from Uzilite, with the color maps changed in Photoshop:
http://www.daz3d.com/shop.php?op=itemdetails&item=1479&cat=
--Tim