Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Don't fiddle with the Joints!! Go into the CR2 file and change the Scale channels to PropagatingScale channels on the lHand and rHand body parts. This will make scaling of the hands 'propagate' to the children - fingers.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Okay, you need to find the CR2 file for Laura. This is usually somewhere in your Runtime:Libraries:Character folder as "Laura 3.cr2". A search of that folder should reveal its location.
Once you've found it, make a copy of the original file for editing. You will need an editor capable of opening a very large text file, Cr2Editor, or Dimension3D's editor (here in the MP). NotePad is really not recommended.
Once avaialble for editing, find the second instance of "actor rHand:1" and go to the "channels". There are four sections in there called "scale", "scaleX", "scaleY", and "scaleZ". You want to change these from:
scaleX xScale
to
propagatingScaleX xScale
and so on.
Find the second instance (or next after the rHand) of "actor lHand:1" and do the same.
Save the modified CR2 file. You might also want to copy the RSR and/or PNG files from the original "Laura 3.cr2" and rename them so that you get a thumbnail in the Poser library.
Now when you scale the hands, the fingers will scale as well.
This all leads me to wondering why Poser doesn't have a simple way to do this - in the Parameters window for instance. My plugin interPoser Pro for Cinema 4D has the ability for the user to switch between scaling and propagating scaling with a switch on each body part (and across the figure if desired). Send your emails to EF pronto! ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
That is a good trick, thanks for the info. I like to scale fingers around as well but generally I get it done on a character and save the character that way, but if I need to do it again I'll try it that way.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.