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Subject: A small preview of python script that I'm making for Blender (no source availabl


damir_prebeg ( ) posted Mon, 22 January 2007 at 3:16 PM · edited Fri, 15 November 2024 at 9:42 PM

This same text is posted on blenderartists python forum :)

I'm currently working on a script for poser morph import/export. I have tested my script on V3 and A3 and there's no problems, on V4 I get errors because V4 uses some other elements in cr2 that I still have to study...

To do list:

  1. Morph back (Currently script works directly on a mesh and there is no undo for morphs, that is I cant set morph to 1.0 and then back to 0.5, only undo available is model is reimporting)
  2. Full body morphs
  3. Morph export (as obj or pz2)
  4. Script UI (This one on images is only for morph testing)

Here are the previews of Aiko morphs (As I've said in to do list there is no morph back, so for every morph I've had to import the mesh again):

Unmorphed Aiko

Mouth yell, Morph Strength = 1.00

Mouth O, Morph Strength = 0.50

Lips Pucker, Morph Strength = 1.00

Brow Worry L and Brow Worry R, Morph Strength = 0.50

Blink Left, Morph Strength = 1.00

Hope that there will be some people interested in this script so that my work wasn't for nothing
I will publish it for beta testing as soon as I finish all planned parts of my script.

Cheers,

Damir


oodmb ( ) posted Mon, 22 January 2007 at 3:47 PM

cool script, but no offense or anything, but dont you  think its just more worth your while to program the script to act on models created nativly in blender, just as an easier way to do facial morphs?  say for example, you define a closed loop as the mouth and another for eyebrows and so on, you could program your script to act apon thoes.  i think that would be much more original and much cooler.  

personaly,  it is my oppinion that blender has a unique degree of creativity from its users.  in other applications, this has been corrupted due poser's almost plajoristic ease of use.  Due to poser, i am seeing fewer and fewer artists with knowledge of how to author desent materials, little knowlege of render process, and even less knoledge of modeling and topology.  Poser has virtualy no commercial use compared other applications.  I find that the most satisfying work of art is one created on one's own and when that work of art is guilt free. 


damir_prebeg ( ) posted Tue, 23 January 2007 at 6:07 AM

Quote -
cool script, but no offense or anything, but dont you  think its just more worth your while to program the script to act on models created nativly in blender, just as an easier way to do facial morphs?  say for example, you define a closed loop as the mouth and another for eyebrows and so on, you could program your script to act apon thoes.  i think that would be much more original and much cooler.

No offense taken but hm, hm... I don't understand one thing. I have seen so many complaints how Blenders native import/export script isn't good for morph creation because it reorders vertex data and now, when I'm creating a script that not only doesn't do that, but It has ability to import existing morphs and it will have ability to export custom full body or partial morphs in PZ2  or obj format, I get responses like yours... And don't get me wrong, I don't mind to get critics, but I've hoped that I will get more responses and requests for features from people that are complained about Blenders ability to create morphs.

Quote -
personaly,  it is my oppinion that blender has a unique degree of creativity from its users.  in other applications, this has been corrupted due poser's almost plajoristic ease of use.  Due to poser, i am seeing fewer and fewer artists with knowledge of how to author desent materials, little knowlege of render process, and even less knoledge of modeling and topology.  Poser has virtualy no commercial use compared other applications.  I find that the most satisfying work of art is one created on one's own and when that work of art is guilt free.

I agree that there is not many goo artists that are having know-how but... I'm not an artist. I only create tools an objects for artists. Beside that, I don't believe in theory that good artist must know everything about everything. If that would be the case then we would never have markets like this one. And about commercial use of Poser... Hm, I don't believe that so many people are paying $250 for Poser just for their own fun at home. Or maybe I'm wrong?


oodmb ( ) posted Tue, 23 January 2007 at 6:21 AM

its more that the originality of art coming from poser is decreasing on such a high level and its very hard to create anything realy original in poser when you start out working with the same model everybody else uses, and use textures and clothes that other people have made. I thaught poser was 99 dollars.  i guess i was wrong.   When i paid for animation master 2 years ago, it was 250, and i have no commercial use for it.  when was the last thing you have seen on tv made with poser?  last commercial?  last movie? even a billboard.  all of them use maya, lightwave, 3ds max, cinema 4d, softimage xsi and houdini, and somewhat more increasingly, blender.  for more industrial uses there is autocad, 3ds max, and rino.  


oldskoolPunk ( ) posted Tue, 23 January 2007 at 9:55 AM

Quote - when was the last thing you have seen on tv made with poser?  last commercial?  last movie? even a billboard.  all of them use maya, lightwave, 3ds max, cinema 4d, softimage xsi and houdini, and somewhat more increasingly, blender.  for more industrial uses there is autocad, 3ds max, and rino.  

 

Poser allows users to create high quality character animations very quickly and easily, exactly what tv,movie, and commercial producers are looking for. There is no time to do a complete "character topology study" in these cases, modeling entire characters and sets from a single cube. They just want results and they want them yesterday. I don't remember any tv show or commercial that said "This was made using 'this product'" I myself am able to make small bits of income from Poser artists who make large bits of income from making tv commercials, dvd's, movies, ect... Also, I am not sure why you want him to write a script that does this for models created in Blender? The main purpose of his script I think is to export morphs that retain the same vert order as they were imported with, of which Blender's bundled .obj import/export script does not do.

damir_prebeg, this is an excellent idea and will be an excellent addition to Blender. I myself am not a Poser user, but I work with Poser artists and this tool will be greatly appreciated. I think there are several reasons it has not been done yet, one reason maybe being most Poser users think that the only good software is software you pay money for. Another reason I think is true of what was said earlier, Poser users are artists, and maybe as a whole less technically inclined as yourself. And yet another reason is maybe the bashing that people get when they mention the word Poser in a 3d modeling community. Be brave! And I know there are many people out there who appreciate your donated time to this project, myself included.


jestmart ( ) posted Tue, 23 January 2007 at 9:38 PM

Will I know I would find the script useful.  I have DAZ Studio (a free Poser-like clone  http://www.daz3d.com/i.x/software/studio/-/?) and have done a few morphs in Blender with an older i/o script.  The old script doesn't change vertices, but I still have to edit the Blender export to fix the naming and grouping.


oodmb ( ) posted Tue, 23 January 2007 at 9:41 PM

are you sure poser is not a daz clone???  i dont have as many objections to what is coming out of daz as to what is coming out of poser.


fls13 ( ) posted Tue, 23 January 2007 at 10:47 PM · edited Tue, 23 January 2007 at 10:51 PM

Poser is a pretty damn solid program and a great value. It's possible to just rehash what everyone else is doing with it, but that's really the same with any program. I started with Blender and still morph and model in it. I say go get 'em damir. I will add that the great majority of Poser heads want content handed to them on a silver platter, but that doesn't diminish what the app is capable off. And I've seen Poser figures used plenty on TV.


oodmb ( ) posted Tue, 23 January 2007 at 10:55 PM

odd, i have never seen them used.  maybe you could name a few commercials/tv shows


fredsmith ( ) posted Tue, 23 January 2007 at 11:08 PM

Actually, I think the script is a good idea and a useful one. I also think the oodmb has a point.
I'm a mere hobbyist myself, so what  I've got to say should be sort of discounted.  Mainly though, I've come to use Blender and MakeHuman because I started to get the feeling I was doing something like playing with barbie dolls when using Poser.  Playing with barbies is all right, just sort of a finite experience -- you buy the props, or use freebies, pose your characters and use Gimp or Photoshop to clean up the screw-ups.  With a suitable script one's horizons can be widened.


fls13 ( ) posted Tue, 23 January 2007 at 11:15 PM

I've seen them in commercials and in documentaries. Can't remember any specifics, but they were quick and dirty jobs just using the default figures. But it has been used.

Now fred, you'd be surprised at the power to create and rig figures in poser. If you're ambitious, you're always going to need a modeling app and Blender will always be that for me. But for scene setups and character creation, Poser is awesome.

I render in Povray by the way.


oodmb ( ) posted Tue, 23 January 2007 at 11:16 PM

your oppinion as a hobbyist should not be discounted, hobbiests practicaly rule the publicly viewable 3d world.  blender is a free program and thus most of its users are hobbyests,  poser, well i am pretty sure the vast majority of thoes users are hobbyists as well


damir_prebeg ( ) posted Wed, 24 January 2007 at 3:37 AM

It's funny how one small script, that should help people to live easier, trigers such a debate about some other program. And it's not even published jet :) Let's get this straight. I'm working on a python script for Blender that should help me and to other people that are using Blender to create morphs for Poser figures. Nothing more and nothing less. My intention isn't to replace current Blenders obj import/export script, my intention is to make life easier to morphers that are using Blender. Yes, It was possible to export morphs with Blender's original obj exporter but, with my script, exporting should be a breeze job wihout any aditional work. Will that be the case, time will tell after I publish that script.
So far, I have created obj importer and exporter that doesn't reorder vertices, morph importer that has ability to import existing morphs and apply them to the original mesh. Now I'm working on morph exporter that will be able to export morphs in pz2 format (partial and full body morphs).

Cheers,

Damir


oodmb ( ) posted Wed, 24 January 2007 at 6:08 AM

.obj importer and exporter that doesnt reorder verticies???? this could be so incredibly usefull!


damir_prebeg ( ) posted Wed, 24 January 2007 at 2:35 PM

Hahaha, you are so funny girl :lol: I love You :wub:


ima70 ( ) posted Thu, 25 January 2007 at 3:33 PM · edited Thu, 25 January 2007 at 3:37 PM

I use Blender and I to model my clothes and props for Poser and Daz Studio I arrived to Blender after testing some others aplications and I'm shure I't will be forever, I love this aplication, to be able to do my morphs too in Blender would be fantastic! I never understood those debates about art and poser and whatever, I don't consider myself and artist, I simply find it fun and spend some time doing this stuff for me, I not even post the results :-) but even my 4 year old girl seat by my side and play with me with my digitals dolls as she would with her Barbies, I don't think she'd find fun to play with Maya 3DS max or even Blender, I think there is no comparison, nor Poser is destroying 3D art world, simply because I think Poser or Daz Studio as closer to Video Games :-) Anyway I've seen a lot of Poser and Bryce and Vue works that I'd consider a great piece of art, and made me ask myself how are they posible. A recomendation: just relax and enjoy whatever you do. (Too much english for me, please don't laugh at my mispells)


oodmb ( ) posted Thu, 25 January 2007 at 3:58 PM

which is exactly why i do not like the idea of linking blender to poser.  allowing poser morphs in blender would just make it feel less profesional.  one of the things i happen to love about blender is it's feel of proffesionality, as well as the quality of the art or graphics being produced by it right now.  i just dont feel that by creating a poser script you will be encouraging a proffesional enviroment, especialy one that allows poser functionality to happen in blender.  i dont think it should be hard to make art, or that an artist should know everything about everything, infact most artists that i know dont, its just that poser is not an artistic program, its a doll house with dolls.


ima70 ( ) posted Thu, 25 January 2007 at 6:23 PM · edited Thu, 25 January 2007 at 6:24 PM

I recomend blender to a lot of poser users for modeling their clothes, I think Blender deserve more users, Prefesionals will use Blender profasinaly, poser users will use it, well, "Poserly", :-D but I think that's what blender was created for, an free, to be used for whatever you find it useful. Many merchants here at renderosity use Maya or 3DS max for modeling or photoshop for texturing poser content, and not because of it this aplications became unprofesionals.


oodmb ( ) posted Thu, 25 January 2007 at 6:32 PM

modeling clothes is something completely different.  not only that, when you sell something, the tool that you use to create it becomes something slightly more proffesional.  this would not applicable to poser.  The babie doll is not a proffesional item,  the machinery to make its clothes is.  You would not use the machinery used to make its clothes to play with it would you? 


fls13 ( ) posted Fri, 26 January 2007 at 1:39 PM

Quote - which is exactly why i do not like the idea of linking blender to poser. i just dont feel that by creating a poser script you will be encouraging a proffesional enviroment, especialy one that allows poser functionality to happen in blender.  i dont think it should be hard to make art, or that an artist should know everything about everything, infact most artists that i know dont, its just that poser is not an artistic program, its a doll house with dolls.

Blender developers are looking to add functionality from other apps all the time. The new sculpt mode, which is awesome by the way, brings zbrush elements into Blender. Do you hate that too? Face it, anytime one app can export a file type that another can accept, they are linked. That's 3d.

Poser is a damn fine and sophisticated app, not a doll house. Don't let it's simple interface, stock figures and the fact that even a total novice can crank out something with it fool you.


oodmb ( ) posted Fri, 26 January 2007 at 4:44 PM

i dont hate all added functions just because they come from other programs,  not only that, when you upen up sculpt mode, it doesnt say zbrush emulator, or sharpconstruct, the feature is made for blender.  its not linking one program to another that i object to,  its using "morphing" abilities in blender designed for poser charachters.


damfi ( ) posted Sat, 27 January 2007 at 7:20 AM

Quote - allowing poser morphs in blender would just make it feel less professional

?!?!?! Am I hearing... err... reading right?
So, if I publish my script, Blender will become less professional, amateur tool? I think that I have seen somewhere that Max and XSI are having plugins with ability to import poser figures, animations or what ever... Wow, those fu..ers, they have turned those fine professional programs in to amateur toys...


damir_prebeg ( ) posted Sat, 27 January 2007 at 8:27 AM

Sorry for this. damfi is my old nick. I've had to reinstall os an I've forgot my pass. Now its recovered.


DustRider ( ) posted Sun, 28 January 2007 at 12:19 AM · edited Sun, 28 January 2007 at 12:20 AM

**@damir_prebeg
**
Your script would be very welcome, and extremely useful to many people. Blender is a great tool, but I've never focused on learning it, mainly because it isn't as Poser compatible as other software. I tend to make my own stuff for Poser, and use Carrara5Pro and Hex. But if I could use Blender for the creation of morphs, I would definitely spend more time learning it.

Thanks for all your work!!!

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


haloedrain ( ) posted Mon, 29 January 2007 at 10:52 AM

Anything that makes it easier for people to do what they want to do with their software is a good thing, in my book.  Then again, I do software usability stuff these days, so I guess that would have to be my opinion ;)  Just another tool, really, and a useful one at that.  Thanks!


oldskoolPunk ( ) posted Wed, 07 February 2007 at 8:59 AM

Hey guess what
I was checking out Blender 2.43 RC3 and the .obj importer/exporter now has a "Morph Target" setting to keep the original vert order intact. Cool huh! So perhaps, users that do not want the added functionality of being able to import and export morph targets, should stick with the older 2.42 version of Blender.


fls13 ( ) posted Wed, 07 February 2007 at 9:59 AM

Really? Download link please! :O)


oldskoolPunk ( ) posted Wed, 07 February 2007 at 10:59 AM

oops sorry 

Here is a direct link to the download directory.

This is the link to the changes page, also containing a link to the download.


WoolyLoach ( ) posted Tue, 13 February 2007 at 2:16 PM

I'd love to easily get my Poser content into Blender for animation and additional work!  Please, keep up working on this! Saves me having to learn Python, which is a Good Thing(tm).

Ignore the stuck-up "me so pro" microcephalic morons that tell you that it makes something "less pro".  They can go play with Maya Unlimited and leave this forum, for all I care.  Probably save a lot of wasted bandwidth (and oxygen), frankly.  What a load of stuck-up twaddle!  Probably CGTalk refugees.

I, for one, am glad you're working on it! :-)


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