Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)
Most of those I see look to be painted textures ... heavily made up as to not show much surface blemishes, pores, and so forth. Yours, pjr99, look better than most I've seen for sure.
I left some comments.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Your comments are appreciated very much - it's a problem with almost all of the V4 skins out so far, they look pretty smooth and creamy and featureless, or they look like they're wearing a huge amount of makeup (at least to me). There are none I've seen at all that have decent looking freckles either.
ps: none of those is postworked one bit (hadn't got around to learning that chunk of skills yet).
Dave have you checked out DAZ store?? There are a couple of offerings that are quite nice there!
and
are the two I am referring to!
---Wolff On The Prowl---
Quote - Well, I only have a few skins, but I adore RawArt's Dacy May (Black/African American), no make-up either and at least has a natural "beaver" instead of neatly trimmed!
Probably not what you're looking for anyway.
DEFINITELY what I was looking for, where can I get it? Thanks in advance (going out in a minute so I won't be on to thank you later)
Emma is a good example of the "really intense makeup" category imho.
I bought a beaver from Lynn's Vista Internet Products, so probably don't need that one :)
I have Genesis in my cart over at DAZ. She looks to be one of the best out so far. I'm hoping Syyd over at RDNA does something for V4.
The Emma V4 pre-release images looked really nice, but I'm looking for something more akin to Maskedit's work...or Syyd, SteffyZZ, Catherina Harders, stormi, etc etc...
give me a zit
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Thank you very much Ramwolff, Kimber, that is exactly what I was looking for - of the other African-American skins out there, they look pretty unpleasant across the bridge of the nose, too much acne effect for me. Great tip, thanks!
The Daz Hirez is no better than the medRez. I have both and I don't bother using the Hirez version. It seem that Daz has decided to convence everyone that 4000X4000 maps are better than 2048X2048. Shame, I had thought the Daz HiRez would be of quality as the one they did for V3.
I was really surprised at the mount of JPEG artifacts In one of the other sets I bought from there and no, I wont say which one it is. Just open all of your textures you bought at Daz and you will have no problem knowing which one I was talking about. OK so I'm strange because the first thing I do when I unpack new textere, I open it in one of my paint programs to see what I really bought.
IMO I have better textures that are smaller in size. I think it is still to soon for the really good ones yet. Look at how textures progress with all new version in the past.
Quote -
CLICK ON IMAGE FOR FULL SIZEI like the Hi-Res texture that came with V4 package. With the texture plugged into the bump map, and settings sufficiently high, I think you get a lot of character in the skin. Just my opinion.
::::: Opera :::::
Excellent! I have the high res texture also I'll have to give it a try.
LOL You're welcome pjz (even though I got the names mixed up it's Macy Day :lol: D'OH), sorry I didn't have the link up, had to run out as well!
RAM, you're a sweetie for putting up the link! :D
Great idea ccotwist3D! More bang for the buck if you just edit the texture directly, add a zit here & there, adjust hue & whatnots!
I've been using Rhiannon's texture "JoJo" from PoserPros. It has been doing great for me. And I think the Genesis texture from Daz3D is great also. I have them both, but I mostly work with JoJo. You can see a render I did of her at www.renderosity.com/mod/gallery/index.php. You can get her at poserpros.daz3d.com/store/viewitem.php. (I hope it's ok to reference the site here. I apologize if that is not allowed.)
Hope you find what your looking for. Keep in mind too that it's not JUST the texture that counts. It has to be lighted properly to get the best renders.
Best of luck!
It's a boring pose but I was just checking out how the Dacy skin looks in high quality (imo excellent) - two tones are bundled with that character pack, I used the darker one. Lots of character but not so much zits.
holy crap that looks terrible reduced... click the image for the full effect.
Attached Link: Much larger image here.
I think Emma from DAZ is by far the most realistic texture I've seen. There's a much larger image at the above link. ColdrakeLooks very good to me, although there's a bit too much blue in the hair (wasn't your point but I wanted to give you something besides "looks good!")
You did a lot better with Grace than I did, I couldn't get past the sort of warty look that skin seemed to have as I remember.
It's not necessarily the texture, but how you handle it. Especially when you talk about things looking "toony/plastic". In the end, there is definitely a garbage in, garbage out' dynamic, but you really need to work the lighting, obviously, and do whatever you can to at least
fake' sub-surface scattering. A good specularity map handled properly can also go a long way. Also, the eyes are always the 1st dead give-away, so it's essential to get them right as well.
She's nowhere near complete, but this is a work-in-progress skin-test of mine using the DAZ hi-res maps. 2 lights. No post-production.
I wish I could tell you, "Oh, go here and click the Make Skin Look Real button", but, unfortunately, that's not how it works. (I wish it did!) It really is just a lot of trial, error, and repeat. Stick with it. You'll get it!
(Check my gallery to see a different angle, with different lighting, and `place-holder' hair...)
Some people have applied "toony" to just the default V4 face morph, which may or may not be true, but is pretty meaningless and stupid (why would you just load the default morph and change nothing?)
Attached Link: here
Hi,I'm surprised no-one has mentioned the V4 wet-maps at DAZ3d. heres an image i did with them (though i changed the tone with a bit postworking).Up close the texture really looks good
The DAZ mats in general are great (imo of all the ones I've seen, they're my favorite). Just that the wet maps are pretty specialized, that's all.
There are more flaws if you look, these are a couple that stick out more. And look out if you use any good lighting, IBL/AO/HDRI, the flaws show up even worse. Don't know what Daz was thinking when they released this or maybe the rumours are true and Daz quality has dropped. I know I have not spent as much there as I use to and I have had to ask for a refund on a few things that I never had reason to do before in many years there.
With exception to Realism nodes and skin tones, I do NOT see how any 3rd party texture here does reinvent the character. Morphs yes, textures? Not much.
Good study of lighting, lots of experiments with mat nodes, at least one diffuse IBL and that essential Realism kit would do the default much more un-toony good than another texture. :) If you can't afford to make a specular map, careful processing in PS, preferbly a matte image, would yield roughly the same results, maybe even better.
In This Twilight- My FIRST public poser work in 2 years!
Also the reason why I endorse postwork (:D)
Quote -
but I'm looking for something more akin to Maskedit's work
Have you checked MaskEdit's store?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=53592
Also RebelMommy's merchant resource at RDNA is very good
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I like it too, but I admit it's very uncommon for a woman to have that degree of shadow right there on the breastbone. I actually prefer it for my primary character, because she's very, very thin, but that's just me. Most women don't have that kind of bone definition right there, there tends to be a little more subcutaneous fat.
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I only have V4 Standard texture, and that surely looks toony/plastic to me, no matter what I do with the lighting....using P6.
Most of the renders I see at the sites look the same way.
Are there any realistic looking textures out there yet?
Those that can compete with Syyds V3 textures over at RDNA, Some of those by Stefania (SteffyZZ)...and similar?
Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854