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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Morphs. . . Can I get to not explode?


ExprssnImg ( ) posted Thu, 15 February 2007 at 3:06 PM · edited Sun, 12 January 2025 at 4:12 PM

Made a model in Cinema 4D, used Spanki's plugin, get a wonderful character into Poser.  The problem is, I am trying to make a jaw,teeth, gum, morph to open the mouth and everytime I touch Cinema 4D for any morphing, the morph explodes.
I've tried exporting as a dxf, and 3ds, then it rotates but I thought it might help with vertex order.  I can't think of anything I haven't tried and am not sure it the interposer would work since I'm bringing it back to poser for the morph?


steveshanks ( ) posted Thu, 15 February 2007 at 3:30 PM · edited Thu, 15 February 2007 at 3:39 PM

file_369071.jpg

When you export from Poser make sure your figure is in the zero position, then when you export make sure you only have the exact part you need selected and you uncheck all the boxes on the last box , then import to cinema using the settings in this image, and the same for the export then you should be good to go.......it might be worth you getting the tool collection for Poser from the store here, with this you can use the Spanki riptide plugin to import the obj from the geometies folder and morph the whole figure as one complete model, then when you export riptide will split it back up again, then using  add morph portion of the tool collection, you just choose the figure add the morphed obj or objs click ok and you have a cr2 with a body morph.......the real beauty of this is you can create 50 morphs and batch add them in a few seconds, the app uses the obj name to create the morph name.........of course if you just want say a head morph you can transfer it with morph manager......hope that makes sense i typed it in a hurry :o).............Steve


kuroyume0161 ( ) posted Thu, 15 February 2007 at 4:03 PM · edited Thu, 15 February 2007 at 4:08 PM

That sounds like an excellent workflow there, Steve! :)

I like the idea of doing all your morphs in C4D and batch importing them into Poser.  My Japanese sword sold here had tons of morphs and it took forever.  How much easier it would have been with Riptide and the Tool Collection by the sounds of it.

Is this the Tool Collection by Dimension3D or PhilC?  Can't find it in the store quickly (Rendo is once again back to molasses).

ETA: Never mind, found it.  It is the one by Dimension3D. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ExprssnImg ( ) posted Thu, 15 February 2007 at 4:43 PM

STEVE!!  I could Kiss you!!
Do you know how much grief you saved me?
I got it!  It works perfectly.  I made his mouth open.  I'd send a screen shot of this ogre but I only partially got his face textured and my test was done while his mouth was Poser defaulted to Magenta.

I just stretched open his bottom jaw in Cinema and took him through zbrush to smooth out those nasty stretched polys and he's perfectly opening his mouth, it's just closing it now that looks bad.  ;-))  I modeled him with his mouth slightly agape so I'm probably going to have to make a separate close mouth morph and forcelimits on the dials the other ways so they don't crunch his face. 

Thanks so MUCH!!


steveshanks ( ) posted Fri, 16 February 2007 at 1:36 PM

Thats the one **kuroyume0161, mind i'm not sure you can do it to a prop, though a parented prop shows up in the window so maybe you can if its a parented prop......i can check if you want?
Glad to help ExprssnImg :o)........Steve
**


Spanki ( ) posted Fri, 16 February 2007 at 4:14 PM

Quote - ...then import to cinema using the settings in this image, and the same for the export then you should be good to go...

 

Thanks for jumping in here Steve!  My one comment on your export settings is...

If each of the mesh objects in the scene has a Group Tag with all polygons of that mesh assigned to some group, there is no need for (and it may cause confusion) the Mesh Names -> As Groups option.  That option is primarily there in case you want to export a Primitive (non-polygonal) object, but still want to assign it to a group.

BTW, there's also a free Python script in the free section here that will let you create morphs from a full body mesh (I think you have to spawn props first).. I don't have the link handy though.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


steveshanks ( ) posted Sat, 17 February 2007 at 4:13 AM

Is that why i get an empty group named after the obj......it never does any harm but i have wondered about, got to say a huge thanks for this plugin, some things would be impossible without it.........Steve


Spanki ( ) posted Sat, 17 February 2007 at 6:10 PM

Yes... exactly.  You're likely to get empty groups if you have that option set, but also have all polygons already assigned to some group using selection tags and the Group tag.

Oh, and.. you're welcome :).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Spanki ( ) posted Sat, 17 February 2007 at 6:17 PM

...also, If you ever end up with "default_grp" or "default_rgn" or "default_mat" when you import some .obj file (they used to all just be "default", but I changed them a few revs back), then the polygons in those tags were not already assigned to some other group/region/material.

I usually use this as a test when I export some new mesh... I re-import the mesh and look for those tags.  If they exist, then I probably missed an assigment somewhere.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


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