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Subject: Bump height on water?


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grasshopper1980 ( ) posted Wed, 28 February 2007 at 9:20 AM · edited Mon, 27 January 2025 at 8:58 AM

file_370251.jpg

Ok, I am able to add a water quality to a pane.  No big deal with that one.  But my problem with this one is how do you get it to where you can increase the bump height?  Have tried it with a texture property, just a numeric property, I have tried mixing the two(not sure if it works that way but I did try it), with absolutely no effect.  Do you have to change the volume material?  If so, change it to what?  I am new to Bryce and I am also using Bryce 6.  Bad choice to start with maybe?  I have been trying for the last 6 hours to texture my water with waves, and I get nothing but flat water.  

Last night I was actually able to texture my water with waves, but being inexperienced with the program(and stupid), I lost the bryce file and ended up with only an image file.  I have no idea how I was able to do it now.  I was going to look at the settings in the material lab again to see what I had done but had nothing left to look at.  I have to say though, the image isn't bad for only using Bryce for not even 2 days with no idea of what I was doing.  I just don't know how to do it again.  If someone could just point me in the right direction of how to do this, that would be incredible.

Oh, and I have also dug through countless tutorials for this.  Found one that would have helped but it was apperently a different or older version of Bryce because there was a foam editor lab.  Does Bryce 6 have this?  I haven't seen it, and I did look at ever editing lab I could find in Bryce 6. Or am I just looking at the wrong tutorials?


AgentSmith ( ) posted Wed, 28 February 2007 at 11:18 AM

It's probably a simple solution.

With the Infinite Plane selected (or whatever you have the water material appied to), either keyboard Ctrl+M or click the little "M" in the small white box that appears in your main gui.

This will take you to your Materials Lab, and you can increase the Bump value wit the slider, or click on the value and type a new value in. The Bump value is the only attribute that can go higher than the what the slider will take it, which is 100. You can manually type in values up to 999.

If THAT is not your problem, it could be that the material itself does not have its bump attribute activated. For that....it would be easier to make a screenshot, hold on....

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TheBryster ( ) posted Wed, 28 February 2007 at 11:21 AM · edited Wed, 28 February 2007 at 11:22 AM

file_370263.jpg

Try this......it gives you a chunk of water instead of just a flat plane.

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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


TheBryster ( ) posted Wed, 28 February 2007 at 11:21 AM · edited Wed, 28 February 2007 at 11:21 AM

file_370264.jpg

then this...

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


TheBryster ( ) posted Wed, 28 February 2007 at 11:27 AM

file_370266.jpg

..

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


AgentSmith ( ) posted Wed, 28 February 2007 at 11:37 AM

file_370268.jpg

To check your bump settings with your material, again, either keyboard Ctrl+M or click the little "M" in the small white box that appears in your main gui.

And, then check out the screenshot here.

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grasshopper1980 ( ) posted Wed, 28 February 2007 at 12:38 PM

Ok, Bryster, I tried to do what you showed, and no luck.  I even put all the settings visible to the same or as close to it as I have.  Oh, and thanks for showing me the surface/volume menu.  I hadn't found that one yet.
  
Agent Smith, well, same for you as well.  I even bumped the bump height to max with no luck.

What am I not doing or doing wrong here? i tried to post screenshots of the entire process, but for some reason it woulndt work. 


grasshopper1980 ( ) posted Wed, 28 February 2007 at 12:48 PM

Ok, Everyone, thank you for your help.  But I give up, I can't even make a stupid screenshot that will upload.  I'm just going to uninstall Bryce and maybe pull it out later.  Once again thank you for all the help youv'e given me. 


TheBryster ( ) posted Wed, 28 February 2007 at 12:50 PM · edited Wed, 28 February 2007 at 12:53 PM

Oh no you don't!!!

There isn't a problem in Bryce that can't be solved by this forum.

What we need to do is go back to the beginning and try this one step at a time.
1st: What are you  trying to achieve?

It seems you are unhappy with the texture of the water on a water-plane, yes?

After re-reading your post I think I can see what you are getting at.
Putting a texture on a water plane WON't give you waves. Just wavey-looking water. The plane still remains flat.
 3d Waves are formed by a different process altogether.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


grasshopper1980 ( ) posted Wed, 28 February 2007 at 1:26 PM

Different process?  Man, Bryce has a lot of different labs and processes.  So what would this seperate process be?


pakled ( ) posted Wed, 28 February 2007 at 1:50 PM

I seem to remember in the past that someone had taken a terrain, and made it into a set of waves by using a liquid mat (water, etc). Does that scratch any brain cells?..;)

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TheBryster ( ) posted Wed, 28 February 2007 at 1:51 PM · edited Wed, 28 February 2007 at 1:58 PM

What you have to understand, and I don't know what your level of 3d modelling experiance is, is that if you want 'actual' waves you have to model them.
Now a lot of us here would be happy with say a lake or sea that 'looks' like it has a waves. But it seems that what you need is really a terrain that looks like the sea/lake/ocean.

I personaly have no experiance in modelling a water scene, but there are those here that have and do. I will now create a new thread called 'WATER HELP PLEASE', and we'll ask others here if they have a tutorial or methods for creating what I think you're after.

Please look for this thread and post your comments on it and we'll see what happens.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


grasshopper1980 ( ) posted Wed, 28 February 2007 at 2:04 PM

Bryster, thank you.  I somehow did this as you can see in the shot I posted at the top, I just don't know how I did this.  But it was a hard lesson in saving that I went through, and I learned it.  I mean it looks like the water has waves, or is that just using the bump height?  All I can say for a fact about it was that it was done in the material editor.  Oh, and the level of my 3D experience is basically nothing, only really what I put at the top of this forum.  Thank you Bryster, any help is appreciated with this.  And for earlier, I was tired and overwhelmed with the sheer complexity of how Bryce works.  Thanks for your quick reply to that, I was about to uninstall.  Gonna keep at it now though.


Death_at_Midnight ( ) posted Wed, 28 February 2007 at 3:18 PM

Greetings!

  Posting screen shots here can have problems as it seems to me there's a maximum file size allowed, but I don't know what that is, and when it doesn't post, there's no feedback about it. So try to make small file size jpg's.

  There was a Japanese web site some years ago with a tutorial to do very large waves. The demonstrantion pic was of a racing yacht pitching/rolling in large waves. The camera was really close to the waves and a lot of detail was in it. 

  The technique was by using a series of terrains.

 I don't have the address to this tutorial any more, but I'll try to locate it. However it was about 4 years ago, so there's a chance I won't be able to locate it. I may have made a PDF of it, though, because sometimes good tutorials are hard to find when you need them. Anyway....

...and if I remember it correctly, it went something like this...

  The basic technique was to use several terrains and several black-and-white pics. First thing would be to get a good graphics editor that can enable you to make image tiles. The reason is the terrain editor supports importing a picture. The terrain editor also works by treating what is white as tall, and what is black as short. The brighter white something is in the terrain editor, the higher it is. Also, by using an image tile, you could string together a whole bunch of terrains and make a seamless flow of waves.

  Anyway, the tutorial mentioned to make several of these tiled images, each image being a randomly placed collection of white circles on a black background. It could be circles or triangles or whatever shape you want the waves to be. Then put the image into a terrain. One image per terrain and make a bunch of these terrains. Then lay them out in your scene and texture them with a material.

  Because these are terrains, you can further use the terrain editor to add additional details. You could also copy a terrain object and place it right above the original object and apply a different material for added effect. The end result should be interesting, possibly more interesting than a water plane alone could do up close to the camera.

  All this takes a lot of experimentation and play to make it just right. First thing is to have patience, and if it's not coming out correctly, take a break from it and play around with it later on. I'll try to locate the tutorial, but I probably explained it better than the tutorial itself does.


Death_at_Midnight ( ) posted Wed, 28 February 2007 at 3:37 PM

Note: The following link is not the tutorial I mentioned above, but it is the same technique. The explaination here is actually better than in the Japanese tutorial I was describing.

http://www.geocities.com/SoHo/Square/5391/oceantutorial.html


thlayli2003 ( ) posted Wed, 28 February 2007 at 4:09 PM

Definately don't give up!!  You are just beginning and you are already tackling textures.  I didn't get near those for a long time. :)
Using terrains for waves is a good way to get what you want.  I would also suggest going to the terrain editor, by choosing 'E' after creating a terrain.  
Click 'New' in the editor to clear the default terrain.
 Click the arrow by 'Fractal'  Choose one of the many listed.  Click the circle by 'Fractal'.
A terrain will appear.  You can click again and a different version will appear.  You can click-hold the circle then slide right-left to see the terrain with different heights.

A great fractal to use is 'Pocked'  It is chaotic and looks good with a water texture.  
Try all the other buttons on the terrain editor, they can do some cool stuff.  

The crosshatched box on the right-side menu changes the terrain size.  It's good to have a high-res terrain nearest the camera, 1024x1024.  then use lower res farther away.  If your machine isn't a powerhouse don't go too big.


thlayli2003 ( ) posted Wed, 28 February 2007 at 4:14 PM

Forgot something...to get variety in the different terrains duplicate the terrain and go back to the editor.  Click fractal again and a new terrain will pop up.  Different from the first.  
You can also adjust the the height of the terrain by using the handles in the main view.  

More variety can be had by going to the top view, then rotating and stretching the terrain.

Have fun and come back to the forum often!!!


grasshopper1980 ( ) posted Wed, 28 February 2007 at 4:22 PM

Death at Midnight, thank you.  That tutorial was a lot easier to understand than one I ran across about an hour ago.  

And to thlayli2003, thank you as well.  But to be honest, I don't think that I am tackling textures as much as being shoved into a corner and being treated like a 3 year old girl.  But thank you though, encouragement does help.   And I definately will be coming back to this forum.  It has actually been best one I have ever been on, and more users have actually responded than I am used to for my questions.  

Thank you to every one for being such a big help.


haloedrain ( ) posted Wed, 28 February 2007 at 8:12 PM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=37828

I did an image...omg, 6 years ago?! that uses terrains for the waves pretty much like described above.  The waves were done with the terrains, the little indentations in them were from the "bump" setting in the material.  I couldn't tell you any details about the fractal used for the terrain or the exact material settings, the original file is *long* gone.

What's different about how I did the waves here is I used the "tile north" "tile east" etc. fractal setting in the terrain lab.  I think it looks a little bit more natural, but the extra work isn't always worth it.

  1. create a terrain and go into the terrain lab
  2. play with the fractals, keep hitting the fractal button until you get a terrain you like
  3. leave the terrain lab
  4. duplicate the terrain, hit the A button and change the x position to the width of the terrain (81.92)--this will move the new terrain just to the right of the previous one
  5. go back to the terrain lab with the new terrain
  6. change the fractal type from whatever you used before to "Tile East" and hit the fractal button
  7. leave the terrain lab and render; the terrains should be roughly continuous from one to the next
  8. create another terrain and move it another 81.92 units to the right of the second terrain, go to the terrain lab and hit the fractal button, leave the terrain lab
  9. etc.

The tiling only works from the last terrain you created.  If you go back to the first terrain and duplicate and move it south and try to tile south, the terrain you've created will actually match the third terrain (or whatever the last one was), not the first.  Don't create any other terrains (like land) while you're working on the tiling wave terrains or you won't be able to tile any more :(

You may also notice when you render that there are cracks between the terrains.  That's because terrains are ever so slightly smaller than their bounding boxes for whatever reason.  When you're done creating the terrains, select them all and resize slightly so the edges of the terrains actually touch.

By the way frogdot had a good wave tutorial that's more crashing waves, I think.  It should be somewhere in the forum.


skiwillgee ( ) posted Wed, 28 February 2007 at 8:16 PM · edited Wed, 28 February 2007 at 8:18 PM

The tut that helped me the most in realistic waves on here at renderosity in the bryce tuts by Zhann.  "The Summoning"  

Eyeballing your image appears that the bump may be negative.   Play with that slider Agent Smith pictured (there absolutely has to have the bead clicked one of the columns for it to work)  You will see it will add increasing amount of bump as you move it leftward but if you move it back to the "0" setting and keep sliding it the values will become negative.   I know I have lost you.   Do not put Bryce away...  It will happen and you will be elated. 

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=386


grasshopper1980 ( ) posted Wed, 28 February 2007 at 8:59 PM

haloedrain, I have to say, that image was amazing.  Thank you for the tips.  I looked at it in Bryce and I think I see where you're coming from with it.   

skiwillgee, you know, you're right.  I didn't remember until you said it, but the bump on that image was a negative.  I understand what you mean with the bead and the slider for bump height in the material editor.  The only problem is that even following to detail the screenshot that Agend Smith posted, making everything the same, I am unable to apply texture to a material....I can make it see through, mirrorlike, dense, almost no substance, glass with sun hitting it, but after that one image I made, I can't apply a texture to anything now.  Is there a certain setting for that maybe?  I have been using the deep texture editor to make sure that the channel has bump to it.  Is it a certain setting in the material options?  Should I render the object as a sphere, current selection, actual selection, with neutral sky and ground or not?  I see no reason why applying texture should not happen.  I am completely confused on this one. 


skiwillgee ( ) posted Wed, 28 February 2007 at 9:32 PM

file_370335.jpg

Okay,  let's make it simple about applying bump to anything.  1) Open bryce and create a sphere.  2) click the "m" beside the sphere u just created and should still be selected (mesh is red)  3) this takes you to mat lab.  4) click a space beside "bump" and a bead will appear there and a random texture will appear in the window.  5)  click the top right triangle button on that newly appearing window and a menu will pop up with myriads of textures in the library.  see screen shot.


skiwillgee ( ) posted Wed, 28 February 2007 at 9:33 PM · edited Wed, 28 February 2007 at 9:34 PM

file_370336.jpg

Here's the menu tree   *Pick anything you want from the menu of preset textures.


skiwillgee ( ) posted Wed, 28 February 2007 at 9:40 PM

file_370338.jpg

Now move the slider around for "bump" and watch the preview window as the bump is applied at different values, both positive and negative.

See bump ain't hard.   

Making waves, real waves, is usually done by setting a terrain mountain on the water surface, elongating it and lowering it to look like a wave.  When you are happy with the shape just apply the same water texture as the plane you are using.   You are now one the way to making a sea full of images.  I hope that helps.


fpfrdn3 ( ) posted Wed, 28 February 2007 at 9:48 PM · edited Wed, 28 February 2007 at 9:59 PM

I wonder if changing the texture size of the water is what the OP did(judging by the first pic). Cause the water texture does not look default. The texture is in a different direction(at least it looks that way to my old eyes, lol).

 In the material lab under the Component Palette(the greenish button top left corner)Edit Texture floating window,  then change the x,y,z of texture to different values. This will change size of waves textures making it look more or less wavey. This is what I adjusted in my gallery pic. Just guessing here, lol. 😉


skiwillgee ( ) posted Wed, 28 February 2007 at 9:51 PM

file_370340.jpg

This is the first bryce pic I ever uploaded.  I used the tut by Zhann as a start.  Lots of terrain waves on top of a water plane.  Long render time because of transparent water materials.


grasshopper1980 ( ) posted Wed, 28 February 2007 at 9:52 PM

file_370339.gif

Ok, thank you.  Hate to tell you, but all of that was stuff I was trying.  Making bump isn't  working for me for some reason.  I finally figured out how to reduce the file size of my screenshots and have included one to show what I am doing.


grasshopper1980 ( ) posted Wed, 28 February 2007 at 9:59 PM

file_370344.gif

And here it is with the bump height maxed out with no effect.  Or at least that's what I'm seeing.  I know my eyes are bad, but I didn't think they were selective yet.


grasshopper1980 ( ) posted Wed, 28 February 2007 at 10:04 PM

Hey skiwillgee, that's an awesome render. 


skiwillgee ( ) posted Wed, 28 February 2007 at 10:06 PM

Whoa, you got me stumped now.  It should be working as far as your screen shot shows.  Anyone got an idea of what might be happening?   Looks like it might be time to reload bryce.  But wait until others have a chance to figure on this. 


grasshopper1980 ( ) posted Wed, 28 February 2007 at 10:10 PM

Yeah, I just thought of reinstalling Bryce, but I'm not sure if it was a setting that I changed, or what.  Believe me, ever since last night I have been going nuts trying to figure this out, and probably driving other people crazy as well. 


grasshopper1980 ( ) posted Wed, 28 February 2007 at 10:11 PM


fpfrdn3 ( ) posted Wed, 28 February 2007 at 10:14 PM · edited Wed, 28 February 2007 at 10:19 PM

At 998 value(shown in B6 screenshot), wouldn't the bump be to small or to big to see in preview? Has the OP tried wave texture sizing yet(from my above post)? Hope this helps.


skiwillgee ( ) posted Wed, 28 February 2007 at 10:18 PM

Did you download B6 fm Daz?  If you did, did you install all the contents stuff?  I know there have been some really wierd things when the whole pkg wasn't installed.  But again I'd wait for someone else to weigh in on this and don't take my word for it.   I sorry but I must be going to bed now.  It's almost mid night here.  Others will surely offer assistance.  I'll watch this thread because I'm curious beyond belief now.


skiwillgee ( ) posted Wed, 28 February 2007 at 10:22 PM

@ fpfrdn3
 
look at his first screen shot before values were maxed out.  If grasshopper followed the simple test, the "basic sine" texture he mimic fm my screen shot would have been at default xyz values and should have shown up. 


fpfrdn3 ( ) posted Wed, 28 February 2007 at 10:31 PM · edited Wed, 28 February 2007 at 10:45 PM

@skiwillgee,..ah yes I see what your saying...


fpfrdn3 ( ) posted Wed, 28 February 2007 at 10:59 PM · edited Wed, 28 February 2007 at 11:13 PM

Grasshopper1980, you may still want to check your Transformation tools(clear button that turns greenish when you mouseover, at the top left corner of the texture in material lab) and make sure they are not reading an x,y,z, value that is making your bumps dissappear. As I have recreated a scenario that makes the bumps not work with some of those values, ie. set them to 0 or a low value to start, cause changing a texture there, in lab, doesn't alter a transformation value(unless you change objects in scene).


Death_at_Midnight ( ) posted Wed, 28 February 2007 at 11:11 PM

file_370351.jpg


fpfrdn3 ( ) posted Wed, 28 February 2007 at 11:16 PM · edited Wed, 28 February 2007 at 11:18 PM

Thank you, Death_at_ Midnight, I was unable to get any screenshots right now. 🆒


thlayli2003 ( ) posted Wed, 28 February 2007 at 11:30 PM

This is a puzzle.  I have tried many different settings, sizes, positions, projections,  for the texture you used and cannot make it smooth with the bump settings you show.  
If you click the 'diffuse' button, do you get the color map?  The sphere should turn the colors shown in the first texture box.      
Do you get this bump problem with every bumpy  texture?  Have you tried choosing one of the rock textures?  All of them have bump maps.  
When you try a new texture do you try it on a new primative?  You should try each one on a new primative so all of the settings are fresh.

If you can't do bumps on other textures.  Let us know.  If it is just this one then I can email a new copy of it to you.     


Death_at_Midnight ( ) posted Wed, 28 February 2007 at 11:38 PM

I noticed on my machine, the grey transparency color Grasshopper1980 uses seems to influence the x,y,z. In B5 I get pretty much what skiwillgee shows in his instructions, with x,y,z values of about 51 each. But once I change the transparent value, I get something weird--the x,y,z values become like 41.25. In B6, the x,y,z values seem to be 6.25 most often. Are the x,y,z values being randomly obtained, or influenced by the transparent value?

Has anyone used the flash chat to help troubleshoot things in real time?


grasshopper1980 ( ) posted Thu, 01 March 2007 at 7:35 AM

So far it has been the same on everything.  A new primitive, a new pane(ground or water), and new terrains.  That one in my screenshot was a primitive sphere.


grasshopper1980 ( ) posted Thu, 01 March 2007 at 7:49 AM

file_370385.gif

I checked my x,y,z values, and from what I can tell it should be working.  Here is a screenshot to show you


grasshopper1980 ( ) posted Thu, 01 March 2007 at 7:59 AM

file_370386.gif

I got it!!!  It was apparantly something I did, and whatever it was it wouldn't reset whenever I would restart Bryce.  Weird.  I went into edit and started to look at the options.  Saw reset to defaults and clicked on that to see what would happen.  Made a new sphere and went to the material lab, tried a few quick settings, and lo and behold, IT WORKS!!!!!!!!!!!!!!!!!!!!  I have to thank you to everyone for all the help you have given me on this one.  And I have to say again, this is the best forum I have ever been on.  On all the others, everyone would have read and ignored, or just ignored questions for help.  Thank you, everyone.


TheBryster ( ) posted Thu, 01 March 2007 at 8:25 AM

Ah Grasshopper! You have now passed the initiation test and you are well on your way to becoming a True Believer in the art of Bryce! Live long and prosper, young padawan, and beware of the Darkside.

Now, Guys, if we can just get Grasshopper past his first SOW..............................;-)

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


grasshopper1980 ( ) posted Thu, 01 March 2007 at 8:30 AM

Hey Bryster, I have to tell you, I was seriously going to uninstall.  Thank you .  Ok, so what in the heck is an SOW? 


TheBryster ( ) posted Thu, 01 March 2007 at 9:08 AM

Almost without exception, every newbie (that's you) creates his first scene - a Sphere Over Water..........
To be fair, it's a good way of learning what Bryce is capable of, but we've seen so many that they've become something of an anacronism, a curse even.

Load up Bryce.
Create a Sphere in midair.
texture it with something pretty.
Create a water plane and apply a water mat/texture.
Render. 
And there you  have it, A Sphere Over Water.
Works best if you use shiny stuff. Just don't post it in the Gallery. It'll haunt you for years to come. :lol:

Bryce is a very easy proggy to learn, especially when compared to something like 3Dmax. It is capable of creating anything; far from the landscapes it was designed to build. Checkout the galleries of some of the artists in this forum.  You will see things that will change your life and every one of them owes something, if not everything, to Bryce.

Almost without exception, 'Brycers' are a great bunch of incredibly talented people who, as you have seen in just a small way, will break their backs to help out. They have never let me down and in time, if you stick with Bryce, they will become your family, just as they are mine.

Never be afraid to ask a question here. There are no 'stupid' questions. Just questions about Bryce, or cats, or traffic violations.

Have fun and be happy.....and............. Welcome to the Asylum!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


grasshopper1980 ( ) posted Thu, 01 March 2007 at 9:38 AM

Well Bryster, to be honest, I never once thought about starting out with only a sphere.  Over water or anything.  It probably would have been a better experience for me if I had though.  But don't worry, I am now going to make a SOW.  With the usual warping and twisting that I apparantly put on reality.  And if I can make it look like what I'm thinking of, I will put it in the gallery.  And I am happy to be in the Asylum...took long enough to get in one.


wildman2 ( ) posted Thu, 01 March 2007 at 10:27 AM

need to get into the DTE and click the B as in Agentsmiths post(6th one from the top of this thread.)
If the B is not clicked the bump won't be activated.The B will be lighter when active.

"Reinstall Windows" is NOT a troubleshooting step.


grasshopper1980 ( ) posted Thu, 01 March 2007 at 10:31 AM

Thanks wildman, but it was a different problem than the deep texture editor.  I have the bump height working now.


skiwillgee ( ) posted Thu, 01 March 2007 at 10:37 AM

 Quote fm Bryster.   "  *they will become your family, just as they are mine."

*I am not Martian. 

Glad you figured it out.  Happy Brycing


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