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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Vicki 2 - Super Bushy Eyebrows


FLTigger ( ) posted Fri, 11 May 2001 at 12:00 PM · edited Thu, 14 November 2024 at 9:40 AM

I have downloaded the vicky 2 model with the high res textures but whats with the super bushy thick disgusting eyebrows ?? I changed the eyebrow textures to the hires ones, as well as the bump maps but I just cant get them nice and thin ? Anybody know what I am doing wrong ? I have enclosed an image to show you what I mean. vicky.jpg


Marque ( ) posted Fri, 11 May 2001 at 12:41 PM

Use the brow gone dial and they will disappear. Marque


Ghostofmacbeth ( ) posted Fri, 11 May 2001 at 1:01 PM

Also use the transparancy maps



Marque ( ) posted Fri, 11 May 2001 at 1:08 PM

file_170571.jpg

It's actually called BrowsGone, and it's up near the top. This is Vickie2 with highres maps and total hair. Took less than a minute to render on my PIII 750. Marque


rtamesis ( ) posted Fri, 11 May 2001 at 1:12 PM

They renamed the Brows In dial in V1 to Brows Gone in V2 to better describe its function.


Marque ( ) posted Fri, 11 May 2001 at 1:12 PM

Ack, Ghost is right you need to use transparency maps. Marque


ringbearer ( ) posted Fri, 11 May 2001 at 1:40 PM

Thanks Marque. I had the same question about the brows. I was using the transparency maps so I figured that part out. But I was still getting an outline on the brows, about to drive me nuts, so went and changed the object color from white to a skin tone and that seemed to fix it. In the material settings there were 2 brow objects, one was white and the other was brown. I changed the object colors on both of them. Did I do that correctly? Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


Marque ( ) posted Fri, 11 May 2001 at 2:01 PM

If it worked you did it correctly. 8^) Marque


Marque ( ) posted Fri, 11 May 2001 at 2:06 PM

ringbearer, There is a little trick I learned, if you want to make sure it's the same color as the head or body, go to the head texture and add it color to custom colors, there is a button there for that. That way you don't have to mess around with writing down the numbers for that color. Then you will have the exact color that you need to get rid of the eyebrows. Marque


hmatienzo ( ) posted Fri, 11 May 2001 at 3:29 PM

Why on earth would Daz give her such ape brows??? They are unnatural even for a caveman.

L'ultima fòrza è nella morte.


Ghostofmacbeth ( ) posted Fri, 11 May 2001 at 3:32 PM

They are only ape brows because the proper texture wasn't loaded for transparancy



thgeisel ( ) posted Fri, 11 May 2001 at 3:35 PM

my textures render well, without any manuall fiddeling. Eyebrows: color set to white, headtexturemap and bumpmap is loaded but no transmap. upper eyebrows : all colors black, no texturemap, no bumpmap but the transmap is loaded,transmax and transmin both set to 100%


Jaager ( ) posted Fri, 11 May 2001 at 3:54 PM

And remember, on any transmap, the highlights must be completely black. Anything less than total black and there will be ghosting. Time spent learning to use the UpperEyeBrows properly will pay off. The effect is much better than the painted Eyebrows. I replace the Eyebrow texture with a skin cloning on all Head textures and only use the UpperEyeBrows. Complaining about the Upperbrows and only using the Eyebrows is a bit like hitching a horse to your new auto and cursing the manufacturer for puting that heavy block of stuff under the hatch at the front.


ringbearer ( ) posted Fri, 11 May 2001 at 3:58 PM

Thanks Marque for the tip on the custom color. That will help a lot. Ghostofmacbeth-Which texture should I load for the transparency? I'll check that again. PERVERS-I'm gonna try your tip also. Thanks for all of your help. Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


FLTigger ( ) posted Fri, 11 May 2001 at 4:01 PM

Thanks for the posts everybody, should help everybody get nice sexy eyebrows .. no offence to the people who love big bushy eyebrows of course ;)


ringbearer ( ) posted Fri, 11 May 2001 at 4:06 PM

Jaager-You posted while I was typing so didn't see your reply. Thanks for your help. I think these are all good tips and they are much appreciated. I will try your tip out also. Thanks again! Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


Ghostofmacbeth ( ) posted Fri, 11 May 2001 at 4:13 PM

it MWHeadTR or something like that .. The TR is short for transparancy



FLTigger ( ) posted Fri, 11 May 2001 at 4:17 PM

My original problem is now fixed, I neglected to put in the transparency map with the high res textures / bump maps .. typical that I applied the trans map to everything but the eyebrows. jadetest.jpg


Colm_Jackson ( ) posted Fri, 11 May 2001 at 6:17 PM

The idea of the transmap for the lashes is pretty straight forward. It gives the impression that eyebrow hairs are protruding out of the head. Like they do on us humans...:) This funcion was there on V1 but nobody seemed to use it. Personally i wouldn't do without it now. If you have 'Michael' it does the same thing.


BillyGoat ( ) posted Fri, 11 May 2001 at 9:56 PM

THANK YOU JAAGER. Cause ya know, those eyebrows can be tricky. Some textures take advantage of the Upper Brows, and some don't... Your tip helped me a lot, thanks !!


GrayMare ( ) posted Sat, 12 May 2001 at 12:44 AM

Nice renders, folks! I'm thinking it's time to spend the cash on miss Vickie! GrayMare


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