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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)



Subject: Making $$$ with poser, how???


meltz ( ) posted Tue, 13 March 2007 at 8:49 AM · edited Tue, 05 November 2024 at 6:12 PM

I was woundering how some people make $$$ with there pictures they create from poser?

I was curious cause im currently looking for a way to make some extra $$$ from home and i spend enough time working with poser. Any one know who to go about this at all?


thefixer ( ) posted Tue, 13 March 2007 at 9:14 AM

Firstly, be careful about what you're told, yes peeps make money from Poser including me but it isn't a lot and in my case never will replace my day job because it doesn't pay enough. Some can make a lot, most don't!

I do covers for 2 publishers but when they want my work is hit and miss, fairly regular but not spectacular amounts of work.
I think if you want to make lots with it you may be better going down the selling content route rather than doing artwork which means learning modelling and or texturing!
Just my opinion, nothing more!

Injustice will be avenged.
Cofiwch Dryweryn.


meltz ( ) posted Tue, 13 March 2007 at 9:20 AM

I hear ya. im not looking to make a ton of $$. i just would like to start seeling some of my art, just curious on my options of doing this


thefixer ( ) posted Tue, 13 March 2007 at 10:02 AM

Well one way would be to look at the jobs forums here, that's where I got a coupla jobs in the past, another way is to go around all the book sites and send them an e-mail with a link to your web site or on-line gallery, adverise locally as well, I do stuff for a writing club, sometimes a writer wants to see a graphic depiction of his/her character and this is a good way of doing it, you could even do a poster size print for them if they're willing to pay!
Just some ideas there, hope it gets ya going!!

Injustice will be avenged.
Cofiwch Dryweryn.


Casette ( ) posted Tue, 13 March 2007 at 10:26 AM

Comics. Erotic comic books. And paysite galleries, like Erotic Illusions or Cult of Erotica


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


meltz ( ) posted Tue, 13 March 2007 at 10:55 AM

Erotic comic books? who would bErotic Illusions? Is that a company or website?


Casette ( ) posted Tue, 13 March 2007 at 11:00 AM

Comics for Renderotica Magazine, FanSadox, or erotic e-zines. Renderotica, Erotic Illusions and Cult of Erotica are websites (I can't post their likks due TOS, but they are easily found in a Google search)


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


DarkElegance ( ) posted Tue, 13 March 2007 at 11:30 AM

Cd covers, book covers, contests, portraits, magazines, web graphics, T-shirts,etc etc the list can go on and on. trust me. BUT it is not just click bam BOOM. you will have to work it fairly well and be willing to pretty much sell yourself like a fish wife on the docks. then again isnt all art like that? lol

https://www.darkelegance.co.uk/



Commission Closed till 2025



Casette ( ) posted Tue, 13 March 2007 at 11:48 AM

Oh, yes: using your graphics for t-shirts, mugs, posters and more in sites like cafepress dot com


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


meltz ( ) posted Tue, 13 March 2007 at 12:22 PM

interesting, ill have to check some of these options out and see what can be done


Conniekat8 ( ) posted Tue, 13 March 2007 at 1:18 PM

I've made a fair amount of money in 3D type graphics and modeling. Not as much with Poser alone, but that's more due to the niche I found to be lucrative for me, rather then the program ability.
The niche I found was more architectural and product development oriented, rather then portraiture. It was mainly because of people I know, and their needs.  You may know a whole different group of people...

Sometimes it's not what you know, but whom you know.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


ockham ( ) posted Tue, 13 March 2007 at 1:52 PM

The Whom is certainly important, but the What is also....  I'm making a small but
sufficient living from courseware and study guides for college textbooks.  The
graphics part is important, but it wouldn't go anywhere without my understanding
and knowledge of the subject, and my experience in teaching.  

So, if you have an unusual degree of knowledge in some area, and you know 
some people who work in that area, think of ways to illustrate your knowledge 
with graphics.

My python page
My ShareCG freebies


Tiari ( ) posted Tue, 13 March 2007 at 2:22 PM

Its actually a misconception, people who make images do not make money with poser, they make money with art.  Its the same route as selling any type of art....... i.e. "starving artist".  You will need to market yourself, and find a niche and genre in which you want to be a part of, network and try to get jobs or sell art.  It aint easy.


ClawShrimp ( ) posted Tue, 13 March 2007 at 8:35 PM

As Tiari states, you wont make money from Poser, but you may make money from art. This means high quality, unique pieces.

Head over to CG Society and compare your art to theirs. Those are the artists you are ‘competing’ with.

While I love Poser, it’s hard to imagine anything produced with it could compete with higher end 3D packages, without significant post work at least.

In short, there are few people out there that are making “a ton of $$” from digital art, let alone using Poser exclusivley.

Having said that, I wish you the best of luck!

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Conniekat8 ( ) posted Tue, 13 March 2007 at 9:10 PM

oh, and I sort of think it's imprtan to add that in some cases it's easier and quicker to find gigs where illustrations are needed rather then pieces of art.
Illustrations don't always have to be done in a hyper realistic or even highly refined manner, as long as they convey the message that is needed.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


mrsparky ( ) posted Tue, 13 March 2007 at 10:01 PM

The quickest way is to use the face room - make a face and print it life sized as a mask - punch out 2 holes for eyes - and rob your local branch of Barclays bank :) 

Seriously - just kidding. You can use poser for all the stuff above or try the thread around here that ask what kinda non digital art some folks use poser for. Some may work for you some may not. 

Either way it will involve a lot of effort, time and hard work, sometimes expenisve and challenging and mostly you'll need lots of practice. 

But the best bit is it's FUN!!

Pinky - you left the lens cap of your mind on again.



DokEnkephalin ( ) posted Tue, 13 March 2007 at 10:57 PM · edited Tue, 13 March 2007 at 10:57 PM

So many are hyping realism and photorealism, but like Conniekat said, it's not as necessary for illustration. Stylism makes as much or more more impact than realism, in art and in marketing illustration, or in any message you want to make. So develop a style that you can call your own and that will identify you.


ClawShrimp ( ) posted Tue, 13 March 2007 at 11:44 PM

Ultimately, the majority of people making money are either 3D modellers or highly accomplished with post-work (and therefore gifted 2D artists).

Simply composing and rendering scenes of bought figures and props is unlikely to yield an influx of interest in your work.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


the-negative ( ) posted Wed, 14 March 2007 at 4:49 AM · edited Wed, 14 March 2007 at 5:01 AM

There's always scientific/magazine illustrations, which want QUICK responses and professional attitudes even if the art itself might not be even close to realism.

Even DAZ advertises M3 for uses like that. (Little bit shameless, though?)

In This Twilight- My FIRST public poser work in 2 years!
Also the reason why I endorse postwork (:D)


Kendra ( ) posted Wed, 14 March 2007 at 10:40 PM

Put yourself out there.    I was contacted through Artzone and licensed a single image to an ad agency for a year. 

...... Kendra


ClawShrimp ( ) posted Thu, 15 March 2007 at 1:13 AM

And rightly so Kendra! Love your work BTW.

This only further validates my point. Kendra here is quite a gifted 2D artist whose art benefits greatly from post-work.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


DarkElegance ( ) posted Thu, 15 March 2007 at 8:56 AM

you don't have to me a merlin with 3d to make money with "poser".
trust me. Not only myself but many others make fairly good money with poser based work.
also cafepress is evil. I wont use them at all.
and frankly I was watching a morning show this morning and saw a p4 female animation(not that well done but it worked) as an ad(it was for their "fashion" segment). so apparently you 
-can- make pretty good money.

but as it has been stated(and this goes with all art) you will have to seriously work your angle. and I mean -WORK- it.
also, always ALWAYS improve and learn more.
always work at your craft. aaaaaaaaaaaaand....
don't pay to much attention to the "trendy" pieces, and/or what is currently popular. that can be misleading when you are trying to get your foot in the door. sometimes it is the piece that is not in the trend that grabs the eye.;)

https://www.darkelegance.co.uk/



Commission Closed till 2025



Tiari ( ) posted Thu, 15 March 2007 at 11:13 AM

Someone I suppose has to say it, so I will......... after I put on my full kevlar suit :)

Granted a lot of people use Poser as a hobby, which is perfectly fine (and much enjoyed).   However, if you are looking to use it professionally, keep in mind a render made in poser in an hour isn't likely to go over too well.   Remember, someone willing to put out cash for something isn't very likely to pay anything for something they've already seen.   Canned poses, hair, clothing and other figures that are way overused.   It might be unique to "you", but its  a good bet if you bought it, or got it for free, they've already seen it (a trillion times).

You will not, by any stretch, make the kind of money say, as an oil painter selling an original, who took five or six months to make it.   This is not to say 3d artists cant make that kind of money, or dont spend that kind of time.   However, as stated above, if you "threw together" a scene and rendered it and the worktime is less than two hours.......... er......... unless you were struck with great fortune and inspirational magic, you see what I'm saying.

Make it original.  Make it tell a story (or the story your comissioner wants you to tell), and put pride behind it.   You can see instantly what images have "something cooking" going on there, and what don't.   

The best advice i can give you is, don't make art for the sake of making art just because you have the tools.   Make art that IS art, and it will sell, one way or another.  Know what it is you want to create, and create it......... not for a pressure to make money, or some lofty goal, but for the love of art itself.  Do this, and you'll be recoginzed, and recongnition is the whole point in gaining an audience, a following.......... and a paycheck eventually.


DarkElegance ( ) posted Thu, 15 March 2007 at 11:27 AM

Quote - Someone I suppose has to say it, so I will......... after I put on my full kevlar suit :)

Granted a lot of people use Poser as a hobby, which is perfectly fine (and much enjoyed).   However, if you are looking to use it professionally, keep in mind a render made in poser in an hour isn't likely to go over too well.   Remember, someone willing to put out cash for something isn't very likely to pay anything for something they've already seen.   Canned poses, hair, clothing and other figures that are way overused.   It might be unique to "you", but its  a good bet if you bought it, or got it for free, they've already seen it (a trillion times).

You will not, by any stretch, make the kind of money say, as an oil painter selling an original, who took five or six months to make it.   This is not to say 3d artists cant make that kind of money, or dont spend that kind of time.   However, as stated above, if you "threw together" a scene and rendered it and the worktime is less than two hours.......... er......... unless you were struck with great fortune and inspirational magic, you see what I'm saying.

Make it original.  Make it tell a story (or the story your comissioner wants you to tell), and put pride behind it.   You can see instantly what images have "something cooking" going on there, and what don't.   

The best advice i can give you is, don't make art for the sake of making art just because you have the tools.   Make art that IS art, and it will sell, one way or another.  Know what it is you want to create, and create it......... not for a pressure to make money, or some lofty goal, but for the love of art itself.  Do this, and you'll be recoginzed, and recongnition is the whole point in gaining an audience, a following.......... and a paycheck eventually.

 

O.o there are quite a few digital artists that make more then most traditional oil painters.
also just like poser how many times has that oil painter been told "they don't need another sofa painting" and rejected because it is not "modern" enough?
and I hate to say this but there are many many MANY people out here that use poser and get very "professional" results.(with and without post work)
that is why I said it has to be -worked- and worked hard.
People need to stop and realize for a moment that art, be it traditional or digital or what ever, takes work.  and trust me as I have oil painted(and make jewelry and carve..) that digital is not "easier" then "traditional oils" or anything else. they all take very real effort and work.
and that includes poser..most definitely.

https://www.darkelegance.co.uk/



Commission Closed till 2025



Tiari ( ) posted Thu, 15 March 2007 at 2:27 PM

I agree.  But that wasn't my point.   I did not represent CGI or poser artists as a lesser class.   Only, that a one hour scene set up and render is probably not going to command the attention of a master painter.  I did state if the time is put in, you can, hopefully gain a monetary return on your work.

I, in my own opinion, get very professional results from poser.  No where did I say you can't.  You are either an artist, or your not, no matter what medium you use.  Considering the stigmata in the art world toward those that use poser,  I meant to stress that, in the mind of consumers, unless they are seeing something original and artistically asthetic, they aren't going to buy it.  It must be extremely well executed.


Kendra ( ) posted Thu, 15 March 2007 at 4:12 PM

Quote - And rightly so Kendra! Love your work BTW.

This only further validates my point. Kendra here is quite a gifted 2D artist whose art benefits greatly from post-work.

Thank you.  :)  You've made my day.   And I think you're right about postwork.  From the example use they sent me, it was primarily the painted ocean they wanted to use. 
But just yesterday I was talking about it with my husband, shaking my head at the whole thing since there are so many much, much more talented people out there.  He said people are going to like what they like.   Which is why I say just put yourself out there and see who's interested.   :)

...... Kendra


David.J.Harmon ( ) posted Thu, 15 March 2007 at 4:50 PM

the main thing is marketing your artwork, or have someone do it for you. If you don't you'll just sit on it, I don't care how good you are...

David J Harmon
davidjharmon.com


mrsparky ( ) posted Thu, 15 March 2007 at 10:18 PM

Well said David. You have to be your own promotionist. And for that anything goes.

When I got some work into ImagineFX - I went to the local bookstore which had about 6 or 7 copies. Opened each issue to the right page and spread them along the rack. Just about to take a photo and the guard caught me :)   

Why ? I live in a smallish town and because of  my stunt the staff in the bookstore now know me as the arty computer guy and so do some of the customers.  They stop and chat, I get the odd piece of  work, simple as.  

It also doesn't hurt to do a few favours and be nice, particulary within local art groups. Even if digital work is frowned upon. Thats because the organisers of such groups also tend to members of things like the Lions club or chamber of commerce. 

For example: if you design web sites, you can easily undercut the expensive local web designers, then you get the best advertisng money can't buy  - "word of mouth".

Pinky - you left the lens cap of your mind on again.



David.J.Harmon ( ) posted Fri, 16 March 2007 at 8:00 AM

true I sell lots of prints here around where I live. I don't really post my prints here on this site, I don't know why I just don't have time I guess.  It takes about two week for each artwork,  I don't mean 1 or 2 hours each night I mean 4-6 hours each day. I take sundays off and game lol. This is not a hobby for me, this is my living, plus I do other graphics. But you have to put your stuff out their for the people can see, if they don't see it they won't buy it.

David J Harmon
davidjharmon.com


Kevin ( ) posted Sun, 18 March 2007 at 6:08 PM

I know a guy who runs a small press, publishing games and books.  He goes out and trolls the graphic forums and sites looking for people who do interesting work that matches what he's looking for that week.  Sometimes it's space, sometimes it's erotic, sometimes it's military, etc.  Then he emails them and tells them what he wants and asks for a price and timeframe.  He's looking for prompt, professional responses that show the person is willing to do the work at a reasonable price in the time frame he needs.  Color cover work pays better then BW interior art, but you're not going to get rich on occasional $100 to $1000+ jobs.  But commercial sales means that your computer, your software, your 3d models, travel to siggraph etc is all a "Business Expense" and hence deductable.


pjz99 ( ) posted Sun, 18 March 2007 at 7:12 PM

Here's a popular way: set up a website and be the retail outlet and broker other peoples' products.  Collect 50% of every sale.  Global domination!

My Freebies


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