Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I've had some luck setting up collision objects to get the cloth to fold and twist as it falls. A couple of primitives straight from the library will do. One issue is, at least in Poser 5 the self-collision distance is a constant (and a very small number, besides); it doesn't use the offset and depth settings. But perhaps this has been changed as of Poser 7? Another alternative is to start by posing the garment, perhaps using magnets to get some interesting twists and bends in it, then export that object. Re-import this posed object and run cloth simulation on that.
Yeah as Phil suggests that is what I typically do, is just make a dynamic cloth simulation for a bunch of cloth bits in Cloth Room and run it. If you have Poser 7 it's VERY convenient, as you can adjust with the morph tool after the simulation is run.
Quote - I have tried and tried to use Cloth Room for this but I can not get anywhere with it... the problem is no matter how I tilt and pose before running the simulation they always look "laid out" as opposed to dropped :(
A number of tricks:
Forcefield Generator (wind) can put some interesting and very organic twist on things as they fall/drape
You can't change gravity direction, but you can tilt the props (furniture, cloth)
Changing orientation of the cloth item can help quite a bit
Reshape the item before simulating with magnets/morph tool
shadownet here at the MP has some dropped morphs for some of his clothes so you can have them on the poser person then being unclipped then dropping to the floor. Love esther
I aim to update it about once a month. Oh, and it's free!
Hey Xantor, that's a neat idea!!! Love esther
I aim to update it about once a month. Oh, and it's free!
Working with the cloth room is playing with the simulationsettings: There are some good settings for different types of cloth by Dana3D in her RDNA-forumtutorial, in a tutorial by Adorana and by using the clothroomsetting freebie of PhilC. But sometimes you just have to cheat a little by exaggerating some of the settings. You have to take a close look at what happens during the simulations, does a cloth folds too much or too early: raise the folding settings. In a dropping cloths simulation you have to set the cloth self collision in the simulation setting, as well to raise the collision depth to 1 or 2. Sometimes you get the best effects by not completing the simulation to the end so the clothes won't flat out. And sometimes when you use conforming clothes as dynamic clothes they are just not suited for simulations. Some conforming clothes can be used but only when they are not too complex. A simple dress, sweater or pant are perfect; but sometimes you have too raise the number of vertices by subdividing it in UV-mapperPRO or any suitable modeller (not too high or your simulation will run forever). But when you have a complex piece of cloth with belts and straps, pockets and buttons you don't have a chance. You can try to make rigid or soft decorated groups of them, but I don't recommend that to spare you a awfull lot of work without any results.
regards,
Bopperthijs
-How can you improve things when you don't make mistakes?
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Hi All I am looking for some dropped clothing for a bedroom scene any ideas?
Regards
Keith