Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
looks like something wrong with the joint parameters
Figure-Symmetry-Left to Right and Yes will solve this since the left side looks ok !
Also the mat poses included for clothes are for the 4th part that includes apollos clothes that are not available yet
Looks like Poser 7 to me! I had the same thing happen to James when I tried clothifying a second dynamic article for him after running a succesful dynamic sim on his pants. Tried running a new sim on his shirt and his head shot up into the air on a long neck. That's why I'm sticking to Poser 6 for now!
nah..P5. All dials set to 0 (all the ones I saw). I did download some Python scripts, just don't know how they're run from Poser.
Thanks for the clothes notes. I spent 5 minutes just hiding the Johnson outboard (all 6 parts of it) before I found the utility that did it automatically..;) Finally just faked the body texture. Welp, I await all the clothing. Looks like this is one handy character. I'll go back and check.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
After further experimentation, it looks like something funny is going on with the right hand. Attempting to move it in any way causes it to 'pretzel' in unpredictable directions.
When initially loaded, both hands are crammed into his torso, the right one clear through the other side.
Figure|Symmetry works! Never had to use it before, but it's nothing too out there to worry about. Now if I can figure how to 'hide the salami', I'll be fine..;) thanks everyone for the help.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
The joints are fine. Poser sometimes can mess things up when you copy from left to right. It is a known issue within psoer with hand poses etc. ALways work right to left.
The clothes aren;t out yet, which is listed on his downloaded pages.
The hand moving is likely do to either a poser glitch or a pose that has been applied to the hand assuming Apollo has arm IK, which he doesn't.
If the pose you used , assuming it was for another figure, had hand IK in it then it has tran dials that might have relocated Apollo's hand into a new region.
What you are seing on the screen is a tran dial that was activated by a pose. We used to see this in the past with some clothing/figures and people whop saved poses with IK on. Never save poses with IK on.
CHeers and regards,
Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I've seen this happen with all figures and all parts. A brief workaround is to find the stuck part and change one of it's transform settings, and it will snap back into place, and any children that got warped.
But this isn't a fix, so the next time you move the figure you'll get the same effect. Best to just save the figure to the library, delete it from the scene, close up and reopen, reloading the char from the library.
Ok, so how do you get rid of the genitalia on Apollo? When I make it not visible, it leavs a big gaping hole there. When I use the pose to get rid of it, it leaves a big hole there.
Any help is most appreciated.
"I am enough of an artist to draw freely upon my imagination.
Imagination is more important than knowledge." Albert
Einstein
Free the freebies!
Anton, I just wanted to take a moment and express my deep gratitude for your generosity. I am looking forward to using Apollo extensively. Now, it is time to release the hounds and take up the task of seeking out every Apollo freebie I can find.
Oh, and when I try to use the werewolf morph, the muzzle doesn't form, but I'm thinking its because I don't understand the character fully. I'll get back on that one.
Again, thanks!
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Only other thing is that I get Poser 4 thumbs for some medieval clothes, but they don't load. Suspect there's a misnamed directory on my part.
anyone have an Idee how I fix this?
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)