Sun, Dec 22, 9:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 8:51 pm)



Subject: Victoria 2.0 problems with textures


pokeydots ( ) posted Sun, 13 May 2001 at 1:49 AM · edited Sun, 22 December 2024 at 7:22 PM

file_170849.jpg

I am new at this so I don't know if I'm doing something wrong, or if it has to do with the textures. If you look at the image I've included,you can see whats wrong! When I render I don't use shadows so I don't know what it could be. Also I noticed when I applied the makeup texture, and tried to render, one of her arms was a different color. Do you think it could be the pose I used, caused some funky shadows? lol Its a pose that came with her. This same thing happened yesterday when I was rendering. Any thoughts or suggestions? Thanks

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Mehndi ( ) posted Sun, 13 May 2001 at 3:50 AM

It is that the bumpmap settings are too high. On the head and body, try reducing the bumpmap to 11% or so... on the lips set it to about 70%, turn it off everywhere else pretty much. And the eyelashes should have a transparency map applied to that area... at 100%/100% min/max For those cracks in the shoulders... try to not bend AND twist the arms quite so sharply, since these people begin cracking when done too far. Turn ON "Use limits", pose her as far as you can that way, turn it off, then fine tune the pose the rest of the way by hand. Use Limits though will show you how far you can take her with no breakage.


Questor ( ) posted Sun, 13 May 2001 at 7:33 AM

It's not the bump map settings that are too high, the maps provided with Vic2 work quite nicely even at 100%, the problem appears (at least in my experience over the last couple of days) to be because the default setting is with a .jpg file. If you go into the materials box, click on the selector for bumpmap and reload the one that you are using Poser will then recreate it as a .bum and it will work fine. You'll need to reset all the body parts to .bum as the whole map will screw up if you check the "all figure" box. Hope that helps. I agree with Mehndi about using limits to start with, but also, don't forget the rotate and bend the collar as well as the shoulder, you'll get the arm a lot further over before you need to tweak manually with limits off. It's usually a good idea to attempt the pose yourself first, and try to see what parts of your body move, then move the relevant parts on the model - remembering of course that the wrist itself doesn't twist, just the forearm. :)


diana ( ) posted Sun, 13 May 2001 at 7:58 AM

Use the mat poses that have P4 in the name, for instance the one named V2Map1NaturalP4 (for both versions of Vicky2) if you are using Poser 4. The maps without P4 in the name are for the Poser Pro Pack which loads the jpg for the bump instead of the bum file which makes it look dirty in Poser 4. If you have the pro pack you won't need the huge bum files or those p4 mat poses. I had to manually choose the head transmap (it was in the list of loaded maps) and set the eyelashes transparency settings on my Vicky2. I also had to set my eyebrow color to white to get rid of chunky brows. Use head texture and head bump but no transmap on eyebrow. Upper brow set to brown color, no map and no bump, set transmap to V2HeadTr.jpg and transparency min and max sliders to 100% with no falloff. I don't know if your mat pose setup will be like mine, I bought both standard (not high res) versions of the two available maps with Vicky2.


melanie ( ) posted Sun, 13 May 2001 at 9:38 AM

Don't feel bad, I did exactly the same thing with these new textures, and I've been using Poser for years. With the help of the great folks here, I realized that I was using the wrong maps. Also, be sure that the eyebrows are set correctly. Make only the upper eyebrows transparent, not the base eyebrow. Last night, I discovered what I was doing wrong. Now it works beautifully. Melanie


pokeydots ( ) posted Sun, 13 May 2001 at 10:36 AM

Thanks everyone , I copied all this info down so I don't forget! , The pose I used was one that came with V2, I just did that quick so you could see the face and arms. :) Sallie

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Jaager ( ) posted Sun, 13 May 2001 at 2:59 PM

The shoulders - this is a joint that needs to work with its partner (collar). If you "front" the shoulder without you also do the collar an equal amount (at least until collar reaches its logical limit) you get an abnormal effect. I am thinking the head/upneck/neck, buttock/thigh, abdomen/chest are the same. I am experimenting with joint controlled joints for all of these and it looks good.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.