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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Poser 7 and new patch 290396


Paula Sanders ( ) posted Thu, 12 April 2007 at 9:18 AM · edited Sun, 24 November 2024 at 3:02 AM

I did some testing on Poser 7 importing Sidney. Now I did not use the SR1 update since e-frontier mentioned there were problems with it so I don't know if that caused  any problems, but the following are the results I sent to tech support at e-on. It would be interesting if someone could confirm these figures.

"I ran some tests with SidneyG2 from Poser 7. I did not use Poser 7 SR1 because of its defect. I am waiting for update on SR1 which is being developed. I did use the new character updater.

I did not use any scenery only the default in Vue.

On my first series of tests I used only Vue controls. I did not activate any Poser controls on import. I dressed Sidney with a tank top and jeans. The resources when opening Vue 6 I were 90%. I have 4 gig memory even tho' I know all are not used.

Sidney with regular hair import 68% memory
rendered at 72 in window on final 68% memory
deleted Sidney and purged and flushed 78%

opened up Vue again memory 90%
Sidney with strand based hair import 35%
rendered same as above 33%
deleted sidney 29%
flushed program crashed

Using Poser import controls (I can provide you with screen captures of the import controls)

Always close and reopen Vue

Sidney regular hair import 64%

Sidney Strand based hair import 36%
flush history 33%
delete figure 32%
flush history 46%
purge memory 51 %

This is only one figure each time with no Vue scenery. Isn't the memory very low?"


Trepz ( ) posted Thu, 12 April 2007 at 9:58 AM

Honestly,Why not just use DAZStudio for export to .obj? Works perfectly everytime.

"Many are willing to suffer for their art. Few are willing to learn to draw."


nahie ( ) posted Thu, 12 April 2007 at 10:22 AM

Trepz...

1). Animated Poser files. Exporting to .obj doesn't keep the animation.

2). Reposing. Maybe that pose you have is close to what you want, but maybe it is a bit off for the scene you are working on. Now you have to export the .obj again and again and again until it is just right, instead of simply re-saving the poser file and having Vue automatically update it...


dlk30341 ( ) posted Thu, 12 April 2007 at 10:54 AM

Paula it's not just Poser stuff - I imported an obj(golden hind ship non poser) imported into Vue(empy scene) resources dropped to 60% - i was able to move around/rotate/scale with no further drop.  When I purged I got back a whopping 2%!  Now then, I deleted the ship purged & flushed history(which for once worked) I only back to 70% & this is on an empty pic :blink:

This is applicable to various other formats as well NOT just poser.

I have reported to tech.

 


Trepz ( ) posted Thu, 12 April 2007 at 11:26 AM

I digress in all the wisdom that is sobriety ATM:P

"Many are willing to suffer for their art. Few are willing to learn to draw."


Trepz ( ) posted Thu, 12 April 2007 at 11:31 AM

But really,it is FAR easier to import through DS than Poser anyday:D And I use neither for renders in like 3 years or so,but I know..not the point,I am just bored:0)

"Many are willing to suffer for their art. Few are willing to learn to draw."


keenart ( ) posted Thu, 12 April 2007 at 12:59 PM

isn't the news patch for Download versions only?

jankeen.com


aeilkema ( ) posted Thu, 12 April 2007 at 4:22 PM

*But really,it is FAR easier to import through DS than Poser anyday
*Of course not, it's one more step to go through. Not only will you loose animations, but when using Poser materials/shader they all get lost as well. The ability to correct a pose inside Vue is lost and with every little change, you need to go throught all of the steps again. I do find it a hassle to go through D/S and it sure doesn't increase the workflow.

Also with the newest update, Poser imported objects work much better then before. For me it's a huge difference compared to the previous version.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Paula Sanders ( ) posted Thu, 12 April 2007 at 4:32 PM

Aeilkema -

What type of Poser figures did you use?  Was their hair transmapped or strand based? It seems to still make a huge difference. What did you do with your figures. I would really like to know the improvement.


Paula Sanders ( ) posted Thu, 12 April 2007 at 5:50 PM

I ran the same tests with Poser 7 as I ran earlier, but this time I discovered Poser 7 SR1.1 on their web site so I installed it. the results were basically the same.


aeilkema ( ) posted Fri, 13 April 2007 at 2:21 AM

I simply tried the same scene as before (I'm on Vue Easel btw). It doesn't have characters in it but, I used a G.V.C.S vehicle which has many parts and textures on it and also a few Poser spaceships. With the previous build, after importing the G.V.C.S vehicle, Vue 6 came almost to a complete halt and I couldn't add much more to it.

With this newest build, I can import the G.V.C.S vehicle into a scene and add the 3 spaceships I wanted and still everything works pretty good.

I also tried M3 with the knights errant armor & weapons in the old build. I wanted a couple of them in a scene (each with different textures used), but after importing one of them, Vue 6 started to crawl already. With the newest build I can import a them without a problem.

For me the newest build definitely is a huge difference when it comes to importing Poser figures.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


martial ( ) posted Fri, 13 April 2007 at 4:36 AM

'''For me the newest build definitely is a huge difference when it comes to importing Poser figures'' Aeilkema

I share the same conclusion since the new build


FrankT ( ) posted Fri, 13 April 2007 at 6:48 AM

me too - I go from 27% resources free to over 80% after importing a V4, clothing and hair so I'm well impressed

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