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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: New Clothing Converter on the market?


JOELGLAINE ( ) posted Sat, 12 May 2007 at 8:23 PM

Material zones do not enter into the problem of converting outfits. Geometry and joint parameters DO. V4 IS a problem because there are TWO different versions out now with different geometries!

I'd suggest trying to converting the Jwear to another figure if you have the licence to so and see if it does it on other figures. IF it does--the problem is in the PANTS, instead of the pants.

Until more detective work is done--I can't comment past that. ^__^

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Anniebel ( ) posted Sun, 13 May 2007 at 1:02 AM · edited Sun, 13 May 2007 at 1:03 AM

file_377375.jpg

Brandy, thanks for trying.

Joelglaine - I tried it with Laura & weirdly enough it worked fine, Grrr. I wanted this for a project with V4. Anyway you can see above what is happening. I used the same settings for both. High Quality, OBJ+CR2, Do not regroup obj ticked.

These are the only figures I have licences for at the moment, so I cannot try any others.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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JOELGLAINE ( ) posted Sun, 13 May 2007 at 3:12 AM · edited Sun, 13 May 2007 at 3:13 AM

That's enough tries to see it's V4, not the pants!  I've had something similiar happen to the Versas outfit by Renapd when I did a conversion of it!

Go to material room, click on the buttock/hip area of the converted out and see if it IS there, but INVISIBLE.  If so, turn the visibilty slider down to 0% and see it turns up. If so, turn it back up to full and see if it disapears again.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Anniebel ( ) posted Sun, 13 May 2007 at 5:11 AM

Sorry was waiting for a render to finish.

There is no buttock / hip material zone, just metal, trim & fabric.

Weirdly I just imported the converted obj file, & the outfit is intact, so it must be the cr2 file maybe.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


JOELGLAINE ( ) posted Sun, 13 May 2007 at 8:00 AM

You didn't understand me. The material zone across the buttock group might be there.  It's a glitch.  The material zones act wierd in XD after conversion sometimes is any part of the outfit has a trans-map attached to it. I said, "Go to material room, click on the buttock/hip area of the converted out and see if it IS there, but INVISIBLE."

The ZONES aren't affected--the GROUPS ARE sometimes.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Anniebel ( ) posted Sun, 13 May 2007 at 5:52 PM

Do you mean click on the empty space? When I do, the material for the background comes up.

The outfit doesn't have any MATs, it is just coloured.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Sun, 13 May 2007 at 5:59 PM

Definately a problem with the cr2 file, I just modified the Laura file to look for the V4 obj instead, & saved the new cr2 & now it loaded fine, doesn't conform LOL, but at least it established it is the cr2 file.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Sun, 13 May 2007 at 6:12 PM

I have opened the cr2 file in editpad & there is no buttock info in the V4 file at all, it is all missing - no mention of buttocks at all. Whereas Laura's has buttock actors & twisty info etc.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Sun, 13 May 2007 at 6:19 PM

Ok looking at V4 she has no buttocks in her geometry, whereas the other figures do, & this is the area missing. So any clothes with buttock geometry will not convert to V4 then yes - or is there a way around this?

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nickedshield ( ) posted Sun, 13 May 2007 at 8:39 PM

Anniebel, Did you try converting with the regroup function checked? It should take the buttocks and assign them, probably, to the thigh.

I must remember to remember what it was I had to remember.


Anniebel ( ) posted Sun, 13 May 2007 at 9:52 PM

Quote - Anniebel, Did you try converting with the regroup function checked? It should take the buttocks and assign them, probably, to the thigh.

 

But if I untick the Do not regroup OBJ I would not be able to add the morphs back in, & the outfit would still be functionally useless.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Sun, 13 May 2007 at 10:08 PM

Yep, it works if I untick Do not regroup OBJ but I am still stuck with a functionally useless outfit, darn, I couldn't convert this in WW either.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nickedshield ( ) posted Sun, 13 May 2007 at 10:19 PM

If you have AutoGroup Editor you could try exporting the conformed garment obj with all options, except As Morph target, checked. Then Use AGE to put the missing groups back in. You would use V4 as the figure. When you save, save under a different name then edit your cr2 to point to the new obj. Weak point of AGE is it's handling of the hip. You may have to do some touch up in the Setup Room. May not but thought I'd warn you.

I must remember to remember what it was I had to remember.


Anniebel ( ) posted Sun, 13 May 2007 at 11:10 PM

Quote - If you have AutoGroup Editor you could try exporting the conformed garment obj with all options, except As Morph target, checked. Then Use AGE to put the missing groups back in. You would use V4 as the figure. When you save, save under a different name then edit your cr2 to point to the new obj. Weak point of AGE is it's handling of the hip. You may have to do some touch up in the Setup Room. May not but thought I'd warn you.

 

This might be a bit beyond my expertise, but I will have a try later. Thanks.

For the moment, I managed a work around. I fixed any poke through with the morph tool in Poser7 - first time I have used this, very handy.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


BastBlack ( ) posted Mon, 14 May 2007 at 8:54 AM · edited Mon, 14 May 2007 at 9:02 AM

That's a tiny outfit, it has morphs? Are they body shaping morphs? If so, then why would you want them on V4, her body morphs are different? Anyhoo, You could use Tailor, WW, or maybe Nethworks magnet system to add V4 body morphs to the outfit, But if you must have the morphs in the original outfit and you must regroup it for it to work on V4, try this: 1) Export each morph on the out fit as obj. 2) Make multiple copies of the Cr2 and Text edit the obj name to point to each of the new Morphed versions of the outfit. 3) Convert morphed outfit one by one in CrossDresser with the Regroup option checked. Now you have the V4 version of the outfit with a conversion of each Morph. 4) To put the morphs back into the outfit, use the group edit tool, spawn props 5) Export each group 6) reimport each group to the groups of the outfit as a morph target. 7) Repeat until all morphs are added. 8) Save new Morphing V4 outfit to the library. p.s. I have on other idea on how to do this using UVmapper but I'm not sure it would keep the morphs... bB


nickedshield ( ) posted Mon, 14 May 2007 at 10:15 AM

I just finished converting the outfit using WW's Convert Advanced function and don't see any advantage in keeping the morphs. Didn't have to use AGE as I mentioned in a previous post. What I do see though is the chest won't follow a side bend properly. Magnatizing the cloths didn't seem to do anything. Scratch using them :( All I can say now is that it is possible to convert using WW but you may not have a fully usable outfit for all poses. It is concievable that it might work better in P6/P7, I'm testing this in PPP. I haven't tried and won't have time for awhile.

I must remember to remember what it was I had to remember.


Anniebel ( ) posted Mon, 14 May 2007 at 5:07 PM

Thanks guys, for the tips. I hadn't really looked at the morphs, I was thinking movement from memory, but you are right, they are mostly shaping.

nickedshield - I prefer the CD conversion for this item over the WW one. I used the advanced funtions to & with mine, everytime I posed V4 in the garmet, the mesh split.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nickedshield ( ) posted Mon, 14 May 2007 at 5:19 PM

I think you got the same problem I did. I may have to look at getting XD sooner than anticipated.

I must remember to remember what it was I had to remember.


Anniebel ( ) posted Mon, 14 May 2007 at 5:41 PM

Quote - I think you got the same problem I did. I may have to look at getting XD sooner than anticipated.

 

To be honest, even with the expense & the problems I have encountered, I prefer CD so far. I am getting better results generally with CD.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nickedshield ( ) posted Mon, 14 May 2007 at 7:07 PM

The biggest weakspot that is slowing down my decision to invest or not is the lack of body handle retention. I'm not all that keen on the ones added to a dress, too generic. Not meant to be negative, just waiting to see how the program is improved.

I must remember to remember what it was I had to remember.


Anniebel ( ) posted Mon, 14 May 2007 at 7:16 PM

Quote - The biggest weakspot that is slowing down my decision to invest or not is the lack of body handle retention. I'm not all that keen on the ones added to a dress, too generic. Not meant to be negative, just waiting to see how the program is improved.

 

I haven't converted anything with body handles yet, but I have added them with the programme, & they worked well enough for me.

I guess you just go with the programme you are most comfortable with.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Charles_V ( ) posted Tue, 15 May 2007 at 4:24 PM

I'll be really interested to convert M3 to the e-F boys : )


Charles_V ( ) posted Tue, 15 May 2007 at 4:25 PM


ptrope ( ) posted Wed, 16 May 2007 at 5:20 PM

Well, I just hit my first snag - maybe someone has some insight:

http://64.225.237.28/gedwards/images/A3Nurse2V3.jpg
http://64.225.237.28/gedwards/images/A3Nurse2V3_2.jpg

I tried converting the A3 Nurse dress to V3 (and also to Laura) and ended up with this: the skirt portion, when the dress is conformed to the figure, breaks off. I've opted to retain the original groupings. Any ideas? TIA!

(Also, when converting the BAT Casual Dress C to Laura, she ends up with a suspicious bulge in the front of the dress hemline ... :-O )


BastBlack ( ) posted Wed, 16 May 2007 at 5:37 PM

Could be the joint parameters need adjustment.

I some more conversions to M3 today!  AS's Seven Seas and the EVA Plugsuit by D51!
happy dance  ^^

bB


Anniebel ( ) posted Wed, 16 May 2007 at 5:50 PM

file_377769.jpg

I didn't try it with the original grouping, but it converted to Laura & V4 ok without, so maybe the grouping is the problem, like with the Jwear - sorry those are the only ones I could test, as they are the only licences I have.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Anniebel ( ) posted Wed, 16 May 2007 at 5:57 PM

Actually I take that back, the Laura one is ok, but with V4 the mesh in the arms split when posed.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


nickedshield ( ) posted Wed, 16 May 2007 at 8:38 PM

@ptrope You mentioned retaining the original groups? With this outfit I don't think that is the proper option. Try with regrouping option. Yes, you will loose all of the morphs. Or look at the original dress and see how it's grouped and use the Setup Room to duplicate it. that way you should keep the morphs, if you had transfered them. V3 has buttocks, the dress doesn't and that is what is ripping.

I must remember to remember what it was I had to remember.


ptrope ( ) posted Wed, 16 May 2007 at 9:15 PM

I tried it without retaining the original groups, as well, and it still breaks along the hip/thigh lines. I haven't yet opened the OBJ in Lightwave to see if the mesh itself is split there ... :-(


BastBlack ( ) posted Wed, 16 May 2007 at 10:58 PM

Maybe the original OBJ is not welded. You could take it into UVmapper and weld it. Then try a conversion in Cross Dresser. bB


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