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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Importing Lightwave Object


flibbits ( ) posted Thu, 10 May 2007 at 4:20 PM · edited Thu, 21 November 2024 at 11:54 PM

I've downloaded a Lightwave object (.lwo file which is basically a white ball) that came with a JOG file.

I can't figure out how to apply it as an  images to this globe's surface.  The globe is the moon, and the image is of the moon (looks like the image is sized to be applied to a globe.)

Are materials needed, or can I apply these images to the globe?

The files are 

moon.lwo
moonmid.jog

If someone is willing to look and give an idea of how to get the surfaces on this globe, please send a PM so I can send the file.



Miss Nancy ( ) posted Thu, 10 May 2007 at 4:50 PM

o.k., I admit it - never heard of ".jog" file extension ere now. may be illegal to redistribute the file - check the readme to find out. if it's a moon texture map, then it's just a "mercator projection" (or similar) of the moon's surface onto a rectangle.



drifterlee ( ) posted Thu, 10 May 2007 at 5:13 PM

I can't get Lightwave to import into Poser 6 or 7. I get an error. Someone told me to get the free Poseray program which converts lightwave to .obj. It works most of the time. Run a search for it and try it. good luck.


flibbits ( ) posted Thu, 10 May 2007 at 6:32 PM

Um, I meant .jpg, an image file.  The earth object has TGA files instead of a jpg.

It was a freebie download from some site that was mostly advertising.  I had to go through about a dozen pop up windows for each free file, but it was worth it because some of them were good ones.



Miss Nancy ( ) posted Thu, 10 May 2007 at 7:00 PM

flib, try importing moon.lwo into poser 7. if that don't work, then just load the poser 7/ primitives/ ball hi-res and apply moonmid.jpg as its diffuse colour texture map, in material room/simple. if that don't work, then it gets rather more complicated, beyond the scope of this forum. even if it were a free item, it may still be illegal to redistribute it. besides, we all got plenty of hi-res balls already - no need to send 'em to anybody.



drifterlee ( ) posted Thu, 10 May 2007 at 7:53 PM

Glad to hear you have balls, Miss Nancy! :) Couldn't resist that!


flibbits ( ) posted Thu, 10 May 2007 at 7:57 PM

That works on the Poser 7 primitives sphere, but I had already tried it with this object and it didn't work.  

This sphere is pock marked like the moon, but applying the images as image maps on diffuse_color doesn't work.  It comes out being white with a bunch of black dots on it.



flibbits ( ) posted Thu, 10 May 2007 at 8:04 PM

Another question with the primitives, for the earth there are separate images for the clouds and the surface (continents and oceans.)  Is there a way to layer two image maps so that the clouds show as well as the surface?



flibbits ( ) posted Thu, 10 May 2007 at 8:26 PM

I found the site where these were downloaded.  It wasn't the site with all the popup ads, it's completely free of ads.

www.digitalanimators.com/HTM/Resources/3dModels/3dgalactic.htm



Miss Nancy ( ) posted Thu, 10 May 2007 at 9:59 PM · edited Thu, 10 May 2007 at 10:07 PM

thx fr the link, flib. on that page (Galactic 3D Models) there's a picture of the earth on the left and a moon on the right, but the link under both of 'em goes to earth.zip. fortunately (?), their directory structure is insecure, so I was able to get the correct file. will letcha know. in the meantime, the atmosphere texture goes in a transparent sphere concentric with the earth, and ya gotta use displacement to get those bumps like in their picture. oops, no, scratch that last. moon.lwo comes in with displacement already applied. just slap on the jpg and bob's yer uncle. turn off texture filtering, normals forward, minimum displacement bounds .01 approx.



flibbits ( ) posted Thu, 10 May 2007 at 11:02 PM · edited Thu, 10 May 2007 at 11:12 PM

Thanks for the help, but the explanations are too advanced...not enough detail.

For the moon, by texture filtering do you mean apply a 2D image map to diffuse_color, select the moonmid.jpg as the image, where it has filtering at the bottom make it none, the part about normals forward and minimum displacement bounds .01 I don't understand.

Does that mean also connect Displacement to the image map, and turn it to .01?

Then check the normals_forward box?

When I do all those things it comes out in render not looking a lot like the moon, although the image is applied.

For the Earth the best I can do is get it to come out a blue sphere with yellow lines.  I do see there are two materials, the surface and the atmosphere.  But when I apply a texture (image) it just renders as a sphere with yellow lines.



Miss Nancy ( ) posted Thu, 10 May 2007 at 11:58 PM

file_377166.jpg

yeah, flib, I see what ya mean. that moon.lwo ain't texture-mapped properly for poser. and in addition, it's extremely lumpy compared to earth's moon IMVHO. maybe it would work better in lightwave. I'm guessing that ya would now hafta ask in uvmapper forum how to get it to the point where it displays properly in poser. see attached image; the lumpy little thing is moon.lwo, the proper-looking one is the carrara moon.



lmckenzie ( ) posted Sat, 19 May 2007 at 2:47 AM
  1. Download PoseRay PoseRay: http://mysite.verizon.net/sfg0000/ 2. unzip moon.lwo and moonmid.jpg into a folder 3. In PoseRay Input tab, load moon.lwo 4. In the OBJ Export tab, save moon.obj (check save normals and texture coords.) 5. In Poser, import moon.obj and apply moonmid.jpg texture however it's done in newfangled versions of Poser and render.

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