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Freestuff F.A.Q (Last Updated: 2024 Nov 17 8:21 pm)
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Equan, as I said before, she is beautiful. But since you intend creating other characters I think it is best that I tell you of an error in the full mat file: you left references to Belle's textures in there so if someone doesn't have Belle for V4, his/her Poser will look for them ad vitam aeternam. ;o))
France, Proud Owner of
KCTC Freebies
You don't need them really. So when Poser ask for them, just say cancel. Fact is the main texture and bump is set to equan's textures but the shaders for these textures have kept the original Belle textures.
Or, open the file in WordPad (or any text editor) and replace the Belle textures complete path with the path to Equan's texture that is just a little above the Belle textures line. (If that makes sense). ;o))
Better yet, wait for Equan to fix that problem. loll
France, Proud Owner of
KCTC Freebies
I just downloaded and install Crystal into poser 6 and loaded victoria 4.1 and applied crystal Body_MAT to her and checked the list of files used and there was no instance of Belle texture used. Belle isn't even installed in my poser 6 runtime. all textures used are renamed modified files of Mariah by Syltermermaid.
I did find the error and corrected it. The reference was located in the pz2 file. It has been corrected and re-uped to my site. I now have to correct it a sharecg. BRB. Francemi if you could please redownload it and test it for me i would really appreciate it. This is my first upload and i overlooked that simple detail. Sorry bout that
Sure, no problem. I'll test it after supper. ;o)
It is very weird though that you don't have Belle installed in your runtimes. How did these references got there then? Usually, with Poser 5+ if you use one texture as a base for a material file (mc6, mtl) or a matpose (pz2), Poser will keep the old reference in the shaders even if you change the texture, bumpmap, transmap in the material room. It happened a lot to me before I realised what was going on. Now I check all my files with ShaderWorks before releasing or installing them.
France, Proud Owner of
KCTC Freebies
Hi Francemi. I had Belle installed inPoser 7, where Crystal was created and forgot to remove the Belle Textures before creating the pz2 file. Because i already had belle in my runtime, when I tested it in shader mode it did not ask for the Belle texture. Did you re-download Crystal for V4.1 and re-install it? if so is it still asking for Belle? I corrected the pz2 file and replaced it in the zip. Thanx for pointing this flaw out to me. I want it to work correctly b4 i upload my next one. I'm currently going over it with a fine-toothed comb to get the kinks out. Please get back to me, and thanks again.
Sorry equan, it's still not perfect.
and
C::Program Files:e frontier:Poser 7:Runtime:textures:BrownSkinsV4:Limbs_M.jpg
It should be ":Runtime:textures:BrownSkinsV4:Limbs_M.jpg" instead.
Everything else seem ok.
P.S. I can't download it a third time though. I have a monthly limit by my ISP. Why don't you download ShaderWorks? You'll find the link to it at RDNA Forums (Poser 6 I think). I don't know if it has been updated to work specifically with Poser 7 but even as it is you can check all your references in one click per product!
France, Proud Owner of
KCTC Freebies
I could but it would still be accountable towards my download limit. But if you found it and corrected it then put the matpose in the same folder as the png thumbnail that goes with it, everything should be fine.
Don't worry about me, I fixed it this afternoon. ;o)
France, Proud Owner of
KCTC Freebies
You're quite welcome but I'm no saint... I learned by trial and error too. ;o))
If you open your poser files (mc6, pz2, etc.) in a text editor you can check all the references manually. Of course it is MUCH easier and faster to use Shader Works! (which is free BTW)
France, Proud Owner of
KCTC Freebies
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Thanx to those who downloaded Crystal.
Enjoy!