Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 17 9:25 pm)
I'm not sure if you would consider any ot these the long way round / easy way to do it! but I would tend to do the first option.
Opt 1:
Create a cylinder,
Select every 2nd face
press e to extrude, but don't extrude to any great distance,
press s to scale and scale out the gear teeth - the teeth ends will now be way too big
switch to a side view press s to scale followed by x y or z to limit the scale along the axis of the cylinder and scale the width of the teeth down
tweak the rest of the scaling on the teeth end to give a gear.
Opt 2:
Create a nurbs curve in the cross section shape of the gear wheel
extrude
convert to mesh
(not sure if the steps are exact for opt 2 haven't played with nurbs / splines much in blender yet - but it'd work fine in Max...)
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
That's pretty much the way I expected to do it really. I asked because I came across a tutorial for one of the higher end applications that had a modifier that would do the job in one go. I believe it was called sub-D or somesuch although I can't remember which app it was. Just wondered if Blender had something similar as I haven't really played with its modifiers much.
You could model one tooth and do a 'SpinDup' ( I think is the right one.)
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Here are two scripts for gears: I have seen good comments on the second one but never used either myself.[
http://www.len.ro/work/blender](http://www.len.ro/work/blender)
Quote - Thanks for those. The second one definitely looks the more promising, although it may produce more detailed gear (read no. of verts)than I need to use. Definitely a keeper though.
How about using the 'Optimize' script? Hmm?
It is better to do one thing well, than to do many things and excel at nothing.
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As asked above really? Is there a way to do this easily or is it necessary to do all the teeth independantly. Any help appreciated.