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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: Low res proxies for posing?


crocodilian ( ) posted Thu, 30 August 2007 at 3:49 AM · edited Wed, 04 December 2024 at 4:12 PM

I've been experimenting with techniques for improving Poser's responsiveness -- it definitely is a slug when multiple heavy meshes are loaded. One thing I've learned is not to load any hi res textures until I've got the pose the way I want it. Another idea occurred-- is it possible to pose low res figures, and then apply their poses to hi res versions? Is anyone doing this? I searched on "proxies" and didn't turn up anything, but people may refer to this by some other name . . or it just might not work.


Helgard ( ) posted Thu, 30 August 2007 at 5:03 AM

A simple technique is to set up your whole scene using the Poser mannequin, the little woodie man. Then when everything is as you want it, you just load the figure you want, and Poser will ask you if you want to add the figure to the scene, or replace the one in the scene. Depending on which figure you are using, you may have to make slight adjustments. I use this when I have to set up scenes with five or six characters, and Poser normaol becomes too slow to handle that.


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SamTherapy ( ) posted Thu, 30 August 2007 at 5:11 AM

I started using the Low Res M3 and V3 for the same thing but then I found that, in most cases, there was really no point in changing to the standard figures so I kept the low res version in the scene.

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Joe@HFG ( ) posted Thu, 30 August 2007 at 8:12 AM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2708192&page=1 Check that link. I'm working on just such a figure for M3, called Reslo. When Reslo is done, I'm going to see how well I can alter the base mesh to stand in for the other Series 3 Charaters. I can tell you that Reslo is great for animation. Even on my 1.1 Ghz Celeron with no graphic acceleration, he poses smoothly. Plus since he take Unimesh textures you can actually leave him in the scene if he's not a central figure.

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DemonMage ( ) posted Thu, 30 August 2007 at 10:44 AM

I like the sound of Reslo. And he looks pretty good to. I thought he was the last figure in your first image. That's how well he blended in with the other two.


crocodilian ( ) posted Thu, 30 August 2007 at 12:42 PM

Quote - http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2708192&page=1 Check that link. I'm working on just such a figure for M3, called Reslo. Plus since he take Unimesh textures you can actually leave him in the scene if he's not a central figure.

I'm definitely interested. It used to be that there was not much reason to keep stuff in Poser-- the render was dire, so it was just a case of getting models into 3DS or Lightwave. As the renderer improves, I find myself wanting to be able to work with some of the beautiful meshes in Poser. Sanctum Arts "Alpha" character is a great example-- I love him, but at a huge poly count, he's much easier to work with in 3DS . . . which means the headache of importing and rigging. Being able to manipulate this stuff interactively and stay in Poser would be very helpful!, I'll definitely check out Reslo


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