Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 4:32 am)
Ah, I thought you meant the roughness of the actual edges of the displacement, not the banding on the side.
Sadly, thre's nothing that can be done about that... if you think about your UV map which the textures are being mapped onto, it doesn't have any allowance for those side pieces, since they're not actually geometry. So the colour texture map is sread right along the 'extruded' area of the displacement.
This also occurs at low levels of displacement, by the way, but it's just not so obvious because of the smaller areas of surface being distorted.
JonTheCelt
I'd like to see a post of your displacement maps for these examples. I have a feeling that your problem is with them, rather than the render settings or anything else.
Coppula eam se non posit acceptera jocularum.
Hard to tell here but from my own experience, if there are any compression artefacts in the image - even if you can't see them - Poser will throw a fit. This becomes more noticable at higher displacement values. The stepped edges of the pentagram definitely don't help; you need to smooth all that stuff out.
Coppula eam se non posit acceptera jocularum.
Because you have such a sharp contrast between the black and the white you are seeing single pixels stretched over the side of thge relief. if you blurred the edge so as to achive a slope the banding might be less obvious., but you might need so long a slope it completely changes the shape of the item and defeats the object of the exercise.
I do'nt understand what the problem is?
Is it the roughness in the side of pentagrams extrusion?
If so:
A.) I can see in roughness in edges the B/W DIssplacement Map. BTW what resolution are the two maps you're using...
B.) What the Maximum Texture Size is set to, in your Render Settings. This happened to me for the longest time, even after I'd switched to 4048 x 4048 pixels textures. Thank goodness Ockham reminded me of the Max. Texture SIze setting, and low and behold I must have bumped it, becasue it was set at 1024!
= )
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