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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)



Subject: MAT Program


Circumvent ( ) posted Tue, 25 September 2007 at 3:21 PM · edited Thu, 23 January 2025 at 11:51 PM

I use to have a program or I can't find it LOL, that can create your own textures to any figure.  I made my own textures for some clothing and I don't remember what program I used.  It's been awhile since I've made textures.  I do remember that the program was free.  Any help would be appreciated.
Adrian


SamTherapy ( ) posted Tue, 25 September 2007 at 3:32 PM

No idea of the freebie but if you're using P6 or 7 you can create your own MAT poses via the Material Room.

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Circumvent ( ) posted Tue, 25 September 2007 at 3:37 PM

Sam
Thanks for the heads up.  I do remember that I took a template of a clothing and then made my texture in PS.  After that, I took the new texture I made and applied it to the clothing and I did this using some program.  Then when I want to apply it again, it's in my Pose library under a folder I made.  I can't remember the program I used. 
Adrian


TrekkieGrrrl ( ) posted Tue, 25 September 2007 at 5:01 PM

You're looking for MatPoseEdit.

I can see it on my old backup CD's but there's no readme and I can't remember who made it. With luck, it may still be available in the Free Stuff here :o)

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Circumvent ( ) posted Tue, 25 September 2007 at 5:12 PM

Trekkie
That's it!  I knew it was something like that.  Thanks. 
Adrian


drifterlee ( ) posted Wed, 26 September 2007 at 11:33 PM

I don't think it works for P6 and P7


wdupre ( ) posted Thu, 27 September 2007 at 12:28 PM

If you have Poser 6 or 7 you are better off creating material Collections. basically create your material setup in poser then save to your material library and it will ask if you want to save as a single material or all the materials on the figure if you save all the materials that is saved as an .mc6 file. you can use this for Poser 6 or 7 or you can convert it to a pz2 extremely easily by editing the file. go into the .mc6 file with a text editor, and where it says mtlCollection change that to figure then resave the file to your pose library but change the extention from .mc6 to .pz2



drifterlee ( ) posted Thu, 27 September 2007 at 1:02 PM

What do merchants use for V4 characters? I can't believe they hand code all those Mat files by hand.


SamTherapy ( ) posted Thu, 27 September 2007 at 1:21 PM

Quote - What do merchants use for V4 characters? I can't believe they hand code all those Mat files by hand.

 

Apply the textures manually in the Material Room, save as a Material Collection, edit the file to make it into a PZ2.  Dead easy and works for absolutely every figure and every possible selection of materials.

Coppula eam se non posit acceptera jocularum.

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surreality ( ) posted Thu, 27 September 2007 at 1:42 PM

Chiming in with the 'material collection, edit it' crowd. Always works like a charm for me. The manual text editing is very minimal, and it's pretty easy to manage.

-D
---
It's all fun and games until someone loses an eye texture.


drifterlee ( ) posted Thu, 27 September 2007 at 6:21 PM

Could one of you put up an example of the code and where to change it?


jancory ( ) posted Thu, 27 September 2007 at 6:43 PM

here's the top of an MC6.   your material names, of course,  will be different.  The main thing is to change mtlCollection to figure.

{

version
 {
 number 7
 }
mtlCollection
 {
 material glass

For a Figure, change it to this & save as a pz2:

{
 version
 {
  number 4.01
 }
 figure
 {
  material glass


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Circumvent ( ) posted Thu, 27 September 2007 at 6:49 PM

I'm going to have to try all of the suggestions.  I haven't made a texture inside Poser 7 yet.  Thanks for the tuts.
Adrian


drifterlee ( ) posted Thu, 27 September 2007 at 9:13 PM

Thanks to all of you and thanks jan for the sample!!


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