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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Body Texture David - How to...


Robert_Ripley ( ) posted Tue, 23 October 2007 at 8:23 AM · edited Fri, 22 November 2024 at 9:30 PM

file_391487.jpg

As you see on the left side there is the original texture file Width 4000 x Height 2719, 72 dpi. On the right side you see the exactly same texture same size rendered with Poser6.

As you see the skin and the lips are so blurry, you don't think it could be the same texture.

I DONT GET IT....how to make it look more realistic. I´m not good with the language so it´s hard to make a right setup in poser.

If you can help, please explain how to choose the right texture-setup.

Thx for help.

Robert


Gini ( ) posted Tue, 23 October 2007 at 8:28 AM · edited Tue, 23 October 2007 at 8:29 AM

Attached Link: Getting More Realistic Renders

You are sure to find some tips in the thread I've linked above. All kinds of rendering aspects are discussed in it : lighting, turning texture filter off etc etc. Many pages to read , so be warned !

" Try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations."
-Monty Python


Mec4D ( ) posted Tue, 23 October 2007 at 8:54 AM

 you use only diffuse color, you should use also bump maps , it will add more deep into your rendered textures.. and I see also that the UV of the model are not really that perfect so in this situation the textures will never show 1:1

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


bagginsbill ( ) posted Tue, 23 October 2007 at 8:57 AM

Before Poser 7, you must pay attention to the render setting Max Texture Size. Poser has this to let you try to keep it from blowing up using all your memory for textures. The default is 1024 (I think). The result is that your beautiful 4K texture is reduced to 1K before using it, leaving you with 16 times less detail.

Try raising the max texture size to 4096, and reload textures, then render.

Also, your render setting Min Shading Rate will give you grief as well. You must let Poser examine your shaders more closely. Use .2 and render again. You'll be surprised.

But, be prepared for more time and more space getting used up.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 October 2007 at 9:30 AM

file_391492.jpg

Here is a demonstration. I loaded the Vicky 3 Hi-Res face texture, then added some text and some lines in Photoshop. I show you the texture map in the upper left corner, at 2X magnification.

Next are three renders, each with different settings as shown in the image. Click to see it full size.

Note that some of the true quality is lost. This is because I had to compress this image for the Renderosity 200K byte posting limit. The true renders are even better than you see here.

I did not use a bump map on these renders, so that we can see the pure effect of the render settings. Only the diffuse color map was used, and no complex shader at all - just plugged the texture into Diffuse_Color. Nor did I use any tricky lighting.

In terms of just rendering the raw pixels from the color map, Poser can do quite well if you let it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Mec4D ( ) posted Tue, 23 October 2007 at 9:43 AM

BB you should do that last test on David ... in the same areas as ahow above by Robert.. however i believe Robert don't even used final rendering setting for his render when you see the edges..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


bagginsbill ( ) posted Tue, 23 October 2007 at 9:53 AM

I don't have David. Regardless of which character is used, there is clearly an issue with default render settings that ruins the details in a color map. 

Robert should change the Texture Size and Shading Rate and render it for us, to see the difference!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Mec4D ( ) posted Tue, 23 October 2007 at 10:46 AM

file_391496.jpg

I agree with you on the rendering setting that help alot.. even texture filtering in poser7 do that blurry effect the textures when set on quality.. but David, Victoria and M3 UV's are not relaxed enough in the mouth areas and the details of the rendered textures around the nose and mouth area are lost, I was beta tester of the models while they made them so I know what for issues they have ..until the textures are made using projection mode that fix this UV problem while rendering of the textures, not even the sharpest texture made in photoshop will render correctly in this areas.. ..

here for you p7 David with max rendering setting ..that's all you can get

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


bagginsbill ( ) posted Tue, 23 October 2007 at 10:57 AM

Cath that's a good texture for demonstrating the problem. The nose bloom is in all the characters, eh? They should use projection UV mapping like you said - why don't they?????!?

But still, David is what he is. Robert was seeking improvement, I think, which is what a lot of people seek. 90% real is much better than 6% real, eh? LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 October 2007 at 11:30 AM

file_391499.jpg

Another demonstration, using that modified texture. I added the bump maps and did a few standard tricks for shaders and lighting. I exaggerated the bump, just to make it easier to see how clean and detailed the bump texture features can be with the better render settings. Otherwise for real work I'd use less. Click to see full size.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Mec4D ( ) posted Tue, 23 October 2007 at 11:36 AM

That was to late when I mention that to them, the models have already morphs made they try but can't change the geometry no more and decided to pull out what was on the market, I was feeling strange b/c it is not the way I was expected.. when you do the textures using for example deep paint3d that I use, the prog will fix the textures, but the textures will looks funny when you open it with photoshop but well rendered correct in poser.. this not really matter what you have on the textures as long as they render fine, most of the users that create the models forget about..
making a nice template for the eyes with horrible UV's , a waste of time ..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Robert_Ripley ( ) posted Tue, 23 October 2007 at 1:33 PM

i add some more color to the skin after i uses some photoshop filter. it really gives the skin the final touch.

the most time i anti aliasing my models by myself when i use the smudge tool in photoshop. so the models are getting more smooth ;)

check out some pics of mine, i cleaned all edges of my models


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