Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Believe it or not, this kinda thing is what Poser was actually meant for back when it was invented.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Depends entirely what sort of art you want to do..She seems to concentrate on portraits and the human figure.Some folk concentrate on other imagery and the rendering of still lives and objects and materials.Other are purely into SF/fantasy.Others are into machinery and transport.Others are heavily into scenery,buildings and nature.Some here are into Photography,others into real 2D art such as paints and drawing(My hand goes up here..I love drawing still life in coloured pencils).
I think accusing someone of lying about their art work is very rude when it is obvious how good they are from their body of work..This is not the first controversey about this that I've seen here....Seems a shame to me that people would say this unless they are jealous?Something I've always found pointless when discussing creativity.I'd rather feel encouraged to do as well at some point in the future instead of envious of someone else's talent.
Quote - Incognitas: I didnt accuse anyone of lying....I was just curious if it would be possible to take a Poser Render and do enough post work to bring it to photo realism, or is that a Mixture of Poser Figure blended with original photgraph.
I know you didn't..I was referring to those who originaly drove the artist to defend her work...
What doesn't show is the extremely HUGE image size she probably works at...I can see if she starts her image at, say, 5000x5000 or more, then the detail work is cetainly possible, if extraordinarily tedious! Wish I had that kind of patience!
This artist is my girlfriend and she is one of the most talented artists I have ever seen. She is able to take photorealism to a entirely new level. I vouch for her complete authentisity, she has no reason to lie she is just that good. And we both appreciate the artists that support and accept that this is possible.
Peace and Creativity
Chris
Quote - This artist is my girlfriend and she is one of the most talented artists I have ever seen.
Yes she does fantastic work, best Poser work I've ever seen.
I love this one:
That moment.
http://www.renderosity.com/mod/gallery/index.php?image_id=767430&member
Reminds me of Aliens 3 or The Chronicles of Riddick, that shaven head and dark atmosphere, love it.
Quote - I read about people working at extreme resolutions of 5000x5000 and up.
Is this more for printing purposes? Or do you get a better image using those resolutions... in the end when the picture is displayed it has to be reduced down to 1024x768 or 1280x1024 so dont you lose a lot of that detail?
It's to give you wiggle room to make corrections. You can painstakingly draw a human hair one pixel at a time or you can blow it up 5X and use the airbrush then reduce it back down. Charles Schultz used to draw Peanuts on huge newsprint sheets with a big square tipped marker. It lets you go fast and the reduction hides and smooths most of your errors.
Attached Link: http://www.youtube.com/user/macpulenta
I think a video would dispel any doubts people might have. Something like the link I'm adding...You know, sometimes you HAVE to do MORE than just apply the old morph dials and presets, and sometimes, shock, horror, look beyond Poser......Addy must be sick and tired of explaining herself YET again........real art (whatever form it takes) is hard work....accept no substitute.
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Software - Poser Pro 2012, Photoshop, Bryce 6 and
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Aprilgem: Thanks for the video link.
Electroglyph: Thanks for the great explenation, the Charles Schultz method does make sense.
I want to do some mixed 2D / 3D work and I think I will start working with Higher resolutions.
Anyone here use a rule of thumb for selecting High Resolutions to work with? Like 5000x5000 or 10,000 x 10,000??
Come to think of it, I will probably need a new computer with lots of RAM to push all these pixels around.
From what I understand, people who do hyper-real postwork or straight digital painting just keep hiking the resolution up until the computer slows down, and then adjust down from there. And others will do 2x - 4x final screen size. (Based on a post or two I've read over at CGsociety or ConceptArt.) In either case some artists will lower that ceiling even more on in order to use more layers. And yeah, more RAM is a good idea.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
If layers are dragging down your performance you could always cheat and keep one psd file with all the layers in it, and use another psd to work on using just the layer you're drawing on, and a merged version of all the others.
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Well I watched the Speed-Painting vids - the Portrait AND the Spider-Man - and I have to say I was astounded.
But what struck me immediately was how many times the artists went over their work with more and more 'layers'. It seemed to me that they could have achieved in maybe four 'layers' what it took them 2 dozen or more to accomplish the final view.
But then I'm not an artist......
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Sorry Bryster but I agree with incognitas, you will find that artists of other genre`s may ask why you put in each rivet and nut on the train you are doing in 'duel of the apps' or why some people get so technical on nurbs and ngons in thier models.
Art is in the eye of the beholder friend and this little heretic will corrupt your pc to sing 'yellow submarine' to you until you yield to the notion that 'YOU ARE AN ARTIST'! And a {inser naughty word of your choice} fine one at that!
From your little heretic.
Oh yes it is possible to do in poser and this may shock you but you can even do it in Daz Studio with time.
Analog, i use the highest resolution i can while working in Daz Studio, i also do close up work while working on any hair. Reason for this is because i have noticed with some of the hair you purchase it doesn't quite fit the scalp correctly so close up helps fix the poke through.
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
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I was browing through the gallery and came across this.
http://www.renderosity.com/mod/gallery/index.php?image_id=797906&member
Is this possible?