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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: In WWizard 2, How do you convert TO V3 Morphed Characters?


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mamba-negra ( ) posted Fri, 23 November 2007 at 7:25 PM

Hi Phil,

I'm not trying to hijack the thread...but I'm curious. When I anaalyze a model, do the FBMs in it have to be non-zero in order to be analyzed? I've been doing that with plain ol' vicky 4.1 and it says No Morphs Found in V41. I am just trying to fit some clothes to a generic V4.1 and the wish to use the FBM dials like I would if I were fitting any other clothing to my various characters.

Thanks:)


Bear ( ) posted Fri, 23 November 2007 at 8:07 PM

tebop
            I'm interested to see how this turns out I have the exact same problems as you , keep us posted please .

cheers


bnetta ( ) posted Fri, 23 November 2007 at 8:29 PM · edited Fri, 23 November 2007 at 8:33 PM

i didn't have a problem with my first try at this. heres how i did it. -poser5/xp/pc/standalone version ww2
step1 loaded v3 plain base
2 injected character from pose file
3 hit create full body morph
4 saved as a new character
i did this for each character i wanted
then i analized each of the saved character files one at a time and added the morph to the dress until i had them all inthe dress. and it worked! heres what i got.
now i can load v3 and then inject the character i want to use, and dial the correct morph in the dress to 1.0

netta

www.oodlesdoodles.com


tebop ( ) posted Fri, 23 November 2007 at 8:29 PM · edited Fri, 23 November 2007 at 8:37 PM

Wow bear. Man, I never thought anyone was having problems. Are you also on mac? That's nice bnettta, well now after a while of twiking since the beginning of this thread. i actually do the same steps as you.. and still it doesn't work. Maybe it's the characters you use.. or maybe Create Full BOdy Morph in mac doesn't work.


SoCalRoberta ( ) posted Fri, 23 November 2007 at 9:00 PM

Bnetta, I'm doing it the same way you are, but none of the morphs are working for me.
Are you analyzing just the FBM or all of the morphs shown when the menu pops up?


Bear ( ) posted Fri, 23 November 2007 at 9:27 PM

tebop
             No mate not a mac but I get the same outcomes as you word for word .

cheers


SoCalRoberta ( ) posted Fri, 23 November 2007 at 9:41 PM

I've been trying some other figures, and I've noticed a problem with Poser 7's Full Body Morph.
I load the figure, inject the character, make sure body is selected, and hit FBM, then I save the figure and bring it back. But the FBM only changes the head.

 Is this happening to anyone else?

I have Windows.


tebop ( ) posted Fri, 23 November 2007 at 9:53 PM · edited Fri, 23 November 2007 at 9:53 PM

SAME THING AS ME!!!!! SocalRoberta. That's what i told Phil, here in my long post: ) Wow, so i'm not alone. But i'm on P6 and mac


bnetta ( ) posted Fri, 23 November 2007 at 10:51 PM

hmmm. hope this helps

the saved cr2 file is the one i used below.

www.oodlesdoodles.com


tebop ( ) posted Fri, 23 November 2007 at 10:54 PM · edited Fri, 23 November 2007 at 10:56 PM

Great tutorial but i'm doing the same thing and it doesn't work. Now that i'm looking at your tutorial. mmm, it's the EXACT same steps i take. and it doesn't work


bnetta ( ) posted Fri, 23 November 2007 at 11:29 PM

ok i encountered a problem with this last one i did, the morph in the dress works on the hips and everything else but not the boobs!! they poke through and no amount of dial turns fixes this.
i'm wondering if it is because of the shape of them ..
hmmmmmmmmm......will work on this one tomarrow.
netta

www.oodlesdoodles.com


wimvdb ( ) posted Sat, 24 November 2007 at 6:58 AM

Netta,
if you are using V4.1, the breast morphs will not work if you use the stand-alone version.
If you use the plugin version ,they will work. After analyzing V4.1 with the plugin, you can copy the analysis data to the standalone analysis folder and it will work there.

At least, that is what worked for me

Wim


metabog ( ) posted Sat, 24 November 2007 at 4:49 PM · edited Sat, 24 November 2007 at 4:50 PM

I'm having the exact same problems as Tebop and Bear. After I create the FBM on my David figure and then spin the dial to one for that FBM it changes the head but not the body. 

I am working in Poser 7, PC version.


PhilC ( ) posted Sat, 24 November 2007 at 5:20 PM

Can someone please send me a V4 FBM that they find does not work.

I have the full V4 morph pack so please create something that you are able to send. RTE encoded if required.

Thanks,

pcooke@philc.net


bnetta ( ) posted Sat, 24 November 2007 at 5:45 PM

i am trying to use the FBM on poser5 with v3 and it doesn't work.....
the above character i had a problem with is a v3 character morph.
the only ones i managed to get to work was the characters that actually inject a dial with a character name---not ones that only inject dial settings of v3 morphs.
netta

www.oodlesdoodles.com


PhilC ( ) posted Sat, 24 November 2007 at 6:20 PM

I believe that is covered in the PDF help file. It has to be a correctly formed Poser full body morph with a working dial (valueParm) in the BODY section.

If you have a character morph where the individual body part morph dials are set all you need to do is load the character into the scene with its morphs set. Use the Poser menu Figurecreate full body morph. Then save back to the library and use that CR2 in Wardrobe Wizard 2.


metabog ( ) posted Sat, 24 November 2007 at 6:30 PM

Phil I emailed you a link to download a CR2 file which demonstrates the FBM problem some of us are having with the FBM having an effect only on the head of the figure. It is a David file though. 


bnetta ( ) posted Sat, 24 November 2007 at 6:37 PM

i think i figured out the problem we are having....................

the ones that work are ones like yarra, ect... that when the pose injection is applied it adds a dial with the characters name......if we save that as a cr2 we can then apply the morph in ww2.
but...............
if the injection pose we want to use is a character made of just dial settings then the FBM will not create an all in one character dial. 
we need to do this ................to get that character dial. other wise were just saving the setting for the existing morphs.

i'm going to try this info i found.....


If you are wanting a full body morph for INJ morphs or morphs that come with a figure --

1 - Set all your morphs on each body part how you want things to look.

2 - For each part, go to Object - Spawn Morph Target.

3 - Name this spawned morph something you'll remember.

4 - Restore the figure to unmorphed state.

5 - As above, set your newly spawned morph to 1 for each body part, and then tell Poser to Create a Full Body Morph.

www.oodlesdoodles.com


PhilC ( ) posted Sat, 24 November 2007 at 6:48 PM

You may not need to duplicate the morph dial, just set the character and FigureCreate full body morph.

Try it both ways and see what you get.


bnetta ( ) posted Sat, 24 November 2007 at 7:22 PM

this is the character i'm trying to make a FBM in poser5 for 
http://www.pretty3d.com/download_page.php?pic_id=109

its the free newsbabe-rene for v3
but its just dial settings?
how can i get that into 1 dial with a name in a cr2 for use in ww2?
i know i'm just doing something wrong.....lol
netta

www.oodlesdoodles.com


SoCalRoberta ( ) posted Sun, 25 November 2007 at 11:37 AM

Phil, in Poser 7, Full Body Morph only saves the head.


PhilC ( ) posted Sun, 25 November 2007 at 1:15 PM

SoCalRoberta you could very well be correct.

However when ever I follow the steps I outlined above in Poser 7 I always get a correctly formed fully functioning all body parts activating full body morph dial. Try as I might the only way I can get a full body morph dial that only affects the head is to ensure that only morphs in the head have a value greater than zero when I use the Poser menu FigureCreate full body morph.

I always accept that there is very likely a set of circumstances or a particular figure/morph combination I have overlooked. What steps do you take to create head only full body morphs?


PhilC ( ) posted Sun, 25 November 2007 at 1:17 PM

Or am I misunderstanding you?


SoCalRoberta ( ) posted Sun, 25 November 2007 at 6:29 PM

Phil, I'm doing it exactly as you have it outlined. (I just tried again using your instructions).

Load David, inject the character, (making sure that body is selected) hit the Full Body Morph and then save the figure.
When I bring the figure back in, only the head morph is saved as the FBM. (Setting the body morph to 1 changes the head back to default David and leaves the body as is.)
And when I ask WW to Analyze Full Body Morphs it gives me a list that includes the FBM I saved.
If I select only the FBM, it completes in about 1 second and resets the figure to the default David.

I haven't tried V3 or V4, but this is what is happening with both David and M3.  I've tried it with characters made by several different merchants as well as ones I've made. Same results every time.


PhilC ( ) posted Sun, 25 November 2007 at 7:07 PM

When you inject the character is it changing the morph dial setting in the individual body parts?


SoCalRoberta ( ) posted Sun, 25 November 2007 at 7:25 PM

Yes, isn't that how they're all made? At least the ones I have.


Acadia ( ) posted Mon, 14 January 2008 at 2:45 AM · edited Mon, 14 January 2008 at 2:48 AM

Quote - hmmm. hope this helps

the saved cr2 file is the one i used below.

Ummm! Are you serious that this is what you have to do in order to fit clothing to  morphed up figures?!!!!!!!!?!!!!!!!!

If that is the case, then I really, really do hate this new version more than I thought I already did!.

I have had this for about a month now and I have yet to figure out anything other than what is in the video walk through which essentially shows you how to convert a piece of clothing from one default figure to another default figure.

If I have to jump  through hoops and start saving morphed up figures to my library before I can fit clothing to them, then I'm deleting WW2 from my computer and sticking with the first version because it is so much easier to use, has a streamlined work flow that WW2 doesn't seem to have, and seems to take less steps to accomplish the end result.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



PhilC ( ) posted Mon, 14 January 2008 at 6:24 AM

You can reduce the first panel by using the "Create MOR from Figure" tool. This will eliminate steps 5 thro' 9 and not require you to save the custom morphed figure to the library. The MOR analysis file is saved so you only need to do it once for that character. 

In the second panel if you had used the "Create MOR from Figure" tool you would not need to do steps 1 thro' 3.

I believe the above eliminates half of your steps plus saves you hard drive space, although what you have done will work.

The task of Wardrobe Wizard 2 is to convert clothing from one figure to another and have the ability to build morphs into the clothing to match the "to" figure. Until we have perfected some form of interface that can read your mind then I'm sorry but yes you will need to input that information using the interface provided.


SoCalRoberta ( ) posted Mon, 14 January 2008 at 10:48 AM

I finally tried the new updates out. They work like a charm, I was able to load the FBM morphs for alot of my favorite morphs and they all looked great! Thanks Phil :)


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