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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 09 11:38 pm)



Subject: Assorted V4 D|S Problems


cedarwolf ( ) posted Sun, 09 December 2007 at 2:13 PM · edited Fri, 10 January 2025 at 5:02 AM

Morning folks.  I finally purchased the V4 Bundle and then went berserk using the T1 line at work to find and collect as much as I could for her.

While playing with the different aspects, I noticed the Magnetize stuff.  I don't get it.  Is this supposed to replace the old "conform to" routine?  And when I use V4 in D|S the clothes fall off, then I try to use the Magnetize and the the program freezes.  I've got plenty of RAM, processing speed, and such.  What's the deal?

I've also noticed that some of the poses that have been developed and given away for V4 don't seem to work right in Studio.  Is this a program problem due to their being developed for Poser?

Further, conformingadapting clothing to the morphed figures is, of course, problematic.  I've got Cross Dresser and noticed that I get these knife-edged jaggies when I convert and pose.  Is this normal for Studio, and V4 as well as other models?

Thanks for your help.


AnnieD ( ) posted Sun, 09 December 2007 at 2:35 PM

I'm far from an expert but I do use Daz.
I didn't understand the magnetize either..but i read that the only one you use in Daz is the first one..that the others were for using in Poser...so that's the only one I use.  I select the clothing and dbl clik the 1st magnetize and it works.
As for the other stuff...I have poser installed and i put the poser stuff in poser and the daz stuff in daz and point daz to poser so everything installed in poser works pretty good in daz. There are some things that just won't work but usually the readme tells you if it will or not.
As for some free things not working...they just don't..some of them are just not put together right.  My biggest bitch is that some people leave the path in that goes to their own hard drive and since I don't have their hard drive..I either have to go  in and fix/locate the file...or get rid of the whole install.  
I don't have cross dresser. 
I'm sure someone will come in and tell you more to help you...good luck!

 

“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”

[Stuart Chase]


RHaseltine ( ) posted Mon, 10 December 2007 at 7:31 AM

V4 uses magnets rather than morphs to adjust the shape of the mesh in response to posing (both to fix places where the joint causes an ugly deformation and to simulate the effect of collar movement on the breasts). The magnetise poses makes those magnets affect the selected item of conformed clothing, so you don't get pokethrough on the top when the collars are raised or on other parts when the limbs are bent (it saves clothing makers from having to add the old JCM morphs). There does seem to be an issue with the poses in D|S 1.8, especially if you have two V4s in the scene. I have a script which will magnetise all the clothing fitted to V4 in one go (run it with V4 selected):

http://www.savefile.com/files/1216562


cedarwolf ( ) posted Mon, 10 December 2007 at 11:11 AM

Thanks, folks.  I downloaded that script, seems to work quite nicely.  I appreciate the help in this.  For some reason, my P6 is creating problems and has slowed down to a crawl, so I work more in D|S now.  Happy Holidays and Happy Rendering!


Khory_D ( ) posted Sat, 15 December 2007 at 11:03 AM

According to what I read recently. When the clothes are constructed the morphs added to the clothes have to have exact same name as the body morphs or they won't work properly when you try and magnetize. 

"Further, conformingadapting clothing to the morphed figures is, of course, problematic.  I've got Cross Dresser and noticed that I get these knife-edged jaggies when I convert and pose.  Is this normal for Studio, and V4 as well as other models?"

I don't have cross dresser but suspect it has more to do with something going not quite perfect with there.  V4 is grouped a bit differently than the other Mil figures and so joints don't conform 100% to the others. Usually if your seeing jaggies on a bend then the joint parameters are not quite right. 

And to be blunt the V4 model has some issues herself. if you move her arms some ways for posing even with limits on the mesh will break and there are other places where the bends will not behave smoothly. Top of her thigh flattens and one of her arms gets an unseemly bump. And then there is v4.1 who makes the clothes go crazy and break and has her eyebrow area jump off her face when I zero the figure. Her I just don't even deal with.

Overall Daz and Poser handle meshes and the way they bend identically. Poser will "smooth" edges and make objects look rounder and the abstract concept of standard size is different but generally those are things a average user won't ever notice or deal with.  

Figure Pose files work basically the same in both Daz and Poser. All they really are is a set of mathematical coordinates that tell the program where in "space" to place body parts and how much they need to be rotated in that space. I have not been brave enough to upgrade to 1.8 yet (and because I do merchant files and i want them to  be more backward compatible rather than less I may not till something is to shiny to resist) so I haven't heard anything about it not being able to translate poses files properly.  Some mat pose files and figures or objects that come in with a texture attached do work differently from poser by the way. So checking the bump, displacement and specularity for those isn't a bad idea if they don't look quite right after an initial render.

www.Calida3d.com
Daz studio and Poser content creators


RHaseltine ( ) posted Sat, 15 December 2007 at 3:01 PM

Quote - According to what I read recently. When the clothes are constructed the morphs added to the clothes have to have exact same name as the body morphs or they won't work properly when you try and magnetize.

Magnets and morphs have no connection. The morphs in the clothes have to have the same name (that's the name, not the label that appears on the dial/slider) as the figure's morph or the clothing control won't slave to the figure's control.


Khory_D ( ) posted Sat, 15 December 2007 at 3:46 PM

Perhaps I am confused. But the additional fits use magnets and dform yes? So if the clothes have a different name for the morph rather than the same one as the figure the preset magnet/dform wont find it or move it properly to fit correct? I would guess that is why hair does not work the same as clothes with the magnets and preset dformers. So the naming system is what connects morphs and magnets so the preset magnets recognize what to move.

www.Calida3d.com
Daz studio and Poser content creators


RHaseltine ( ) posted Sun, 16 December 2007 at 8:54 AM

No. There are alterations to the base figure, joint corections and the breast movement morphs, that are performed by magnets and the magnetise pose applied those to the fitted clothing (and yes, the pose does need the magnet names to be right, but that's a feature of the base figure rather than the clothes). The morphs are morphs and in order to match them the clothing must have a suitable morph, which if the name is correct twill follow the setting of the base figure's morphs without needing anything additional done. There are magnet sets which, when applied to clothing, will shape the target to accomomdate the morph on the figure and if you spawn a morph from those magnets you do need to match the name of the morph on the base figure to get the auto-tracking feature, but those are magnet sets (in the Poser props library) not magnetise poses and they are add-ons, not part of the figure you get from DAZ.


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