Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
The problen IMO is due to the fact that the geometries on the nipple are tiny compared to the rest of the map. Because the nipple stretches over a rounded area, any texture deviation that goes outside the area of the nipple geometry onto the breast will stretch. You can use just a nipple map and asign it seperately but you should stick to nipple skin tones that are are only slightly darker to the breast skin, as the geometry on this area is not really round. It's more of a blocky, hexagonal geometry. You could go further and totally remap the nipples much larger, simillar to what was done with 'Eve' (I think).
Seems to me the first time you brought this up you stated that the nipple texture was set to white, but still, after looking at it again, that has to be the problem. Vickie is mapped so the nipples are called out as a seperate material, but not mapped seperatly, just like the lips. The nipple area is just a spot on the body map. So if the body skin's and the nipple material's color and ambient color and highlight color are all set to exactly the same color, and they point to the same map you shouldn't see this "ring around the nipple". We see it, therefore as Sherlock Homes would say, they are not set to the same. ;-) I've seen some maps where the nipples were slightly misplaced, but that just results in a texture that doesn't match the mesh, not what we see here. If you want to try something else, make a backup of your object file and CR2 for Victoria, open the originals in a text editor and delete the nipple material (it it near the end of the file). Then delete the RSR file that is in the geometry folder with the object file you just modifed, and you will have a Vickie without a nipple texture, who will automatically get the color for this area from the skin color. You really don't need this material anyway, it is there so the body would look nice without a texture map.
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