Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Oh, Oh....I asked a similar question...soo...here is what I found out in very simple terms..an experiment..put two props, ball or box etc., into the scene...place one in front of the figure and one behind. adjust the distance forward and backward of each. You will see the figure change as the point of focus is adjusted....at some point the figure will be fully visible...that gives you the idea how that particular feature affects the render... Lorraine
Thank you all for your tips. Lorraine's hint really paid off, but I'm going to give bloodsong's a try too. Post-render work is usually easier in the end...at least for me. :) Thanks again. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
You can also use depth cueing to simulate a camera's "depth of focus". Someone posted this before but at that time I did not understand what effect they were going for so it did not sink in. Sorry, can't credit them. 1. Render Scene with Depth Cueing off. 2. Take that image into your favorite paint program and perform a Gaussian Blur on the whole frame. 3. Import that image into Poser as a background. 4. Without changing camera angle, re-render the scene with Depth Cueing on. Presto! Close objects in focus and objects further away get more and more out of focus.
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my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.