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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: Cartoon headmorph - problem with eyes


urig ( ) posted Sun, 06 January 2008 at 9:33 AM · edited Thu, 19 September 2024 at 7:59 PM

file_396973.jpg

Hi, all. I´m working on a cartoon headmorph for Sidney in Quidam. First try, the morph works good in poser but the eyes are too high (still the same original Sidney-head position). Is it possible, to move the eyes in poser? I can´t find a translate dial for the eyes... Yeah, I know, she´s ugly... but I´d like to make her later much more uglier ;-) tia, urig


nruddock ( ) posted Sun, 06 January 2008 at 12:26 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2723112

See linked thread, it should help.

You can unhide the translation dials for the eyes by making a special pose file or using a script, see -> http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2693525


urig ( ) posted Mon, 07 January 2008 at 9:17 AM

Thanks a lot. Your links helped me. I found a script to unhide the dials.


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