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Subject: A loose shirt


arrowhead42 ( ) posted Mon, 07 January 2008 at 7:10 PM · edited Tue, 07 January 2025 at 1:08 PM

Hello everyone - does anyone have any idea where I might be able to find a loose fitting shirt for Mike 3? I'm looking for one that would resemble a  sports fan's jersey. I'm looking for one that when placed on him would hang like the one pictured on the boy below - somewhat large and baggy. I've tried using the morphs available with several different T-shirts and such, to get the right effect, but I haven't had any success. Does anyone have any ideas? Obviously if there's a free one out there, that would be best, but if I had to pay a few dollars to buy one, I'd be willing to do that. Any help would be greatly appreciated.
Thanks everyone,

Sincerely,

Arrowhead42 (A Sincerely Depressed Washington Redskins Fan)

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


Seliah ( ) posted Mon, 07 January 2008 at 10:44 PM

Hello -

For Mike 3? Have you tried using the shirt from the M3 Tunic Pack? It's fairly long, and I imagine you might be able to get it to look 'baggy' with a couple of magnets to pull the sides out or something? You'd need to texture it and probably set certain parts of the sleeves not-visible, though.

~ Seliah



Miss Nancy ( ) posted Mon, 07 January 2008 at 10:53 PM

baggy may not work with the default mike footballer shoulders. they would hafta be reduced to normal first IMVHO.



arrowhead42 ( ) posted Mon, 07 January 2008 at 11:12 PM

Magnets? Yikes! They scare me! I've never had much luck using magnets. They're so doggone tricky to use. You may be onto something though, if I can summon up the patience to give 'em a try. I'm still scared of 'em though...

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


EnglishBob ( ) posted Tue, 08 January 2008 at 3:35 AM

This is a job for dynamic cloth. Why not start from an existing Mike 3 t-shirt, convert to dynamic (which may be as easy as importing with "weld identical vertices" selected), and scale it up slightly before simulation?


Seliah ( ) posted Tue, 08 January 2008 at 7:29 PM

Quote - Magnets? Yikes! They scare me! I've never had much luck using magnets. They're so doggone tricky to use. You may be onto something though, if I can summon up the patience to give 'em a try. I'm still scared of 'em though...

Hello. :) I promise they're not as scary as they seem! I felt the same way the first few times I had to use them, but I more or less have to use them on nearly every render now, as most of my figures are dial-morphed and don't fit inside the clothing without them. ^_^

Would a tutorial of some kind help? I can try to work up a step-by-step or find you a link to an easily understood one, whichever happens first. They ARE very tedious to work with, but mostly it's just a matter of turning the x/y/z translate, rotate etc dials to get what you want with them. The biggest thing to remember is to have the body part you want the magnet to affect selected before adding the magnet to the scene.

I just don't know of any pre-existing clothing item like you're looking for. Another possibility might be to load up the daz m3 tunic and play with the scaling dials a bit. I doubt it will sit on the figure with all the loose folds and such since it's a conforming item and not dynamic.. but it might be worth a try? ~ Seliah



arrowhead42 ( ) posted Tue, 08 January 2008 at 11:04 PM

I've tried several tunics and T-shirts and played with the morphing dials, and none of them turn out looking good. If you have a tutorial handy, I'd love to have a look at it... but don't go out of your way or anything.

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


arrowhead42 ( ) posted Wed, 09 January 2008 at 12:09 AM

Here's a test image I created using the dynamic cloth technique described by EnglishBob (sorry about the no-pants thing - but at least he's covered!)

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127


My cousin Jack can speak to beans. That's right.... Jack and the beans talk


EnglishBob ( ) posted Wed, 09 January 2008 at 3:05 AM

file_397155.gif

Cool. :) Glad you got it sorted. I'll just reiterate what I told arrowhead42 in a PM, for the benefit of anyone else who may be interested. "If you try to use conforming clothing in the cloth room, it falls apart into the different groups - dynamic clothing needs to be all in one piece (rather like real clothing). It doesn't work for everything, but if you import the geometry of conforming clothing then it can often be made suitable for simulation. - go to file > import > Wavefront OBJ - find the file in RuntimeGeometries - in the import dialogue, uncheck everything except "weld identical vertices" - then simulate as usual." The problem you described with the pocket falling off is due to the way the shirt was made: conforming clothes can have things like pockets made out of unattached mesh, just "plonked on" and it will stick. If you can select the pocket, try adding it to the soft decorated group and it ought to stay put.


FranOnTheEdge ( ) posted Wed, 09 January 2008 at 5:35 AM

I also vote for a tutorial on how to do this.  Preferably using stuff that's freely available to anyone.  Then I can follow it too.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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