Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3146208&ebot_calc_page#message_3146208
See linked post for a helper script.This question seems to have been coming up a lot recently, you might want to look at the other threads and see if there's something else that helps or suits you better.
Quote - Gak, i'm sorry! I did scan the thread list before I posted, and didn't see anything on it or I would have tagged it onto one of the others. My apologies. : )
No apologies needed.
Given that some thread titles don't give too much clue to what they're about, it's easy to miss something relevant or remember which one it was.
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Just a quick question, here. I know this is possible as I've seen these packages put out there for freebie as well as paid MP's, but I cannot for the life of me figure out how to do it, aside from hand editing a .pz2 file.
HOW do I package up a V4 morph set for general distribution? I don't want to just set a .pz2 and then have the end-user wind up pulling their hair out when it changes her body shape AND that pose they've worked so hard to achieve.
But she also cannot have an INJ/REM file done for her in the sense of the Mil3's, either.
Hand-editing the pz2 is one possibility, I guess, but I really feel like I'm in WAY over my head when I look at doing that. I can't make heads or tails of what's a morph and what's part of the physical pose...
So I guess this is more directed to those of you who HAVE put out V4 packages, then. How are you getting the morph poses to work? Are we just hand-editing every pose file for V4 now?
~ Seliah