Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3146208&ebot_calc_page#message_3146208
See linked post for a helper script.This question seems to have been coming up a lot recently, you might want to look at the other threads and see if there's something else that helps or suits you better.
Quote - Gak, i'm sorry! I did scan the thread list before I posted, and didn't see anything on it or I would have tagged it onto one of the others. My apologies. : )
No apologies needed.
Given that some thread titles don't give too much clue to what they're about, it's easy to miss something relevant or remember which one it was.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Just a quick question, here. I know this is possible as I've seen these packages put out there for freebie as well as paid MP's, but I cannot for the life of me figure out how to do it, aside from hand editing a .pz2 file.
HOW do I package up a V4 morph set for general distribution? I don't want to just set a .pz2 and then have the end-user wind up pulling their hair out when it changes her body shape AND that pose they've worked so hard to achieve.
But she also cannot have an INJ/REM file done for her in the sense of the Mil3's, either.
Hand-editing the pz2 is one possibility, I guess, but I really feel like I'm in WAY over my head when I look at doing that. I can't make heads or tails of what's a morph and what's part of the physical pose...
So I guess this is more directed to those of you who HAVE put out V4 packages, then. How are you getting the morph poses to work? Are we just hand-editing every pose file for V4 now?
~ Seliah