Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Super fine is necessary for soft shadows and really long render times...LOL...it really depends on the image as I use a variety of settings myself...more opinions to come no doubt.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Generally with really noisy textures or extremely clean textures with special things like burry shadows or reflections and such, higher antialiasing settings may be usefull. In any other situation, fine is probably sufficient.
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(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Fine = You only get 1 ray per pixel
Super Fine = you get control of Rays per pixel. Default is 16 but you can go all the way up to 256 More rays equals soft lights and shadows or less banding in lights or shadow renders. If you are doing a Sword in the Stone type render with visible light you might notice bands in the light with fine rendering. It also hapens in clouds or other objects with partial transparency. Go to superfine and add rays per pixel till it goes away.
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Hello
Is there a guideline document on the differences between fine and superfine?
what settings does everyone use here?
I always use fine.
thanks