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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: fine vs superfine


spidergod ( ) posted Thu, 10 January 2008 at 10:55 AM · edited Sat, 10 August 2024 at 5:01 AM

Hello

Is  there a guideline document on the differences between fine and superfine?

what settings does everyone use here?

I always use fine.

thanks


bobbystahr ( ) posted Thu, 10 January 2008 at 12:19 PM

Super fine is necessary for soft shadows and really long render times...LOL...it really depends on the image as I use a variety of settings myself...more opinions to come no doubt.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Rayraz ( ) posted Thu, 10 January 2008 at 3:39 PM

Generally with really noisy textures or extremely clean textures with special things like burry shadows or reflections and such, higher antialiasing settings may be usefull. In any other situation, fine is probably sufficient.

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AnnieD ( ) posted Thu, 10 January 2008 at 5:12 PM

I'm thinking like Bobby said...it all depends on what I'm doing so I use a variety of settings.

 

“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”

[Stuart Chase]


danamo ( ) posted Thu, 10 January 2008 at 10:24 PM

I use super-fine a lot.
Sometimes I like to turn gamma correction off for dark scenes, like a deep space pic. I dial all the ambience and some diffuse from my mats and make up for the lack of ambience with a lot of source lights.


electroglyph ( ) posted Fri, 11 January 2008 at 8:59 AM

Fine = You only get 1 ray per pixel

Super Fine = you get control of Rays per pixel. Default is 16 but you can go all the way up to 256 More rays equals soft lights and shadows or less banding in lights or shadow renders. If you are doing a Sword in the Stone type render with visible light you might notice bands in the light with fine rendering. It also hapens in clouds or other objects with partial transparency. Go to superfine and add rays per pixel till it goes away.


spidergod ( ) posted Fri, 11 January 2008 at 9:07 AM

well in abstracts fine seems to work fine.

still takes ages to render though (well my perception is it does, now takes 2 hours instead of 4 on as it used to on my old machine)


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