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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: More Tutorial Problems


cryptojoe ( ) posted Sat, 19 January 2008 at 6:57 PM · edited Fri, 26 July 2024 at 8:05 PM

file_398021.jpg

I'm using Carrara 6 Pro, and the hand book is for Carrara 5.

Okay, we are in the Assembly room, the tutorial is saying:

"...click once between the first key frame and the last key frame on the time line for the fan group; notice it turns yellow. (Nothing turned yellow mind you) In the Properties Tray, Carrara displays the properties for the Tweeners..."

Don't see that ether. What I see is posted above. 

Is it me, or do I need to buy the same hallucinogens the author is using?

Yank My Doodle, It's a Dandy!


bwtr ( ) posted Sat, 19 January 2008 at 8:27 PM

Sorry, but you seem to be providing a paragraph which is well into a (missing) conversation!

Need a starting point for me--sorry again.

bwtr


MarkBremmer ( ) posted Sat, 19 January 2008 at 9:22 PM

If the Tweener is actually selected (clicked on) in the Sequencer, the Tweener properties will show up.






stardust ( ) posted Sat, 19 January 2008 at 11:18 PM

file_398048.jpg

Here is what it looks like in the Sequencer ... sorry, no drugs needed :)




UVDan ( ) posted Sun, 20 January 2008 at 5:27 AM
Forum Moderator

I see you are already into customizing your interface.  Sorry I have been absent for your thread.  I have my own problems trying to get Carrara to import groups and materials intact with an obj.

Free men do not ask permission to bear arms!!


UVDan ( ) posted Sun, 20 January 2008 at 5:40 AM
Forum Moderator

**Ok, I got it page 64.**

Free men do not ask permission to bear arms!!


cryptojoe ( ) posted Sun, 20 January 2008 at 7:22 PM

file_398125.jpg

I click. 

See? 

Nothing happens!

Yank My Doodle, It's a Dandy!


UVDan ( ) posted Sun, 20 January 2008 at 7:56 PM · edited Sun, 20 January 2008 at 7:58 PM
Forum Moderator

**You are clicking up on the line that says UNIVERSE.   Click on the one that says fan.  You may need to have the fan selected as well. 
**

Free men do not ask permission to bear arms!!


cryptojoe ( ) posted Sun, 20 January 2008 at 8:08 PM

file_398138.jpg

Okay I selected the fan, but I didn't show that...

"And a one-a" 

Lawrence Welk, bubbles going...

Yank My Doodle, It's a Dandy!


cryptojoe ( ) posted Sun, 20 January 2008 at 8:10 PM · edited Sun, 20 January 2008 at 8:19 PM

file_398139.jpg

'And a Two-wa...."

I click in the time line...

...anticlamatic, eh?

Nothing happens...

If it any consolation, I had the fan oscillating and spinning in a looped animation yesterday. But, I still don't understand the selection for the tweeners, whatever, they're trying to get me to understand.

It must be nice to still have a pliable brain!

Yank My Doodle, It's a Dandy!


MarkBremmer ( ) posted Sun, 20 January 2008 at 9:00 PM · edited Sun, 20 January 2008 at 9:03 PM

file_398145.jpg

Hi CJ, You only have one keyframe at time zero. So, there is no tweener. You need to have a key frame also set further down the timeline. Mark






UVDan ( ) posted Sun, 20 January 2008 at 9:34 PM
Forum Moderator

Aha!  Just like in the instructions.:laugh:

Free men do not ask permission to bear arms!!


ShawnDriscoll ( ) posted Mon, 21 January 2008 at 12:36 AM

Reset your preferences to get all the colors back to default.  Then you'll see.

www.youtube.com/user/ShawnDriscollCG


cryptojoe ( ) posted Mon, 21 January 2008 at 11:31 AM

file_398170.jpg

@Shonner, default burns my eyes!

I can see those little tabs on both sides are the same color as Marks...

So, even if the defalt color for the skins isn't the same, it should have no effect on ones ability to see that something has been selected.

Yank My Doodle, It's a Dandy!


cryptojoe ( ) posted Mon, 21 January 2008 at 11:35 AM

file_398171.jpg

Now, I can move that line thingamabob, and the little arrow thingamajigs, and a tab appears in the whatchamacallit in the upper right hand side. Point is, I can select these items but nothing to do with those Tweener thingies...

Yank My Doodle, It's a Dandy!


MarkBremmer ( ) posted Mon, 21 January 2008 at 11:45 AM

Hi CJ, When this "clicks" you'll kick yourself - like all things in 3D. ;) It sounds like you are new to animation. Dragging a key frame isn't enough, you'll actually need to create a new one so that you have two on the same line. The space between the two key frames (the little black triangles) is the tweener. How do you make a new key frame? Simply move the time marker further down the timeline and then change the item in the scene and Carrara will create a new key frame automatically. I don't know what the tutorial is asking you to move or change but by completing the request with the timeline indicator further along in time, a key frame will be made and then you'll have a tweener also.






cryptojoe ( ) posted Mon, 21 January 2008 at 2:00 PM

Attached Link: http://www.safehaven-uk.org/cryptojoe/Resource Reclamation.zip

Okay, I must have missed something in the tutorial about moving the object...

Yes, I'm familiar with the terms of Timeline and Keyframe; its the Tweeners I'm new to. Im sure they exist, but they were seemlessly invisible in Rhinoceros 3's Bongo Animation program.

Again, the link to my video is above. It will download a 82 Meg zip file

Yank My Doodle, It's a Dandy!


UVDan ( ) posted Mon, 21 January 2008 at 4:21 PM
Forum Moderator

Check the tutorial Joe.  They say to move the time marker down, then move the fan.

Free men do not ask permission to bear arms!!


dbigers ( ) posted Mon, 21 January 2008 at 11:02 PM

Tweeners are short for what happens in the space "between" two keyframes. Before computers it was up to the artist to figure out the in-between motion and appearance, position, etc. for all the objects for the frames in between keyframes. This was back in the day when all animating was done by hand, not that long ago actually. As Mark said, you must create another keyframe further down the timeline for Carrara to know that it needs to "tween" any property. Say for instance you move the object on frame 60, Carrara will do the work of calculating all the intermediate frames in between. That way, if you scrub the timeline to frame 35, the objects' position will be calculated and the object will be drawn where it should be for that frame. The tweener is just the end users ability to decide how Carrara will make that transition between keyframes.


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