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Freestuff F.A.Q (Last Updated: 2024 Nov 17 8:21 pm)
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:ohmy:
" Because it was needed?"
*Does'nt geometry tell us Where something would be; why remove, or seperate, that detail?
At first I was thinking that removing the data would make the file smaller; but then I realized removing the geometry data would just incure a need for another form of...Geometry!?
I guess just would'nt called this a Stripper; as much as a Seperator, or Externalizer? But then again I still do'nt understand what the benefits are, here, at all?
From the Readme: "" Why use obj files instead of putting the geometry information in the prop file? -Less memory intensive: when you add another copy of the prop to the scene, Poser only has to reference one obj file. -When you save a scene file, Poser saves the reference to the obj file rather than saving the geometry information. -obj files can be imported into other programs, pp2 files can not. -Some marketplace sites require that prop files reference external obj files.""
Most stores (Rendo, Daz, Poser Pros, RDNA) require the object to be separated from the prop and referenced. There are many numerous benefits to this, but the main one is to make supporting add on products easier.
For instance, how do you load an object into a 3d paint application, if it's imbedded in a prop file? Or how do you load a 3d object into uv mapper or photoshop cs3 to check for seams for a new texture?
MANY reasons why it's required, and I wouldn;t even dream of buying something that didn;t have objs ripped.
Just another one of those developement details that increases the work for developers, but also increases the useability to end users.
Way too many people take way too many things way too seriously.
Quote - :ohmy:
" Because it was needed?"
*Does'nt geometry tell us Where something would be; why remove, or seperate, that detail?
At first I was thinking that removing the data would make the file smaller; but then I realized removing the geometry data would just incure a need for another form of...Geometry!?
I guess just would'nt called this a Stripper; as much as a Seperator, or Externalizer? But then again I still do'nt understand what the benefits are, here, at all?
Well, curiously enough Poser uses less memory to load the prop if the props you've loaded have external OBJ files as opposed to having the geometry imbeded into the pp2 file, so having an external .obj file is always much better in this regard.
Now granted, one can load a prop in poser, export the geometry to an obj file, then go back and edit the pp2 removing all the geometry information and putting in a statement to reference the new .obj file you've created, but this can be a bit time consuming particularly if you have quite a few pp2 files with internal geometry, so i can see a lot of use for a program like this personally.
Thanks! This is one thing I hated about making props! This will make it so much easier!
Poser 9 SR3 and 8 sr3
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Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
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Attached Link: Geometry Stripper
I have just finished writing a "Geometry Stripper" program (for Windows) which performs the following process: 1) Removes the geometry information from a prop (pp2) file. 2) Saves the geometry information to an obj file. 3) Adds a reference to the obj file back to the prop file. This program will also work with props which have multiple objects within it: each set of geometry information is saved to a separate obj file.Created on Windows XP, but should work on most versions of Windows.
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