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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 14 3:44 pm)
Hi:
Painting over the skin texture works just fine except at the seams. I'm looking to get the effect of skin showing through partially applied paint, and this works. I'm just looking for technical advice on how to deal with matching the seams. This would still be a problem if I was painting a texture from scratch. Michael
Does the original skin have a seam when you use it? And when you say seam do you mean a white area where the textures don't quite meet or where lines/colors don't match properly? And actually seams are a big problem when painting textures from scratch. One reason is that face textures are quite large in comparison to the body texture and how much it covers. Also the map isn't always as exact as we like to believe it is.
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Hi folks:
I hope some of you can help me with this. I've searched this and other forums and havent' seen the answer I'm looking for.
I want to take a skin texture for vickie (1,2 or 3) and paint over it. The problem is that I end up with visible seams in the texture when I use a 2D paint program (Painter 7). I've got Zbrush, and was hoping to just load the model into Zbrush and smooth over the seam, but it ends up leaving a partial seam also.
So, how do I fix the problem. I've got the following software:
Painter 7, 3DS Max 9, Zbrush 2.5, DeepPaint, DAZ Studio, and the DAZ studio FBX exporter, Motionbuilder Pro, and UVMapper Pro. You'd think with all these goodies I'd be able to figure out how to do it, but not yet...
Thanks for your help, Michael