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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: V4 Mature A-AA-AAA cup creation?


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kobaltkween ( ) posted Wed, 06 February 2008 at 4:13 PM

yeah, i would have said that body was much softer and younger than what you're going for.  i've found older, and maybe one thin, but none as thin as your  V4.    the older thin women i know personally don't seem to have much droop at all, but i'll keep looking.  though it's very depressing.  all the images i find are on plastic surgery sites, and they're all the befores.    the afters are mostly lifts and  "augments."  pretty much none stayed the same size.

it's messing up the rib cage?  maybe you want to consult someone knowledgeable in morphing.  are you starting with the chest morphed or in default?  because if it's morphed, you need to undo the application of the morphs or they'll be doubled.  obvious, i know, but i thought i'd mention it.

and good to know you're not giving up.



LBJ2 ( ) posted Wed, 06 February 2008 at 4:27 PM

Content Advisory! This message contains nudity

file_399376.jpg

> Quote - yeah, i would have said that body was _much_ softer and younger than what you're going for.  i've found older, and maybe one thin, but none as thin as your  V4.    the older thin women i know personally don't seem to have much droop at all, but i'll keep looking.  though it's _very_ depressing.  all the images i find are on plastic surgery sites, and they're all the befores.    the afters are mostly lifts and  "augments."  pretty much none stayed the same size. > > it's messing up the rib cage?  maybe you want to consult someone knowledgeable in morphing.  are you starting with the chest morphed or in default?  because if it's morphed, you need to undo the application of the morphs or they'll be doubled.  obvious, i know, but i thought i'd mention it. > > and good to know you're not giving up.

Hiya and thanks for the reply

Maybe this picture collage shows it better...

Yes something happen withwhole chest, not just the breasts on the morphs i make....
Its a strange problem. If i dont apply the wanted body morphs V4.1++ (fitness, thin, young emeciated) the breast problem dont appear.
But i actually think that its the fullbodymorphs that cause the trouble.

But if i dont apply them first... the problem wont appear when i get the wavefront object into Hexagon, and then there are nothing to modify from in hexagon...
I only used Hexagon for a week, bu i followed a tutorial everytime, making sure i did everything right.

Best Regards
LBJ Denmark


kobaltkween ( ) posted Wed, 06 February 2008 at 6:51 PM

to my eyes, none  of those look any smaller than an A (i'd say a couple were larger) and heavier than your V4.  one looks like she might actually have something one site called a deformity (don't ask me, i don't  make these rules up about women's breasts).  but that does give me reference.

wait, you're turning the morphs back off after loading the morph, right?  because otherwise you're doubling the applied morphs.  if you applied these as FBMs, you'll have to apply the negative of the morph amount on the appropriate body part.



bantha ( ) posted Thu, 07 February 2008 at 7:35 AM

Which morph settings do you use for the body, LBJ2? I can try to make the morph for you, but since you already use a lot of morphs, I would need the values, or the new morph would not work. You probably use the already-morphed mesh as a base, which basically means that you double all previously applied morphs.

If you want to do it for yourself you will have to remove all previous morphs after loading the morph target, export the OBJ again and load the exported OBJ as the morph target. So jous should get an obj-file with your changes only, whithout other morphs applied.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LBJ2 ( ) posted Thu, 07 February 2008 at 10:32 AM

Quote - Which morph settings do you use for the body, LBJ2? I can try to make the morph for you, but since you already use a lot of morphs, I would need the values, or the new morph would not work. You probably use the already-morphed mesh as a base, which basically means that you double all previously applied morphs.

If you want to do it for yourself you will have to remove all previous morphs after loading the morph target, export the OBJ again and load the exported OBJ as the morph target. So jous should get an obj-file with your changes only, whithout other morphs applied.

Hiya and thanks for the reply.

I only worked with Daz studio for 3 months, and Hexagon 1 week.
So excuse me for asking stupid questions :)

What i use is:
Daz Studio v.1.8.2.1
V.4.1
NGM for V4
Ngm Petite for V4
1 homemade morph made in Hexagon 2.1 and imported to D|S using Morph Loader for D|S
And 55-60 different dials(most for breasts and NGM)

Yes i would love some help on this since im stuck.

But this would take that you have the 2 NGM products too, and Daz Morph Loader ?
And my custom morph(however i can distribute that to you) made in hexagon2.1?

"If you want to do it for yourself you will have to remove all previous morphs after loading the morph target,"
Not sure i understand that. Im not sure what Loading the morph target really means.
the term for "loading the morph target"?

Remove all previous morphs from what?

Remove all previous morphs on the full character before i export the chest from D|S to a wavefront object?

Remove all previous morphs on the chest before i export it from D|S to a wavefront object?

Remove all previous morphs on the chest,
after i have imported back into Daz Studio, the chest(wavefront object) modified in Hexagon,
exported from Hexagon as wavefront, and imported into Daz Studio using the Daz Morph loader.? This is SO hard to explain..

"export the OBJ again and load the exported OBJ as the morph target. So jous should get an obj-file with your changes only, whithout other morphs applied"

I got kinda lost there haha...
export the chest obj from Daz studio without any morphs applied to the chest i export?

This is the tutorial i follow when messing with it:
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1771

I do exactly what it says, except for that the tutoriale is for a head instead of a chest.

Sorry for being a smuck on explaining and understanding

Best Regards
LBJ Denmark


LBJ2 ( ) posted Thu, 07 February 2008 at 10:52 AM

Quote - to my eyes, none  of those look any smaller than an A (i'd say a couple were larger) and heavier than your V4.  one looks like she might actually have something one site called a deformity (don't ask me, i don't  make these rules up about women's breasts).  but that does give me reference.

wait, you're turning the morphs back off after loading the morph, right?  because otherwise you're doubling the applied morphs.  if you applied these as FBMs, you'll have to apply the negative of the morph amount on the appropriate body part.

Hiya and thanks for the reply.

Well lets forget about age and cup size. Most dont seem to get my point anyway.
Its the shape im refering to and a approximate size. Just look at the pictures.

"wait, you're turning the morphs back off after loading the morph, right?"
I dont understand exactly what you mean ..??

Truning what morphs off? for what object? i which program?
Hexagon? Daz studio?

Since im very new in all this. I follow this tutorial from Daz very closely:
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1771

"if you applied these as FBMs, you'll have to apply the negative of the morph amount on the appropriate body part."

I apply Full body morphs(FBM i guess) definition(2.0), thin(0.30) and young(0.60)
to the full character in Daz studio before i export anything.
I have to do it first or else the breast problem wont excist.

Its especially the Definition dial that makes the problem(shown at pictures earlier in this thread)
But thats the dial providing a rather hardbody look, so i kinda need to apply it.

But are you saying?:
"if you applied these as FBMs, you'll have to apply the negative of the morph amount on the appropriate body part."

That i need to subtract 50% of the values, for the chest only FBM's, AFTER i import the modified work back into Daz studio using the Daz Morph Loader?

Best Regards
LBJ Denmark


bantha ( ) posted Thu, 07 February 2008 at 10:59 AM · edited Thu, 07 February 2008 at 11:03 AM

No problem with that, this stuff is complicated.

I do have both NGM products, yes. I would do the morphs with Silo, not Hexagon, but just that's no big difference. I don't need Morph Loader since I have Poser.

The tutorial is for making a morph for an unmorphed figure. If you export a shape which is already morphed, your new morph will have the old one too. 

After loading your morph, try to set all other morphs to zero, and apply your new morph only to the morphed body part. So, if you use a full body morph, you would go to the body part you created your own morph and set the respective body morph to the same negative value as you have set the full body morph.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bantha ( ) posted Thu, 07 February 2008 at 11:19 AM

file_399444.jpg

See, I use a morphed Vicky......


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bantha ( ) posted Thu, 07 February 2008 at 11:20 AM

file_399445.jpg

Load her abdomen in Silo....


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


kobaltkween ( ) posted Thu, 07 February 2008 at 11:20 AM

sort of! 

ok, it's like this.

forget about Hexagon.  just focus on exporting and importing your morph.

let's say you apply Random Full Body Morph X (FBM X) at 100%. 

then you export the chest as Chest Morph Y.

then without making any changes, you import Chest Morph Y into the chest of your figure.

let's say you have FBM X still applied to your figure.  importing Chest Morph Y morphs the chest to 100% of FBM X.  FBM X is also morphing the chest to 100%.  so you're doubling the effect of FBM X on the chest.

now, FBM X affects lots of body parts.  you don't want to dial them in manually.  so you want to select the chest, and dial the equivalent chest morph to negative the amount of FBM X in Chest Morph Y.  in this case, that means dialing in -100% FBM X.

so, in your specific case, every amount you dial into the Full Body Morphs that has an equivalent in the chest and gets exported in the morph needs to be dialed in negatively in the chest.  if you have Young 0.5, Toned 0.4 and Thin 0.2 dialed in the Body (sorry, i don't remember your actual values), export the chest with those morphs included,   make your correction in Hex, and then import the corrected morph to the chest, you need to dial Young -0.5, Toned -0.4, Thin -0.2 on the chest.

you aren't actually following the tutorial precisely,  because it's starting with the figure at default.  though skimming it, i don't see that mentioned as a requirement (and it really should be).  because you're making that change, you need to change the process accordingly.

the thing to remember in this process is that your custom morph has lots of other commercial morphs in it.   this prohibits you from ever sharing or selling your custom morph with anyone else.  otherwise, you'd be distributing other people's work.   so if you catch the Hex bug and find you really enjoy making morphs, you have to work with the figure fully at default. there are other intellectual  considerations for distribution as well, but i think that's beyond this discussion.

does that help at all?



bantha ( ) posted Thu, 07 February 2008 at 11:20 AM

file_399446.jpg

Morph it.....


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bantha ( ) posted Thu, 07 February 2008 at 11:21 AM

file_399447.jpg

...and apply it.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


kobaltkween ( ) posted Thu, 07 February 2008 at 11:22 AM

oops!  cross post!  didn't mean to interrupt bantha's tutorial.



bantha ( ) posted Thu, 07 February 2008 at 11:24 AM · edited Thu, 07 February 2008 at 11:29 AM

As you can see the - since the new morph includes the old one, the abdomen now has the original morph twice. And my changes once. That's at least a part of your problem.

So the best thing to do is probably to load your original exported OBJ (before morphing) as morph and set it to -1. That should fix it.

Tutorial ended - others may post again.... 😄

Just thought pictures would make it easier to understand.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LBJ2 ( ) posted Thu, 07 February 2008 at 12:19 PM

Hiya Bantha and Coaltdream.

Thanks to both of you for trying to teach me this.

I THINK i understand this...maybe haha

SO.. what i actually do... as far as i understand... IS

That after loading my new custom morph with the Daz Morph Loaders ....

I apply the FBM's(Definition, Thin and young) ..2 times for the chest and only 1 time for the rest of the body, when i spin my new dial?

And i have to subtract the original FBM values(definition 2.0, thin 0.30, young 0.60)
from the equivalent FBM's for the chest part only?

Or do i have to subtract ALL dialed values for the chest an breasts(applied at the first step exporting the chest only from Daz) ? or is it ONLY the Full body morphs that screw it?

If i understood this correctly...
The reply to this post should be YES :) Almost haha

Best Regards
LBJ Denmark


LBJ2 ( ) posted Thu, 07 February 2008 at 12:27 PM · edited Thu, 07 February 2008 at 12:28 PM

Hiya 
Bantha and Coaltdream i gatered this to 1 reply. Look above.


LBJ2 ( ) posted Thu, 07 February 2008 at 12:27 PM · edited Thu, 07 February 2008 at 12:28 PM

Hiya 
Bantha and Coaltdream i gatered this to 1 reply. Look above


bantha ( ) posted Thu, 07 February 2008 at 12:31 PM

Yes, I think you got it right.

The easiest way would be to load the OBJ from which you made the morphs as morph target too and set it at -1 - that should correct it. Most body morphs in V4 are hidden so you cannot apply a partial body morph. So just subtract where you started from.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bantha ( ) posted Thu, 07 February 2008 at 12:32 PM

I still see nothing. Picture too big? Not JPG? More than 400K?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


LBJ2 ( ) posted Thu, 07 February 2008 at 12:51 PM

Quote - I still see nothing. Picture too big? Not JPG? More than 400K?

I dident post a picture......did you?


LBJ2 ( ) posted Thu, 07 February 2008 at 12:53 PM · edited Thu, 07 February 2008 at 12:56 PM

Content Advisory! This message contains nudity

file_399450.jpg

Actual problem 500x444 120kb approx.

Left pic: undesired spacing between lower breast and body.

Right pic: Wanted result (postworked in PS7 to correct insufficient render result)


LBJ2 ( ) posted Thu, 07 February 2008 at 1:31 PM · edited Thu, 07 February 2008 at 1:44 PM

Quote - Actual problem
500x444 120kb approx.

Left pic: undesired spacing between lower breast and body.

Right pic: Wanted result (postworked in PS7 to correct insufficient render result)

Im trying to recreate all since all the mods throughout the last week has messed it up.
And im troubled byt what version of my files has what kind of modification.

From scratch it is:

Standard v4.1 loaded in D|S
Applied simple mat and Light.
Applied 3 FMB. Definition(2.0), Thin(0.30), Young(0.60)

5 simple breast dials to get a approx. a-cup or so.

BreastsSize -16%
BreastsLarge -20%
BreastsNatural +100%
BreastsDroop +27%
AereolaSize -100%

That is my starting point.
Shaping them from here on, and make them hang and become flatter is the real challenge :)

Im gonna try obtain the wanted breast shape without the NGM products.
My thoughts about it is like.. a kind of KISS convention. KISS= Keep It Simple Stupid.

The less modifications involed. The easier to debug or whatevet its called in 3D.

Anyway .. im trying to shape the breasts as good as i can from a standard v4.1.
If its possible. I will post the result as soon as its ready.

Best Regards
LBJ Denmark


bantha ( ) posted Thu, 07 February 2008 at 2:01 PM

Blackhearted mentioned a while ago that it's easier to flatten the chest and redo the breast from there than shaping a preformed breat. If it don't work out you may try it his way. Good Luck!


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


kobaltkween ( ) posted Thu, 07 February 2008 at 4:45 PM

just to say, you can take the body part specific morphs in your custom morph to 0.  if something just affects the chest and it's already in the custom morph, you don't need the original anymore. 

i will say this.  i don't think that if you don't solve this problem that any merchant will happen to make this specific morph, unfortunately.  especially if NBS isn't doing it for you.  you might try starting with noggin's Molly at DAZ?  i think she's much older than you're wanting, but maybe you can use her morph as an addition to your others?  sorry, just trying to come up with a good answer...



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