Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 12:47 pm)
It adds more information into the cr2 for up coming figures like Aiko 4, Male Morphs. It also restores the old INJ and REM way of adding morphs, which the community has been asking for since her release over a year ago. Not sure what all else but that's what I know so far.
---Wolff On The Prowl---
checks time
Judging by the to-ing and fro-ing at DAZ, the correct name is probably Victoria 4.2.1 rev Z4A by now. :biggrin:
Coppula eam se non posit acceptera jocularum.
Did you read my post above Singular? That's whats new. If you don't upgrade then you will be missing out on all the new stuff that will be released for her as well as the Male Morphs (if you have such interest... I do) as well Aiko 4, which NEEDS this update to work properly.
---Wolff On The Prowl---
M4 must be afraid to see all this mess around his chick wherever he is: "Oh my God!! When it will be my turn, i don't want them to play with my 'male morphs'!!!"
Coldrake
Thanks RAMWollff and coldrake for the detailed information. I wonder in what kind of troubles I run, when using the 3rd party characters with V4.2. They expect some morphs to be embedded and won't inject them with the pose file. Hmmm, wonder how this works out...
So A4 will be a morphed V4.2, or will it be remapped too, like A3 was remapped compared to V3?
It was allot easier than I thought it would be.
I first went into my runtime Character folder and deleted only the V4 and V4.1 cr2.s and any other cr2.s that were part of those installs like the V4 to V3.cr2 and even the developers cr2 just to be on the safe side. I then went into the Pose folder and located the General Poses folder and trashed that and then into the folder that contained the Morphs ++, Creature Creator Morphs and Muscle Morphs and trashed them. The rest you can leave as is (textures and what ever else). Install the new, updated files in a logical order!! I'm actually, this time, going to keep them in the order they were intended to be in so if there are other updates hopefully I can install right over the top. I tend to move things around and organize things to death which for this update was a mistake. So now I'll organize things to death AROUND all these newly installed folders and make the most of it!! :lol:
In any case I have her installed, organized and ran a test last night using V4 Male and it's really quite nice when combined with the Muscle Morphs and another that I can't talk about right now!! :tt2:
There was a mentioning that if you have created allot of Poser scenes with V4 (not V4.1 or V4.2) then it's safe and you should keep her. Since I have been doing more beta testing than scene creation over the last year I don't have any scenes, esp scenes created in Poser. In Studio I have a few but Studio saves that info in the Data folder so it's safe to use again. So I got rid of all instances of the old V4 and V4.1 to really clean it up. If your just going to be using the new V4.2 from here on out, what's the use holding on to old data like that?
Oh and in case anyone likes the V4 male I do have my Bruno set in the Free area here, There is a Poser and a DAZ Studio version to choose from. Lots of options too and you don't have to use the Bruno morph, there are separate MOR and MAT files!
Have fun!!
---Wolff On The Prowl---
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I'm trying to understand a bit better what exactly were the changes between Victoria 4.0, 4.1 and now 4.2. Specifically, I'm most interested to how the base V4 .obj file changed during this progression. As I understand it:
4.0 - The first release of V4. Base model plus Morphs ++ package
4.1 - Second release of V4. Introduced eyebrow object in base .obj file. Also added external morph injection files for external morph packages like muscle morphs. Morphs ++ package not changed
4.2 - Third release of V4 ???
Can someone please enlighten me. I never upgraded to 4.1 becuase I didn't have a need to use the DAZ external injection morphs since I use the old internal PBMCC channels for morph injection. I'm worried now because from what I've read, the 4.2 object file has changed which could potentially cause problems with internal morphs created on older versions of V4.