Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
Theres no dial for rotation or things like that. Maybe someone can do a plugin for this.
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When you AD the runtime to your Carrara import list .. the one in the lower part of your screen.
then you can load figures etc etc from the Poser runtime directly into CAR just like loading them in poser.
Then you have the dials for moving the arms etc etc..
And you can load the cloths etc and conform them from withing CAR ...
I hope this is what you meant
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
YW ..
sometimes i know things :woot:
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Motion are controled in the Motion tab (not in the General tab), but theres no dial there. Only have fields for numbers.
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UVdan, in Carrara you have two ways to control rotation: numeric and using the gizmo (rotation tool), the dial or sliders is a way that Poser use to control the channels. You cna see those channels in the Motion tab only.
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the poser 4 lion has almost no morphs, hence there aren't gonna be any dials showing in
c6pro, excepting the lion's head, which has got 3 morphs. the other unmodified p4 animals
are similar in their lack of morphs. poser will usually show approx 7 - 10 dials for
such figures' elements, but none of 'em are usually morph dials, unless one has installed
a new version of the cr2 file that contains morphs (sold by daz, CL, e-f et al.).
Quote - Are the Translate-rotate dials? I can only see morph dials.
Poser content objects are treated the same way as normal Carrara objects as far as moving and rotating goes. Just make sure you have them grouped the way you want them if you want to move an entire figure complete with clothes and props. Its easier than the poser method actually.
There are no sliders for rotation, translation or scale. [RTS]
Sliders will appear for all other morphs.
[Unfortunately, you can't adjust the min/max in Carrara as in Poser]
As told by others above, you can achieve RTS several other ways.
As to why there are no sliders for RTS in Carrara......unknown (at least by me)
::::: Opera :::::
Hey DAZ please put some parameter sliders in Carrara for poserized characters! The other methods of motion control are just too damn cumbersome! Click and dragging on the universal manip. distorts my characters and spins body parts uncontrollably and entering numbers in the rotation boxes takes far too much time to get any animation done.
Free men do not ask permission to bear
arms!!
Hey UVDan, if you want changes put this as a feature request in the Daz BugTrack:
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Quote - Hey DAZ please put some parameter sliders in Carrara for poserized characters! The other methods of motion control are just too damn cumbersome! Click and dragging on the universal manip. distorts my characters and spins body parts uncontrollably and entering numbers in the rotation boxes takes far too much time to get any animation done.
ABSOLUTLY,I never use this odd direct way -neither in poser nor in carrara.I want some trans/rotate sliders.For those who prefer the direct controlling , they can still do it their way.
Just a note here to see if helps: when you select a numeric field HOLD the ALT key and you get a simple dial. I hate this kind of ghost feature, you never remember about everything...
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Instead of using those silly and slow dials like in poser, you do things much more directly in Carrara 6. Simply select the body part you want to move, then go to the rotate control (or the move/translate control if the part is at the end of an IK chain) an then grab the control handles and move the part however you wish, though usually there are limits set. It works much faster, move much more fluidly, and subtly. I found that worrying to much about numbers (is that 70 degrees? 75? 72?) that is made posing very robotic . Now I just bend and arm and a shoulder, grab a hand or foot, and place them were I wish.
You actually can do this in Poser as well using the direct manipulator tool, but poser doesn't move fluidly enough for it to be practical.
You are right Madmachine, sometimes we dont like to change the way that things works, but I never liked the way that Poser do rotation and move without handlers... I almost dont use the "dials" in Carrara, just jump from Universal Manipulator to the others all the time in the Perspective view...much fun and much better.
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Don't use the motion tab unless you need an exact value or scale. I never do, I only use the two tools, "rotate" primarily and "move" secondary (I find the "universal manipulator" to be a little cramped and too easy to misclick). First, I select the body part from the tree, so it and all its children are highlighted, the I slip off to the other side of the screen to find the right tool. Once that is done, you should see either a sphere of red, blue, and green circles, or the move arrows of the same colors. Each color refers to a direction and if you click on the colored line, you only manipulate the object along that axis.
I have used poser since Poser 4 and those silly dials for movement are what is keeping me from using it seriously now.
i am not one to disparage Poser's controls as much as some others here, but right now I am in Carrara and enjoying the manipulators.
Two additions to what was just said.
::::: opera :::::
I was using those as defaults to make things easy to understand. I know they can be moved and clicked on, but that is the default location. And clicking the bodypart on the instance list means you are guaranteed to click the right part, as a few poser character have some strange Joint mesh zoning (not sure if I am describing that right). Vicky 3's Body part zones compared to Vicky 4's for example.
(and I forgot about #2 part B)
**Dan, try setting the screen up with all four view-ports like Rhino,, which, in my estimation, is a much better program when it comes to the user interface, you can do everything with a mouse, like scroll, right click to pan, well, you know what I mean Dan.
I'm going to try to set up a DAZ Character this week in Carrara, so, I will try it using the four view-ports so I can directly manipulate. Carrara's controls are much better than Poser, too bad we can't use Rhino's interface for Posing...it is far superior yet!**
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Dandy!
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Entering numerical values in the properties area is really inconvenient and dragging on manipulators gets things screwed up. How do I access the parameter DIALS as in Poser?
Free men do not ask permission to bear arms!!