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Subject: WIP- turtleneck tanktop and pleaded miniskirt for V4


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bopperthijs ( ) posted Wed, 09 January 2008 at 7:47 PM · edited Wed, 06 November 2024 at 9:25 AM

file_397226.jpg

A picture of my latest WIP.  A turtleneck tanktop and  a pleaded miniskirt for V4. I've made the skirt some time ago, I got my inspiration for this on my vacation in the czech republic; I saw a girl walking with a skirt like this and I was sold : I had to make this. It's a hybrid cloth: the belt is conforming and the skirt is dynamic, so it's very suitable for animations, and you have to agree with me: this skirt has to dance. I still have to do some work on it : there is an open seam and I want some FBM morphs on the conforming part. The tanktop is another story: The inspiration for this came from a dancers-outfit in a dutch TV-show, and my wife has sort alike sweater, It's one of my first models I made in Hexagon. first I wanted to make some nice folds with the brush tools in Hexagon, but I came to the conclusion that those need a steady hand and a lot of patience, so after a lot of desperate attempts  I decided to made the tanktop fit in the poser cloth room. Perhaps in the next project I use those tools, they have a lot of potential. ( by the way: the skirt was made in Rhino, my favourite modeller.) The tanktop needs also some more work: I want some more FBM and PBM morphs in it, so it can be used for multiple figures. The texture is a mathmatic loom, produced by the excellent mathmatic program of Bagginshill, but I suppose that  some cheerleader colors will also suits this outfit. The shoes are from the cutoff pants by BillyT.

Please some comments.

Regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


infinity10 ( ) posted Wed, 09 January 2008 at 8:54 PM

I like the look. 

Eternal Hobbyist

 


Klutz ( ) posted Thu, 10 January 2008 at 1:38 AM
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It looks a very cute outfit....

How about a morph for the height of the neckof the top& length of skirt?

Any chance of making a long sleeve version too, please?

I really do like the look of this.It could be a very versatile outfit!

Very sassy! 

I suppose V4  fit goes without saying but how about Miki 2?

Looking forward to this one.

Klutz :0)

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Life is a beta.

In faecorum semper, solum profundum variat.


EnglishBob ( ) posted Thu, 10 January 2008 at 2:57 AM

This is my kind of outfit. Looking forward to it!


Indoda ( ) posted Thu, 10 January 2008 at 10:22 AM

Very good looking outfit - the skirt looks fantastic - excellent modeling

The important thing is not to stop questioning.
- Albert Einstein

Indoda


Klutz ( ) posted Thu, 10 January 2008 at 4:14 PM
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file_397305.jpg

This style rang a bell with me.... Quite a while back Seraphira did a similar top for V3 with some useful morphs in.... ( No longer available here....Doesn't even appear on the merchant drop down list any more :0( )

I hope I am not out of order posting this old promo here.

If simlar morphs could be included that would be WAAAYYYY COOOL!

LOL!

Klutz :0)

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Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Thu, 10 January 2008 at 7:02 PM · edited Thu, 10 January 2008 at 7:05 PM

Thank you for comments.
I'm definitely planning to make some bodymorphs in both the top as the skirt, so I'll be busy this weekend. Considering the other morphs, well I'll give it a try, I suppose it won't be that difficult, I'm more worried about about the problems that Hexagon2.2 has with the vertexorders of the mesh, but I'll give a try Rhino has also some very nice tools to make the morphs so perhaps I'll try it with that.
I can make a fitting for other models like Aiko3, Miki2 and the G2 dames as well, cause I have WW2. I only hope he cr2 file won't be too big.
Please to hear it fell in good earth (I hope this good english :unsure: )

Best regards,

Bopper

BTW  nice top of seraphira, I haven't seen that before.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Fri, 11 January 2008 at 1:38 AM
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Yes it was made quite a while back for V3. It is one of my favourites.

Unfortunately, it never had a sleeved option......That would have made it even more versatile..

I was hoping you might be able to cover that with your V4 version. 😉

( The 'good earth' reference, whilst a little unusual........works fine! :biggrin: )

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Life is a beta.

In faecorum semper, solum profundum variat.


Klutz ( ) posted Fri, 11 January 2008 at 10:22 AM
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Just sent sitemail, Bopper!

Klutz. 😄

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Acadia ( ) posted Fri, 11 January 2008 at 9:12 PM

How cute!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Klutz ( ) posted Sat, 19 January 2008 at 10:53 AM
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How is it coming along then, Bopper?

Klutz  :unsure:

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Sat, 19 January 2008 at 1:19 PM

I'sorry  Klutz. But I'm still busy with it, last week I made a long sleeve version of the sweater but I'm having some troubles with the elbow's ; I'm getting poke-troughs and distortion of the mesh Next week I'll give it try to finish it but other things are keeping me busy. I hope it won't take too long but I hate it to make something that doesn't work correct.

best regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Sat, 19 January 2008 at 1:33 PM
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No apology required....... :biggrin:

I was just wondering how you were getting on with it.. 

It looks too good to let slide... 😄

Yes, I can relate to not wanting to put out something less than your best. :blink:

Ta Ta For Now.

Klutz  🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Acebris ( ) posted Mon, 21 January 2008 at 7:11 PM

...

A long sleeve version? Conforming? No V-neck? 

Sweet! You've answered my prayers!


bopperthijs ( ) posted Thu, 31 January 2008 at 7:16 AM · edited Thu, 31 January 2008 at 7:17 AM

I'm afraid the long sleeve version is going to take some time, the elbow joint is a very tricky thing to make. I've tried to make JCM-morphs in it , but that doesn't work well. magnetising doesn't work either. If anyone has solution for this I'm glad to hear.

best regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Sun, 03 February 2008 at 7:42 AM
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Aye well...

I am sorry to have set back your project by asking for it.

I appreciate you don't want to put it out before you have mastered it.

Klutz 🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Sun, 03 February 2008 at 8:10 AM

I'm thinking of first finishing the short-sleeved version and later the long-sleeved one, in this way people can try it out.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Sun, 03 February 2008 at 8:33 AM
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That seems like a sensible way to take it.

Klutz 🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Klutz ( ) posted Tue, 04 March 2008 at 5:02 PM
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How goes it then, Bopper? :blink:

Klutz  🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Tue, 04 March 2008 at 7:16 PM

Hi, Klutz,

I'm sorry but I have my mind on other things at the moment , I'm afraid I'm  a bit of chaotic worker, but I haven;t forgot it , I feel a litlle bit quilty of not finishing it. But you know how it is with poser: there are so many interesting aspects, that sometimes you are working on 10 items on the same time: skins, modeling, making morphs, python scripts, lighting, texturing, rendering and so on... and real life keeps you also busy.

But I promise: this won't be a ghost project, I'll pick it up as soon as I can, because it;s still in my mind.

Thank you of reminding me.

Bopper.

-How can you improve things when you don't make mistakes?


3Dave ( ) posted Fri, 07 March 2008 at 7:04 AM

Hi Bopper, just wanted to add some encouragement as I liked this outfit and was watching for developments too.


bopperthijs ( ) posted Fri, 07 March 2008 at 11:36 AM

file_401492.jpg

Hi Folks,

Here's the latest update:
I finished the sweater, solved the problem with the elbows, and added a lot of full-body morphs.
The sweater will have multiple texture-zones, so you can make the sleeves or the neck invisible, so I look likes a tanktop. I have to add some "special"morphs and textures wich I will do this evening. I'm planning to upload it tomorrow, if nothing comes inbetween.
Here's a latest picture of the outifit.

Regards,

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs ( ) posted Fri, 07 March 2008 at 12:24 PM

file_401494.jpg

Another example, you see no poke-trhoughs in the elbows!

-How can you improve things when you don't make mistakes?


bopperthijs ( ) posted Fri, 07 March 2008 at 1:18 PM

file_401498.jpg

And a render with the sleeves invisible.

-How can you improve things when you don't make mistakes?


EnglishBob ( ) posted Fri, 07 March 2008 at 3:45 PM · edited Fri, 07 March 2008 at 3:45 PM

Whoo-hoo! :biggrin:


Klutz ( ) posted Fri, 07 March 2008 at 4:15 PM
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Looking smart......

Is there a morph to lengthen the body of it?

For instance, so that it covers the top of the skirt?

Klutz. 🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Fri, 07 March 2008 at 4:17 PM

file_401517.jpg

And  a final appetizer...

-How can you improve things when you don't make mistakes?


bopperthijs ( ) posted Fri, 07 March 2008 at 4:23 PM · edited Fri, 07 March 2008 at 4:24 PM

*Is there a morph to lengthen the body of it?

That's a good idea, I'll make that, that won't be much of a problem, I already made a "Fit-trouser" Morph , to loosen the under side of the shirt,  But I'm afraid a "flashing"  morph won''t work, I tried that but I made also a hip-group in the sweater, and that gives unwanted results. I can remove the group but in that case I have to do all the morphing again, so perhaps I will do that in an update.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Fri, 07 March 2008 at 4:28 PM
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That sounds great!

Thanks.

Klutz. 🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Whazizname ( ) posted Sat, 08 March 2008 at 11:09 AM · edited Sat, 08 March 2008 at 11:11 AM

🤤 :thumbupboth: (:


3Dave ( ) posted Mon, 10 March 2008 at 4:30 AM

Wow! Looking good!


bopperthijs ( ) posted Sat, 15 March 2008 at 9:26 PM

The outfit has been uploaded to the  renderosity freestuffarea, so now we have to wait untill it's approved.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Sun, 16 March 2008 at 4:31 AM
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Very good news, Bopper.

I am looking forward to this one.

Thanks.

Klutz.  🆒

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


Anniebel ( ) posted Sun, 16 March 2008 at 7:37 PM

It is a nice outfit, was going to make some free textures for it, but the way it is UVmapped at the moment, it is impossible, sorry.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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bopperthijs ( ) posted Mon, 17 March 2008 at 3:59 AM

I can see if I can make a better UV-map for the shirt. The skirt is more difficult because of the pleaded structure.  Texturing and UV-mapping is something is not my strongest point, so I'm pleased if you can make a nice texture for it.
I'll see if I can make an update soon.

Bopper.

-How can you improve things when you don't make mistakes?


3Dave ( ) posted Mon, 17 March 2008 at 4:41 AM

Thanks Bopper, I'll try this out just as soon as I get my machine back from the long render it'stied up in, sometime tomorrow maybe


Anniebel ( ) posted Mon, 17 March 2008 at 7:23 AM

Quote - I can see if I can make a better UV-map for the shirt. The skirt is more difficult because of the pleaded structure.  Texturing and UV-mapping is something is not my strongest point, so I'm pleased if you can make a nice texture for it.
I'll see if I can make an update soon.

Bopper.

Thanks, I had some great ideas for textures.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


EnglishBob ( ) posted Mon, 17 March 2008 at 8:42 AM

file_402158.png

Would this work better? I'll finish it up and make a UVS file if so.


EnglishBob ( ) posted Mon, 17 March 2008 at 8:46 AM

file_402160.png

This is what I have in mind for the sweater - only laid out better, I hope. :)


bopperthijs ( ) posted Mon, 17 March 2008 at 2:07 PM · edited Mon, 17 March 2008 at 2:07 PM

One of the problems with the UV shaders is, that I wanted it to work with Baggingshill mathmatic loom shaders, so i made every piece as big as possible and turned the skirt mapping 45 degrees to allow a tartan shader, which looked better to me under an angle. Bagginshill shaders are oriented under 90degrees. The benefit of these shaders is that you don't have to use a giant texturemap to make a detailed material. The backside is that you have an ugly preview.

English Bob, perhaps we can work out two alternative CR2-files for regular mapping.
Anniebel, can show how you want your UV-maps? I have some ideas but you have far more experience in texturing.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


EnglishBob ( ) posted Mon, 17 March 2008 at 5:52 PM

Ok, sure thing! I see where you're coming from now, as they say. In fact the only thing which makes the current mapping impossible to use (in my opinion, and I only do a little texturing) is that the maps are all stacked on top of each other, so it's impossible to get a useful template for the sweater. For the skirt, it's easier since the groups correspond to the two parts which are overlapping, so templates can be derived from that: one for the waistband, and one for the skirt. If there is some way you can supply templates for the sweater, or make it easier to select the different pieces, then there may be no need to remap it. How were the maps made in the first place?


bopperthijs ( ) posted Tue, 18 March 2008 at 1:53 PM

I made the UV-map for the sweater in Hexagon, The map for the skirt was made in UV-mapper pro. I have a look at tonight.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel ( ) posted Tue, 18 March 2008 at 8:08 PM

EnglishBob yes yes that is much better for both.

bopperthijs mainly just as long as the pieces are separate, if they are overlapping, it is impossible or at least very hard to texture.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


EnglishBob ( ) posted Wed, 19 March 2008 at 6:00 AM

Good stuff. Let's work together on this. How did you get on with the mapping, Bopper? If you're stuck, let me know. I think I have enough information to produce a remapped version which will keep both Anniebel and bagginsbill's shader happy. :) I agree about the bias cut on the skirt, by the way (that's the English term for when the cloth is cut at a 45 degree angle to the weave direction).


3Dave ( ) posted Wed, 19 March 2008 at 9:20 AM

Hi Bopper, as promised I gave this great outfit a quick test, you can see the result here, the skirt texture is from a free proceedural set of Tartans that I d/l'd a while ago but now can't find the link for.  The Turtleneck is basically your supplied material, slightly altered to suit the colour scheme of the skirt.
I have to agree that these render much more quickly than bitmapped textures, not that I want to discourage Anniebel and English Bob in their efforts (which I look forward to seeing) but I tried a 1024x1024 texture for a speed test, Proceedural tex output 720x 576 at 27secs per frame, whilst bitmapped took 2mins 35secs per frame.
One other note, I did get some poke thru in the wrist areas of some frames, but this was remedied by adding 0.1 bulk and 0.05 voluptuous morphs.
Best wishes and many thanks

http://www.youtube.com/watch?v=zvwUdqHXQAM


EnglishBob ( ) posted Wed, 19 March 2008 at 9:33 AM

That skirt dances well, doesn't it? :) Nice work. If all goes to plan, the mapping should be equally applicable to procedural or fully mapped textures, so we'll all win. There are some things that procedurals can't do (like logos, for instance).


bopperthijs ( ) posted Wed, 19 March 2008 at 2:45 PM

Wow, cool!

Does better than I expected in animations!

The poke-trough on the wrist is right, I noticed that too late, you can also fix it with the arm-size morph.

Hi, Bob I'm sorry but I haven't  got time too fiix the UV-map, I have an idea how to do it, but I didn't feel very well today, musclepain and a sick stomach, I'm afraid I catched some kind of flue, so I didn't come that far today. I liked your UV-mapping, so perhaps we can use that, any suggestion how we are going to post it? You can mail me or IM me if you want.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Thu, 20 March 2008 at 4:25 PM
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I hope you are recovering well from your illness, Bopper.

Klutz :0)

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Thu, 20 March 2008 at 5:11 PM

Thank you for asking, Klutz. I feel much better, although my back is killing me for weeks, but that won't stop me. I wil be glad when the weather is better.
I hope you like the outfit.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


Klutz ( ) posted Thu, 20 March 2008 at 5:14 PM
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I am pleased you are making a recovery...

Yes, I think you have done a fine job there!

Thank you!

Klutz :0)

********************************************************************************************************************

Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs ( ) posted Thu, 20 March 2008 at 6:26 PM

Englishbob and I are working on a better UV-mapping, so it will be easier to make your own  textures. I hope we can give an update within some days. I think Anniebel will be happy with that.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


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