Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Monsoon will soon have a product available at 3D Commune that has some fantastic smoke materials (I beta tested it). One of the things I noticed is that he does not use volumetrics, but rather fuzzy materials. They also rendered much quicker than the volumetric materials.
This is a link to some preview pictures...
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3189486&ebot_calc_page#message_3189486
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
I don't why Vue does that with volume materials, but I've seen it many times.
I believe the final volumetric material scale is dependent on the scale of the volumetric container. How so? I don't know. Maybe somebody knows about this relationship between volume material and volume material container.
Charles
Quote - I just tested it in my system and it works just fine. I used the "thick gray smoke" default in Vue, without any changes, in default cylinders.
The oddness happens when you put one cylinder on top of the other (even if you turn them both into one meta object).
The answer is in the definition of "Use distance field" :- > Quote - Use distance field: when this option is enabled, the volumetric density takes into account the depth
inside the object. The density will automatically increase as you go deeper inside the object. When
this option is checked, the Field depth parameter becomes active, letting you indicate the depth at
which the density function reaches its maximum value.
This introduces a dependence on the shape of each individual object which isn't what's wanted in this case.
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