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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: DAZ has quietly released Carrara 6.1.1


MarkBremmer ( ) posted Fri, 21 March 2008 at 8:14 AM · edited Mon, 02 December 2024 at 9:46 AM

Attached Link: Carara 6.1.1 update

 Just wanted to keep you up-to-date.

http://www.daz3d.com/i.x/support/downloads/-/?product=car_down&_m=d

Mark

Here's what's changed according to Carrara's lead engineer:

Charles Brissart 
Director of R&D, California 
Daz 3D 

Here is a detailed list of the issues addressed by this update: 

Interface: 

  • Snap to Grid is now working properly 
  • Models can now be scaled by the faces of their bounding box 

Browser: 

  • Automatic detection of content folders (runtime) is now optional 
  • Hidden folders in content folders can now be shown 
  • The Browser menu is always available even when the Content tab is empty. 

Content Support: 

  • Royloo's SF-16 for V4 is now loading correctly. 

Modeling: 

  • The Section "keep proportions" of the Spline modeler is now working correctly 
  • Creases are now handled properly on open smoothed vertex objects 
  • Linking 2 smoothed vertex objects does not crash any longer 
  • Copy/Paste/Drag Vertex or Edge from smoothed vertex object does not cause a crash any longer 
  • Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude. 
  • Changing the wave amplitude of the ocean and then restoring does not modify the shape of the ocean 

Hair: 

  • Clump hair shader with texture map for length does not cause a crash any longer. 
  • The move tool issues with symmetry are now fixed 

Import/Export: 

  • Poser Scene (.pz3) import dialog is now displaying properly even if TransPoser is not installed. 
  • Open/Import dialog in the French version is now working correctly for all formats. 
  • Bones with non-uniform scaling now import correctly from Carrara 5 into Carrara 6 

Rendering: 

  • Turning on Display Skinning Bounding Boxes on a V4.1 does not crash anymore when rendering






stardust ( ) posted Fri, 21 March 2008 at 8:25 AM

Thanks Mark - it probably would have been days before I noticed the update :)




cryptojoe ( ) posted Fri, 21 March 2008 at 9:10 AM

Thanx for the heads up.

Yank My Doodle, It's a Dandy!


JohnMalv ( ) posted Fri, 21 March 2008 at 2:27 PM

Thanks Mark :)

Found a problem already though....

Has anyone noticed that the manipulator in the ortho views of the vertex modeler are huge and you can't even grab the handles? I'm on PC btw.

They got the sizing discrepancies fixed!

John



bwtr ( ) posted Fri, 21 March 2008 at 6:28 PM

An update to DAZ Studio also!
And one for Hexagon next week?

bwtr


Joe-B-Wan ( ) posted Fri, 21 March 2008 at 7:23 PM

Thanks Mark, I might have missed this altogether.


noviski ( ) posted Sat, 22 March 2008 at 8:41 PM

Quote - ...Has anyone noticed that the manipulator in the ortho views of the vertex modeler are huge and you can't even grab the handles? I'm on PC btw. 

I have noticed it. And they fixed the problem with the smooth vertex object with creased edges too.


JohnMalv ( ) posted Sun, 23 March 2008 at 12:42 AM

They are aware of the manipulator problem and the bug has already been assigned. Lot's of good fixes in this one for sure.



noviski ( ) posted Mon, 24 March 2008 at 8:50 PM

Quote - They are aware of the manipulator problem and the bug has already been assigned. Lot's of good fixes in this one for sure.

Thanks God! Because is almost impossible work on Vertex Modeler with this issue... :P


JohnMalv ( ) posted Tue, 25 March 2008 at 12:08 AM

I know. I first thought you could zoom out a bit and grab one of the handles but you can't even do that. Craig said they're working on it and the fix is on the way.....soon :)



noviski ( ) posted Tue, 25 March 2008 at 7:35 AM

Quote - I know. I first thought you could zoom out a bit and grab one of the handles but you can't even do that. Craig said they're working on it and the fix is on the way.....soon :)

Yes, I talk with Ringo Monfort yesterday and he confirms the so. I think the problem cames out after the "Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude" was fixed.


JohnMalv ( ) posted Tue, 25 March 2008 at 3:36 PM

Quote -
Yes, I talk with Ringo Monfort yesterday and he confirms the so. I think the problem cames out after the "Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude" was fixed.

Yes, that is exactly what I thought too. A lot of extra problems arose since adding the different room sizes, but I think they have most of the bugs figured out now. Looking forward to it.



sfdex ( ) posted Mon, 07 April 2008 at 7:07 PM

I'm at work now and can't check until I get home, so thought I'd ask; did they improve the render speed for multi-threaded Macintosh machines?

Thanks for keeping us posted.

 - Dex


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