Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
gagnonrich
Point 1 - in my P7 (for Mac) it's the Shadow Blur Radius setting (for each light that is casting shadows).
Point 2 - in my Render Settings it's the slider bottom right labelled Post filter size and Post filter type (I generally use size 2, and Gaussian because I like the sound of it).
Point 3 - sorry, I know nothing bout that
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3146482
If you scroll down in this thread, there's some info about anti aliasing: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3146482Quote - Point 3: Parent one object to another (light to a prop, for example). Set X, Y and Z to 0 for the parented object and it will move to the center of his parent.
Thanks. This is a great tip. I can't wait to try it with lights.
I've been putting lights inside of lamps and its a tough job to align manually.
Cheers,
Lara
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I haven't had a chance to try these tips out yet, but will hopefully have some time tomorrow. Thanks for the helpful advice.
I was surprised that high render settings didn't automatically take these factors into account.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
yeah, from what I've heard, anti-aliasing was an old term from the late 80s, when folks were
using monochrome CRT monitors and trying to do smooth graphics. FFRender was designed
to produce smooth edges on all objects in a scene, so that the user no longer hadda worry
about it. IMVHO the term "anti-aliasing" has thus become somewhat of a misnomer
in regard to modern 3D apps, hi-res LCD monitors and OS with sub-pixel rendering.
AFAIK the usual way users get jagged edges on objects is when they export a render
with a blank background, then try to delete said background colour in APS or PSP.
The dpi of your output image matters where 'jaggies' are concerned. For posting in the gallery, I usually render my images at 120 dpi. For print quality images, you have to crank that up to 300 dpi which makes for a long render but produces a picture that will look really nice when you print via your own printer or take it to a photo processor for nifty things like t-shirt transfers.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
On the centering, try my SnapTo. It's the script I use more than any other,
because I'm usually working in a large scene.
http://ockhamsbungalow.com/Python/SnapTo.zip
Also a variant
http://ockhamsbungalow.com/Python/SnapToCam.zip
My python page
My ShareCG freebies
Antialiasing in P7 is controlled by the 'Pixel samples' slider --> "more sample per pixel provides greater geometry-based detail and antaliasing" <-- direct quote from the help tip on the bottom of the Render box.
I have found a setting of about 7 stops the jagged edges & isn't too soft.
The best & most beautiful
things in the world cannot be seen nor touched... but felt in the
heart.
Helen Keller
My
Gallery
My
Freebies
My
Store
Antialiasing is not a throwback to the 1980s that doesn't apply anymore. On the contrary, it is extremely important in obtaining smooth edges and diagonals in renders. It's also of critical importance when it comes to clean alpha channels and compositing. It has nothing to do with auto smoothing of objects, such as that which Poser performs.
Dpi has nothing to do with antialiasing, or file size, or render time. This is one of those "facts" that keep getting passed around the Internet and only confuse people. Dpi is only relevant when printing. It does not affect how an image looks on screen or how long the render takes.
well, there you have it, rubi. they don't call it anti-aliasing anymore. they call it by various other terms now, depending on rendering app, e.g. "pixel samples" or "shading rate" in P7/PP, where
the CPU does progressively more calculations per screen pixel to make it look more accurate,
according to the optical properties of the posersurfaces and lighting.
anti-aliasing was just pixel-averaging IIRC.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I just ran into a few problems on an image rendered in Poser 7. I've got the slider settings on automatic cranked up to a pro render (one tick away from the most far right setting).
The shadows are too hard and solid. I don't know what settings to change to soften them.
P7 is hiding antialiasing from me. The setting in the render menu is only for antialiasing the preview window. From poring through the manual, it appears that the only way to set antialiasing on a render is to do it from the animation menu which is a bit counterintuitive. Is that what's required? The only place this seems to be a big problem is when I rendered with depth mapping. Although the background is blurred, there are a number of jagged edges clearly visible. I can always render the background as a separate element that I can blur in Photoshop, but it would be nice to have Poser do the work for me.
3. Is there a Python script for centering two objects together? It is such a laborious process moving lights and cameras where I want them in a large image.
My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon