Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
It is a stunning render, looks fantastic, though as you said, would you have the patience?
For me, probably not, I have 3 computers to render on, but even then, one is in my room, the other in the kids room and another downstairs, machines are too noisy to leave on all the time, and the one downstairs might accidently be switched off, so no, I wouldn't wait that long.
However, I would send the scene off to the renderfarm, it would have it done in probably no time at all, and wouldn't cost that much I would have thought.
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
17 days??? For this image?
Man TG2 really needs some tweaks. Purchasers just recently got a version with real multicore support.
It's quite annoying to see the amount of realism tgtp does and not knowing how to recreate that.
I guess I'll just watch tg2 progress and enjoy Vue's quickness that tg2 will never have.
I can not get any of my Vue renders take longer than 4 hours. Usually about 1 hour max (was 8-12 before new hardware)
Sorry,that render isnt that good at all..not even close to impress me.For that amount of time it should look like Ansel Adams took the bloody picture...I would be impressed if it were done in an hour,maybe 2...but good god.17 day???
"Many are willing to suffer for their art. Few are willing to learn to draw."
Well, your stuff is good.I specially liked your Geralt image, but if you told me it took you 17 days to render i would think you were smoking something not of this world for certain(; If you look at this image it is horribly grainy and underexposed.If i took that long to render an image i would damn sure at least do the postwork to make it look like something better(; I have seen and done far worse,this is just a bad example of good art:D Again...17 DAYS!!! Bloody hell...
"Many are willing to suffer for their art. Few are willing to learn to draw."
Well it is an unoptimized TG3TP render. The TP stands for Technical Preview which supplies the hint that the render engine might still [and is] be being tweaked. I don't see the grainyness myself. The 'image it is horribly grainy and underexposed" I don't understand as I see no underexposed...it is in a cave after all, with only the light that bounces in. I do believe there is also a considerable amount of reflection added which is also unoptimized and I personally never use it. That alone would count for the insane render time imho. Also there is water transparency[reg, ver. only] which I understand also adds an abysmal amount render time. This is in a registered ver. and I only have the free ver. which hasn't had these features implemented yet so I can't say for certain, but by the Final ver. I expect Matt and crew to have optomized these things into line and also at that point it will apparently also be a muti-threaded app, able to use more than one pipe to render with so that should speed stuff up. Finally I do agree that it is awfully long for a render, but have not seen a render of the like from any of the other scenery generators so have nought to *compare with/against....*do I sense a challenge in the offing? Do it in Vue and make me eat my words...LOL...that'd be fun...I have some tasty words....heh heh heh.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Very off topic but I have only ever used the Terragen 2 Technical Preview, the UI was awful, does anybody know if it has been approved or have any screenshots of the latest UI?
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
TG3 bobby ? already ? I hope they fix the garbage interface that was TG2. I have no doubt with tweaking it can become one fantastic piece of hardware.No lighting has ever in my opinion come close to Terragens..not for the speed anyway. i installed TG2 and played with it for all of 10 minutes i think.It's interface for me is like ZBrush and Mojoworld all rolled into a nice little shit ball:P I hope they fix it,I know it has potential to be a great program(;
"Many are willing to suffer for their art. Few are willing to learn to draw."
No way would I wait 415 hours... I sent out all my last three pictures to the ranch since I did not have even 24 hours to be without my computer.
The picture is nice, I like the cave opening, but the water does not look good and the materials could use some work too. Makes me want to do a cave picture though!
Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
I think it's a good render, though I agree about the water, it doe not look too good. But at least, TG2 has transparency! The cave work is really outstanding imho, but I think the lighting isn't too good.
One thing is for sure, if you have to wait for 17 days to create a render that has so-so water, and bad lighting, Planetside has a lot to worry about their future.
But as Bobby said, it is still a tech preview, and the (3 or 4 only!) guys at Planetside are dedicated to their program, and I'm sure they'll come up with a good app to work with in the future. Problem is their beta should've been out for months, they are at least 3 years late now for TG2, and their program may well be outdated the day is finally out. Something I'd hate to see, because they invested so much in TG2, and are basically top top guys and they've had so much to overcome to get this Tech preview out.
Quote - It's a beautiful render... but I don't think I can get 17 days of uninterrupted power in Florida. ;)
lol
I could get the power and have been accused of angelic patience, but I'm afraid I'd lose my halo over a render time like that. I think the longest render I've ever had on any personal project was about 16 hours, and that was like, 12 years ago when that was the standard.
I personally think it's a great render, I like the contrast between the light & shadow. There's an eerie feel to it which I love.
17 days though? If I spent that long on a render I'd want it to be a work of art!
Quote -
Do it in Vue and make me eat my words...LOL...that'd be fun...I have some tasty words....heh heh heh.. ...
bobbystahr - That creased me up! :lol:
Sweet image! I have it as a fav myself...
but yes too long for render....as an FX pro this is far to long and the main reason why TG has failed in the fx community....
We would either matte paint it.....or do model of it in renderman or mental ray....which would slice trhough that...(or paint on top of that)
keep to landscapes TG! And its also the whole matte painting team from ILM endorses V6
the average matte is 70-140 hours (for something like that) 1-2 weeks
i got one on page 1 of me gallery that took 454hrs to render!! so i am more patient (stupid) it made my painter x demo runout aswell (sniffle)
i don't like the render (mine) but i had to see what it came out like, all the test renders indicated that if i bumped up the settings it should be a goodie, all i actually wanted to know was what a miki character i was workin' on would look like, and a few mats i'd made.
it took so long because nearly everything in it is reflective to a certain degree, the rusty metal on the pipes is made from mixing and displacing materials, e.g rust, chrome, flakey paint, etc... multiple times, but the end result made the rusty bits relective too when the should of been a flat matt, the pipes took long to render but the pipes reflecting in the floor took longer!!, the walls are a mix of glass and metal mats, and the walls are a corridor with volumetric lights in them (about 5 max quality settings) to leak out steam effects.the walls of the corridor which you can't even see are also reflective to help spread the light that comes through to the scene.the main scene light is GR too.
the main reason i don't like it is that it still looks like a composition piece, with the front crates and figure looking like they were added after rendering, which they weren't they were part of the scene, postwork was only a z alpha blurred for a bit of distance and the electricity,and bit of steam.
as it was only a test render, i would of rather been able to add much more detail, refine the textures, but i'd be bu**ered if i was gonna wait for another test to finish.
anyway front room got decorated though.
my longest poser render was about 90hrs (50 reflective glass steps)
and i am currently working on an image that i have been painting for nearly four months!!! eek!!
Attached Link: Rochrs gallery
anyway next time vue tells me it is gonna take 3 weeks to render it had better come out like one of Rochrs, or i'm not playing anymore!!!(vince takes his ball back, and stomps off)
i swear the bit that calculates how long it is gonna take to render, takes longer to do its bit, than it would if it were to just stop calculating and just get on with the bloody rendering!!!
@%%$!!!!! @@%$$@@%$&&$%%£!!!!! (had to censor that bit)
Hey vince3...that "Send in the Big Guns" picture you did is really nice(;
and getting rochr style work takes ALOT more than a good render engine i am afraid:D If it were that easy everyone would be a CG guy/gal i think(;
-Paul
"Many are willing to suffer for their art. Few are willing to learn to draw."
I'm not sure which picture it was but my longest render in Vue was about a week of full time work. The picture was using reflections, transparency and radiosity in User mode.
So to answer the question - yes... I would have the patience if it is worth the result :)
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Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1675983
I hope I'm not out of order posting this, if so would a mod please remove!!I saw this terrific image done in Terragen, the image is very realistic IMVHO but 415 hours to render, that's like 17 full days!!!
I wouldn't have the pateince myself, what do you guys think??
I mean what if it didn't come out right after all that time!!
Stunning piece it has to be said!!
Injustice will be avenged.
Cofiwch Dryweryn.