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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Help getting started with Poser post work for genitals - V4


3DNeo ( ) posted Fri, 06 June 2008 at 1:16 AM · edited Sun, 02 February 2025 at 9:59 PM

Content Advisory! This message contains profanity

 I could use some help and advice on doing post work for my renders to add genitals to V4. I can get realistic renders from V3 using a modified figure available at the other render site. M3 is not an issue either. However, what I am having trouble with is finding a way to do this with a fair amount of ease and without issues. By that, I mean that I have tried several of the V4 solutions at that other render site and they just don't work well. I always get unmatched textures, seams, etc. that requires post work anyway. So, I thought why not save myself a lot of time and headaches and just do it in post work to make it easier and more realistic?

What I need advice on is getting started doing the post work and how best to handle this. If you could use a modified figure like on V3 there would be little if any post work required. However, what I need to know is:

  1. Do I edit the texture for the figure in Photoshop? I thought this would be the best to paint on or clip from image and paste, smooth, etc. then save the new texture.

  2. Will I need to create many texture versions for the different types of genital designs I need using that texture. In other words, say texture-1 I am working with and modified it, now, don't I need to modify and save again for each genital design I need or want? Like texture-1, texture-2, etc.

  3. Do I need to do this for varied V4 poses? I'm thinking it will need to be different for standing, kneeling, from behind, etc. So I should paint on different ones for each like texture-1-kneeling, texture-2-standing, etc.

The only problem I see is this could add up to a lot of texture versions for just one character. Otherwise this should work correct? If not, how would you do this?

Any other tips or pointers appreciated, as I think it is a real SHAME on Daz to NOT make their V and M figures with anatomy already built-in. Goodness knows why since that's how God made everyone and artists have been doing nudes for centuries now.

Thanks for the reply on this and any help/advice. 

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


David.J.Harmon ( ) posted Fri, 06 June 2008 at 7:26 AM

should have got Alice 2, but you could go to Renderotica and see if they have some gens.

David J Harmon
davidjharmon.com


3DNeo ( ) posted Fri, 06 June 2008 at 8:40 AM · edited Fri, 06 June 2008 at 8:42 AM

Quote - should have got Alice 2, but you could go to Renderotica and see if they have some gens.

Thanks for the reply but it didn't help any at all - I'm sorry but please read my OP on this as I am looking for detailed feedback and advice from those doing this in a pro way. :)

  1. I know about Alice but most don't use that figure and I have WAY too much invested in V4, hundreds worth of add-ons for cloths, props, etc.

  2. As noted in my post, I know about that site and have seen all of them and find no PROFESSIONAL solution like you can get with V3. I have even tried "Amber" but find some faults with her.

  3. I don't like any of the pre-fab post work items on that other render site as they look bad, too fake, etc.  plus I am wanting to do them on my own in post work for the scene that requires it. That means I will need something like Photoshop CS3/CS4 to do this and modify the character textures I own for V4 as outlined in my original post.

 If anyone can help on this for advice, software/brushes and techniques you recommend for Photoshop CS3 or how you do it in post work yourself it would be appreciated. You can send me a PM on this if you prefer as well.

Thanks.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


David.J.Harmon ( ) posted Fri, 06 June 2008 at 9:23 AM

well with Alice 2 you can set the dials to 0 for her but you still have the gen morphs, I think their is about 8 of them. Plus you can add other morph sets to her...  And now with some of the textures you can get a nice detail of the gen area.

David J Harmon
davidjharmon.com


patorak ( ) posted Fri, 06 June 2008 at 9:31 AM

Have you tried the overpainting technique?



David.J.Harmon ( ) posted Fri, 06 June 2008 at 9:33 AM

Quote - Have you tried the overpainting technique?

psst (don't tell anyone but I always do it...)

David J Harmon
davidjharmon.com


patorak ( ) posted Fri, 06 June 2008 at 10:23 AM

*psst (don't tell anyone but I always do it...)

Oops!  I let the cat out of the bag.  I hope the render purists don't see this post.

Hey 3DNeo

Check out this link.  http://forums.cgsociety.org/showthread.php?f=199&t=359226&highlight=overpainting



David.J.Harmon ( ) posted Fri, 06 June 2008 at 10:28 AM

Quote - psst (don't tell anyone but I always do it...)
Oops!  I let the cat out of the bag.  I hope the render purists don't see this post.

Hey 3DNeo

Check out this link.  http://forums.cgsociety.org/showthread.php?f=199&t=359226&highlight=overpainting

only thing is the other photo(image) is my own...   I blend different images together. the problem is I was ask to start doing animation again and now I have to do it all in 3d.

David J Harmon
davidjharmon.com


patorak ( ) posted Fri, 06 June 2008 at 10:37 AM

*I blend different images together. the problem is I was ask to start doing animation again and now I have to do it all in 3d.

Speaking of animation.  Did you know they had trouble with specularity in the new Hulk movie?



markschum ( ) posted Fri, 06 June 2008 at 10:44 AM

at renderotica there are a bunch of V4 gens and a modified V4 figure.
The one from RajDarge (Gspot) is mapped the same as the v4 hip so the v4 skin texture applies and there is a blend map supplied to merge the two textures fairly seamlessly.  DrTaj also has a postwork kit comprising a variaty of stuff as psd layers , with instructions on adding and blending them in .   
I am hopeless at postwork so Thats all I can suggest .


David.J.Harmon ( ) posted Fri, 06 June 2008 at 10:45 AM · edited Fri, 06 June 2008 at 10:52 AM

patorak: no I didn't what program they use?

David J Harmon
davidjharmon.com


patorak ( ) posted Fri, 06 June 2008 at 11:35 AM

Not sure.  Here's the link.  http://forums.cgsociety.org/showthread.php?f=2&t=633463&highlight=hulk

I know my friends at the Embassy Visual Effects used Lightwave for the cave scene in IronMan.



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