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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 21 5:37 am)
I have had that happen also Try this
Go to Tools select surface selection.
Open the Surface tab now select the
part of the Sword.that is turning white.
go down the list in surface tab and adjust the Glossiness
of that surface to the 100% all the way to the right
the 100% should turn gray. Also check the next line down
Color if it is white change it to black, now back in tools
select spot render and use your mouse push the left
button and drag over sword, It will do a quickie render
to see if that solved your problem. you can make fine
adjustments now even change the texture.
do the same with the Knife.
That should do it
Lighthorse
FalconArts.Com
For all wood parts and quiver:
Specular Glossiness = 100%
Specular Glossiness Color = Black
Lighting Model: Matte
For all gold parts:
Diffuse Color: 239,204,135
Diffuse Color Strength: 100%
Specular Glossiness: 85%
Specular Glossiness Color: 239,204,135
Lighting Model: Glossy (Metalallic)
For the Blades:
Specular Glossiness: 100%
Specular Glossiness Color = 192,192,192
Specular Strength: 86%
Reflection Color: 192,192,192
Reflection Strength: 85%
Lighting Model: Glossy (Metalallic)
Handle of Ranger Sword:
Diffuse Color: 0,50,0
Diffuse Color Strength: 100%
Specular Glossiness: 100%
Specular Glossiness Color = 0,0,0 (black)
Lighting Model: Matte
Arrow Head:
Specular Glossiness: 100%
Specular Glossiness Color = 0,0,0 (black)
Lighting Model: Metallic
Arrow Shaft, Feathers, Feather Ties:
Specular Glossiness: 100%
Specular Glossiness Color = 0,0,0 (black)
Lighting Model: Matte
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Hello everyone. I posted this at the DAZ site but didn't get much response. The one response I did get was not helpful so I'll try here:
I am having a problem with the textures for the Sanganien a Luvae ar' Mire' (High Fantasy props pack) not rendering properly in D/S 2.0. The knife and sword come out stark white.
Does anyone know if this is related to the point made in the readme file about people who use Poser 4 needing to convert the PNG files to JPGs?
If so, can I simply open the PNGs in Adobe and save them as JPGs and then change the texture somehow through the "surfaces" tab?
Thanks in advance for your help.
PS: I found some JPGs in the HFP/3DUniverse folder and tried applying them to no availe. Perhaps I do not know the proper way to apply them to the props.