Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Glass is my nemesis. I just spent three days getting a glass starfighter cockpit to have the correct transparency. I would use a glow channel with a multiply with white color and a value shader at about 15 or so. Transparency at about 80 or so and a crystal index of refraction. Reflection at about 5
Add a glow channel so you can get it to illuminate the way you want it, then go to the light sources and exclude the object from them.. You can use the glow channel on the object to make it bright. I find translucency to be more trouble than it's worth. Using the highlight, shininess, glow and transparency makes the shader simpler, faster to render and easier to manipulate. You could always also use a subtle aura on it's effects tab to make it glow a bit. I almost never use ambient light anymore if I can avoid it. Using the indirect lighting system with the correct point and distant light sources produces a much more realistic effect.
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Any ideas on how to make a good (realistic) frosted glass shader for a modern lamp. I've played with translucency and transparency using the "Cloudy Glass" shader that came with the app. but not satisfied.
Any help/hints would be appreciated.